I give you, the wolf pack
The Bitch
Size: Colossal II
Power Source: Clockwork
Payload Units: 48 (extra weapon mounts)
Height: 25 feet
Space/Reach: 25x25/10 feet
Crew: 4 (weapons 6)
Firing ports: 31
HitDice: 96
Hitpoints: 528
Critical Thresholds: 264/132/53
Base initiative: +2
Speed: 90 feet
Maneuverability: good*
AC: 2
Hardness: 16 (steel, colossal II, armor plating)
Base Melee Attack: +4
Base Ranged Attack: +2
Unarmed Damage: 3d6+12
Trample: Largest Huge; Safe Large; Damage 5d8
Saves: Fort -4, Ref 0, Will --
Abilities: Str 34, Dex 14, Con --, Int --, Wis --, Chr --
Mechcraft: 54
Base Planing time: 108 days
Base Cost: 13849.6
Total cost: 24849.6
Labor Requirements: 15360 man hours
Construction Time: 192 days at 80 man hours per day (10 common laborers and 1 overseer)
Special:
Armor Plating (+2 hardness, -10ft speed)
Fast legs (+20ft speed)
Heavy Payload
Horizontal frame
* 1/2 reach, height
* +20ft speed
* free steady feet (+4 trip, +1 safe trample)
* 2x ground level riders
* no jump
* -4 climb
* maneuverability average for all turns, clearance
* -8 melee attacks with limbs + mech pilot check to maintain balance
* -2 ranged attacks from limbs
Code: Select all
PU usage:
6 crew
2 crew quarters
6 pasenger space
8 hangar space
10 cargo space (counts as 20; doubled by heavy Payload)
16 onboard Weaponry
48 Total
weapons size damage crit cost location PU crew
Steam Canon Huge 2d10 20/x3 3000 Torso, 90 deg. f 4 1
Steam Canon Huge 2d10 20/x3 3000 Torso, 90 deg. b 4 1
Lobster Claw Gargantuan 2d12 19-20/x2 2000 Head, melee 8 2
This quadrepedal mech looks nothing so much as a pregnant wolf, and that's mostly by design. it's steel armor is crafted to look like a furred wolf, and firing ports are disguised all along both flanks. the Bitch can hold 20 PU worth of cargo and has room for 6 passengers (this is above and beyond the 6 crew members and 2 PU of crew quarters). It has a working jaw (Gargantual Lobster Claw) and a two huge cannon, pointing forwards and behind.
Pup
Size: Huge
Power Source: Clockwork
Payload Units: 7 (extra weapon mounts)
Height: 15 feet
Space/Reach: 5x5/5 feet
Crew: 1 (weapons 2)
Firing ports: 7
HitDice: 12
Hitpoints: 66
Critical Thresholds: 33/17/7
Base initiative: +4
Speed: 50 feet
Maneuverability: perfect*
AC: 8
Hardness: 12 (steel)
Base Melee Attack: +4
Base Ranged Attack: +4
Unarmed Damage: 1d8+6
Trample: Largest Small; Safe Medium; Damage 2d6
Saves: Fort -2, Ref +2, Will --
Abilities: Str 22, Dex 18, Con --, Int --, Wis --, Chr --
Mechcraft: 44
Base Planing time: 88 days
Base Cost: 1731.2
Total cost: 6301.2
Labor Requirements: 1920 man hours
Construction Time: 24 days at 80 manhours per day (10 common laborers and 1 overseer)
Special:
free steady feet (+4 trip, +1 safe trample size)
Fast legs (+10ft)
Steam powers; 4x folder
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PU usage:
1 crew
6 onboard Weaponry
7 Total
right arm, melee, personal buzz saw
left arm, melee, Huge Changler
weapons size damage crit cost location PU crew
buzz saw personal 1d10 19-20/x3 450 Right arm, Melee 4 1
Changler Huge 1d10 x2 120 Left arm, Melee 4 1
These Huge mechs looke like hybrid form werewolves, being bipedal, but very wolf shaped. they ahve a changler for tripping thier targets and a buzz saw for tearing into the target once it's down, these mechs work best in packs. these mechs have the added feature of being able to fold up for storage or hiding,a nd rely on thier mother-mech for maintainence, charging, and repairs.
The Bitch and her Pups...
the main mech, the bitch, is a carier mech and APC; tactics are to avoid melee combat, and fire from range. Due to the low turning radius of the mech (due to the quadrapedal form) the forward and rear guns are manned by the same crew, firing forwards while advancing and rearwards while running to maintain range
inside the mech is enough hanger space for one Pup mech to be serviced and launched through a cargo door in the rear of the mech; the cargo door is the only opening on the mech larger than an arrow slit. the genious of this mech is in the storage area; a Pup mech would normally occupy 8 PU of ahnger space, however, the Pup mechs are designed to fuld themselves for storage, and this folding (combined with heavy cargo suspension) allow The Bitch to carry 6 Pup mechs at one time, 5 folded and one unfolded and ready to launch. it takes 1 round for a Pup mech to fold or unfold and one round for a pilot to board and launch or reclaim and disembark, so the fastest they can be launched or reclaimed is once every 2 rounds.
Typically, in combat, the bitch will give birth to it's load of Pups and follow behind as fire-support while the Pups close to trip and disable their opponents. If pressed to melee combat, the Bitch will use it's built in Lobster Claw to anchor an attacking Mech and then batter away at it with the forward facing Steam Cannon.