Question on Medipac use

Mutant Crawl Classics is the warped, mutant sci-fi twin to DCC. All Plantients, Manimals, Mutants and PSH are welcome here...

Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh

Post Reply
GingerLotus
Gongfarmer
Posts: 1
Joined: Thu Aug 23, 2018 9:40 pm

Question on Medipac use

Post by GingerLotus »

Reading the description for it

NOTE: Because the medical database is programed only for
humans or pre-disaster living creatures, there is a chance
(5% for each hit point healed above the creature’s maximum)
that the medipac will remove one random mutation or defect when used on a mutant, manimal, or plantient.

Do most GMs roll the 3d8 for total healing, then heal up to the creatures max, then use the left over to figure the % chance of removal? Say for example PC has 12 hp total, the 3d8 roll is 18 healed, PC is wounded and at 3hp currently, is the % chance 30% for 6pts over the full max or 45% for 9 of the 18 points used to heal?

Just wondering on how other GMs handle this
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 4128
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Question on Medipac use

Post by GnomeBoy »

Certainly sounds like a 45% chance to me. The "unused" points multiplied by 5 is the chance...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
Post Reply

Return to “Mutant Crawl Classics RPG”