find and remove traps

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baophrat
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find and remove traps

Post by baophrat »

I still have another question to clarify ! For characters who do not have a former thief / rogue type profession, and are not a thief / hobbit class, what type of dice do they roll to find / remove traps or secret doors ? 1d10 ?

Thks again !
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BanjoJohn
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Re: find and remove traps

Post by BanjoJohn »

1d10 unless you think they have some reason to roll 1d20
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baophrat
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Re: find and remove traps

Post by baophrat »

Ok. Thanks.
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GnomeBoy
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Re: find and remove traps

Post by GnomeBoy »

'Obbits don't even have any particular ability with Finding or Removing Traps...

And the d14 and d16 are viable alternatives for skill checks, too, if the circumstances seem right.
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thogard
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Re: find and remove traps

Post by thogard »

I'd allow up to a d14 if the player can convince me the character has relevant knowledge/experience.
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baophrat
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Re: find and remove traps

Post by baophrat »

And what about "find secret doors" skill ? Do you allow all PCs to roll a d20 ?
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GnomeBoy
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Re: find and remove traps

Post by GnomeBoy »

Again, there's no flat rule I employ -- depends on the nature of the 'secretness' of the door. Is it just hidden behind a curtain? Is it magically camouflaged? Is it a bookcase that spins? These are all different effects that different people might have different aptitudes for detecting...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

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BanjoJohn
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Re: find and remove traps

Post by BanjoJohn »

In an ideal play session, I'd allow anyone to look for secret doors if they had a specific thing in mind.. like if they saw a book-case and decided to search the book-case for a secret door, or said they were searching the wall, or whatever. So.. anyone could search with a specific area in mind, with the d10. Only theifs I would allow to search the room in general without having a specific location in mind.
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baophrat
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Re: find and remove traps

Post by baophrat »

Thank you for these wise tips. I sometimes have difficulties to get rid of my old AD&D reflexes... but I greatly appreciate the DCC mechanisms !
Gwelloc'h ijin evit nerzh
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