Namfoodle "Sparklediver" Raulnor
Illusionist 6: CR 6; small humanoid (gnome); HD 7+5d4+10; HP 29; Init +3; Spd 20; AC 14, touch 14, flatfooted 11; base atk +3; mech atk +1; Grp -1; atk --; SA spells; SQ Gnome traits, low-light vision, summon familiar, Specialist wizard(Illusion/enchantment,necromancy); AL GC; SV F+4, R+5, W+4; Str 11, Dex 16, Con 14, Int 20(18), Wis 8, Chr 6.
Skills and Feats: Bluff +1, Concentration +11, Craft(mechcraft) +7, Hide +10, Knowledge(Arcana) +11, Knowledge(Arcitecture and engineering) +11, Knowledge(Steam Engines) +11, Spellcraft +14(+16 illusion spells); scribe scroll, eschew materials, craft steam gear, craft wonderous item, Spell Focus (Illusion)
Spells Prepared (5/6/5/4):0th- detect magic, light, Ghost sound, Mage hand, Arcane mark; 1st -Color Spray-, Feather Fall, Guided Shot, Master's Touch, Mage Armor, Shield; 2nd -Minor Image-, Mirror Image, See Invisibility, Invisibility, Minor Image; 3rd Spectral Weapon, Major Image, Displacement, Shadow Binding.
(spells with '-' around then have been cast since last rest)
Spellbook: 0th all except ench & necro; 1st color spray, master's touch, silent image, tenser's floating disk, ventriloquism, shield, mage armor, feather fall, guided shot; 2nd blur, fox's cunning, minor image, mirror image, See invisibility, invisibility; 3rd Arcane sight, Dispel magic, Displacement, Invisibility sphere, Major image, Secret page, Shadow binding, Spectral weapon.
Possessions: Artisan's outfit, Masterwork Artisan's tools, Custom Spellbook (steel cover, velum pages, slipcase; hardness 8 HP 9; 270gp, 8lb), parchment x10, ink(1oz.), belt pouch +8, hammer, hooded lantern, flask of oil x3, Heward's Handy Haversack, Headband of Intelect +2, 100 gp, 2sp
+3000 (chapter 1)
+???? (chapter 2 & 3)
I'd like to spend a portion of what cash is left over on buying more spells for my spell book, but i'm not sure how i should go about it, since i doubt nedderpik has any convenient magic shops to choose from. I'm also curious how much XP we have so i can know if i can scribe some scrolls or make some magic gear before the campaign starts.
I also need to write up stats for a familiar. Do you have any alternate familiars I could pick that are in keeping with the setting? preferably something along the lines of how a clockwork ranger has a different set of animals to pick as his animal companion.
23/6 - changed to level 6 stats
11/5 - added experience section, updated
7/4 - added in purchased spells, deducted cost
7/3 - moved some skill points to cross-class skills
7/1 - fixed skill bonuses, spells per day, disabled smilies to preserve format
added feats, which i forgot to add earlier
_________________Namfoodle "Sparklediver" Raulnor
; HP = 11
Last edited by Reese on Sat Aug 05, 2006 7:28 am, edited 8 times in total.