Electrum is a (naturally-occurring) alloy of gold and silver. It seems odd to have its coins worth 10x as much as gold (p56). I can see characters trying to make a mint out of this...
I suggest it be devalued or its column swapped with gold (if you want to keep a decimal progression).
Electrum pieces
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- Chaos-Summoning Sorcerer
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Re: Electrum pieces
I think removing it is best. How much electrum is traded in Appendix N stories? 

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- Far-Sighted Wanderer
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Re: Electrum pieces
This was an issue in my playtest session yesterday. I'm using The Keep on the Borderlands and found that I was having to juggle some math when the characters were at the tavern to keep things from being priced very strangely.
I too would recommend sticking closer to traditional conventions on electrum value.
I too would recommend sticking closer to traditional conventions on electrum value.
- finarvyn
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Re: Electrum pieces
I like to stick to copper, silver, and gold piece coins. No need to add a more realistic economic system.
Also, I'd rather have all prices given in silver or copper coins instead of gold. Makes gold seem more valuable. No need to convert prices -- just redefine the old gold as the new silver and go from there.
Also, I'd rather have all prices given in silver or copper coins instead of gold. Makes gold seem more valuable. No need to convert prices -- just redefine the old gold as the new silver and go from there.

Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman