There are very little differences between how the BETA and the full release plays. Especially for a one-shot. The full release really only expands what's in the beta. The full game plays the same. it just includes minor fixes, some clarifications, tons more spells. For example, the XP chart is simpler. Leveling 0-level survivors to 1st after their first dungeon is still recommended. So for now just keep track of "encounters", making note of how "tough" or "challenging" there were. When the full rules come out, you'll be able to convert these encounters to the new XP system without much trouble, but for a one-shot, it's not an issue. The starting occupation chart is slightly expanded, using the beta one is fine for now. Spells have been modified slightly, and for the better, but again you can use the BETA ones in the time being without much difference in the long run because things are so random any way.fjw70 wrote:My nephews will be over Wednesday night and I was hoping to play a one-off of the new rules with them.
Since this is a "Classic Modules" thread (and you know you're a gamer from the 80's if you call them modules) dig one up, and play it with the beta rules. The DCC RPG campaign I've been playing since the release of the Beta has been awesome. I truly love this game.