dustle wrote: ↑Tue Jul 20, 2021 8:44 amYes, Hyperborea is pretty cool. I'm more of a Basic guy myself, and I don't need all of the specialized classes for instance, but it really takes what works about 1E and makes it into something unique.
Have you looked at Adventures Dark and Deep? Not nearly as cool as Hyperborea, because Hyperborea makes it all into a cohesive game world, but it's kind of an interesting thought exercise. The premise is basically, "What if Gary Gygax had been in charge of creating 2E?" The creator uses interviews with Gygax, Unearthed Arcana, Castles & Crusades, etc. to put together an idea of what it might have looked like. Still pretty firmly 1E but with some interesting takes on 2E stuff without all the bloat.
Not much interest in ADD. Second edition turned me away from D&D in the first place or rather turned me back to 1e and B/X. I had never even heard of the OSR until I stumbled across Castles & Crusades in late 2016. So now I generally bounce between retroclones of AD&D & B/X.
My AD&D equivalent is a mash-up of the original, Labyrinth Lord, Swords & Wizardry, Hyperborea & Castles & Crusades. Then, for B/X it's OSE, with a bit of DCC.
DCC is more its own thing for now. I have one player who has only played that and doesn't really want to try much else. But I've only judged/DMed DCC so I'd love the chance to play. I love the feel of DCC, though all the tables can slow things down a bit. Once we play more I assume that will get faster.
Finally, it's funny how you referenced descending AC. I used to hate even the notion of ascending AC. After all, THACO is not difficult. Just subtract the AC you're trying to hit from your THACO. But I've found ascending AC a bit quicker, especially with new players. So I'm slowly coming around to it, even in my retroclone games. Swords & Wizardry & OSE both use it as options and it's default in C&C. So I totally get your notion of borrowing from all over to create what you want.