Mech Floor-plans
Moderators: DJ LaBoss, finarvyn, Harley Stroh, walrusjester, mythfish
Mech Floor-plans
well, i did this up to get a rough idea in a DM campaign i'm in... spent about 10 minutes in paint, i guess (after about 5 minutes setting up the grid, which i have seperate to be re-usable )
http://img.photobucket.com/albums/v33/D ... terior.gif
i was wondering if it's more or less what you had in mind for the magwagon, since that's about what i can get with the 4' cube per PU and the 15x15 space you ahve set for a mech... there's two PU unaccounted for in that picture, the ladder from the cockpit leads down to the engine room where 2 engineers would be tending the furnace and stuff
it's more or less based form the base stats of the magwagon and the picture of it that's in the back of the book
http://img.photobucket.com/albums/v33/D ... terior.gif
i was wondering if it's more or less what you had in mind for the magwagon, since that's about what i can get with the 4' cube per PU and the 15x15 space you ahve set for a mech... there's two PU unaccounted for in that picture, the ladder from the cockpit leads down to the engine room where 2 engineers would be tending the furnace and stuff
it's more or less based form the base stats of the magwagon and the picture of it that's in the back of the book
re-worked it a little to more closely reflect the mech's exernal appearance
http://img.photobucket.com/albums/v33/D ... erior2.gif
did you know, 2 PU is slightly larger than a 5' cube? i figured a low, 5' cieling (average) in the cockpit area, and a more conventional 7-8' cieling in the cargo area
it's difficult to make a tall cargo transport, though; a quadrapedal form would be much more efficient, since it would allow for more horizontal space per deck, and deck space is what's important in a transport
http://img.photobucket.com/albums/v33/D ... erior2.gif
did you know, 2 PU is slightly larger than a 5' cube? i figured a low, 5' cieling (average) in the cockpit area, and a more conventional 7-8' cieling in the cargo area
it's difficult to make a tall cargo transport, though; a quadrapedal form would be much more efficient, since it would allow for more horizontal space per deck, and deck space is what's important in a transport
well, i use the mech manual sizes for determining my outer limits in a structural sense, and the standard 3.5 sizes i use for determining mech space, since the mech doesn't fill it's square any more than a human fills the 5' square that a medium sized creature occupies
it actually maps to the PU available rather nicely that way, since 2PU is roughly a 5' cube, as i mentioned
you can stretch it somewhat, too
if you figure that a human could fight as effectively in a 4' x 4' square as a 5' by 5' square, you can make a space that's 4' by 4' by 8' (a PU is defined as 1000 pounds or roughly 4' cubed, in the core book)
that's a little cramped compared to normal dungeoneering standards, but quite servicable for granting room to fight in, if you want to have fights in the cargo areas of your mech
it actually maps to the PU available rather nicely that way, since 2PU is roughly a 5' cube, as i mentioned
you can stretch it somewhat, too
if you figure that a human could fight as effectively in a 4' x 4' square as a 5' by 5' square, you can make a space that's 4' by 4' by 8' (a PU is defined as 1000 pounds or roughly 4' cubed, in the core book)
that's a little cramped compared to normal dungeoneering standards, but quite servicable for granting room to fight in, if you want to have fights in the cargo areas of your mech