beermotor wrote:How are you doing this, anyway? Color printer I hope... I mean, you're not painting/airbrushing this crap on standard cardstock and gluing it together yourself are you? If so, you must be independently wealthy... cannot imagine the time cost!
Pretty nuts... looks great.
Most of the buildings were made using a product called TerraClips (the thick cardboard and clips you can see) - which I modified using some nippers, paper-coverings, and stickers printed with the tile-textures. Available from your FLGS:
http://www.worldworksgames.com/store/in ... roduct=154
The rest I I printed, cut, edged, and assembled:
The castle walls and the tower are from an assortment of kits by Fat Dragon Games in their Castle Winterhawk line:
http://www.fatdragongames.com/fdgfiles/ ... winterhawk
The small wall in the front is from Dave Graffam Games, who makes some of the most lovely terrain I've build, including a lot of buildings (but most of them do not have playable interiors, something I wanted for this adventure.)
http://www.davesgames.net/
BTW, all these companies have free kits to get you <strike>hooked</strike>started.
The props throughout are from many kits, mostly downloaded from RPGNow.com - if you look at my (OldSchoolDM) posts on Cardboard Warriors you can find photos of my builds of these props. I share the "cut files" (source files for automatic paper cutters) for models I make there.
http://cardboard-warriors.proboards.com ... ldschooldm
The paper figures are what the cardboard-warriors forum is all about. There are literally dozens of designers there and thousands of minis, of which hundreds are free! (Most of the figures outside the gate were free from Drywtheharper:
http://cardboard-warriors.proboards.com ... wtheharper) I also bought some paper figures from Paizo (though they were originally intended to be tent-fold standups before I used my cutter....)
Hope that helps?
Here's a photo of my first adventure using paper buildings. And they were almost all free!
![Image](http://i.stack.imgur.com/HtcBm.jpg)