The Random Esoteric Creature Generator
For Classic Fantasy Role Playing Games
And Their Modern Simulacra

Looking to instill a little fear in your game? Then look no further! 

Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle.

Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all – unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need. 

Bring terror back to the table with the Random Esoteric Creature Generator!

Rules Set: Systems-neutral, designed to be used with any RPG


  • Suvudu: “I thought that the best way to show you how the Random Esoteric Creature Generator works would be to walk you through a monster creation session. Let’s go!”
  • RPGNow Fan Review: 5 stars. “You really can't go wrong with this one.”
  • RPGNow Staff Review: 5 stars. “Inspirational, evocative, and truly impressive for how it puts the magic back into monsters for your game. I really can’t recommend it enough.”
  • Grognardia: 4 stars. “I'll be even more pleased if other publishers take note of what Goodman has done here and follow suit. This could signal the start of something big.”
  • Fan Review: 4-1/2 stars. “I'm giving this product a 4 for Substance, as its utility is stellar, and a 4 for Style, as it’s been cleaned up in every way I had an issue with in my earlier review. This version is a worthwhile addition to the so-called “Old School Renaissance” which is taking place right now, and indeed can be every bit as useful for Fourth Edition fantasy as First.”
  • EN World Staff Review: “Goodman Games efforts here wield a book that’s some what useful to all editions, and is a workhorse style book in that if you enjoy random tables for inspiration, then it’s going to be a perfect fit for your library.”
  • EN World Fan Review: “The creatures generated do, no doubt, catch players off their guard, so that veteran players will neither be bored with “the same old, same old” nor know automatically how to respond to a creature simply because they know its statistical strengths and weaknesses.”
  • Dragonsfoot Review: "In the end, TRECG accomplishes the goal of providing a vehicle for creating creatures never see by your players. It is much more than Appendix D on steroids, as I am sure some will consider it. At a minimum, the material is a laundry list of attributes that can be added to existing creatures for more flavor. At it's best, you can use it to create brand new creatures, to inspire you to expand your game world."
  • Flames Rising: “If you are looking for a quick (or in-depth) way of creating new and unusual monsters for a fantasy game, give this one a look.”
  • Tales of the Rambling Bumblers: 3 stars. “I think the people who will really enjoy this are the kind who know they want it just from the description of what it is.”
  • Green Skeleton Gaming Guild: “In reading my copy of The Random Esoteric Creature Generator I knew immediately I needed to get out my dice and get busy creating a beastie!”
  • The Savage Afterworld: “The Random Esoteric Creature Generator is that easy to use and, as you've seen, some interesting monsters can result with just a few random rolls.”

Related Products

Preview: Download a 6-page preview of the Random Esoteric Creature Generator!

Writer: James Edward Raggi IV
Developer: Harley Stroh
Cover Art: Doug Kovacs
Graphic Designer: Peter Bradley
Editor: Ken Hart

GMG4375, 32 pages, $12.99