Here's a quote and a question about the module:
The highest DC suggested in the main rules is 20. In order to beat DC 23, you'd need an Agility of 18 (+3 modifier) and you'd need to roll a natural 20. Is this intentional (i.e. only thieves need apply)?The dungeon is no cakewalk - which is fine by me - but some of the difficulty numbers (DCs) for saves and skill checks seem awfully high to me. The walls of a pit, for instance, require a DC 23 climb check which is practically impossible (unless a character burns Luck or is a thief). I wonder if the module was originally written for 3e.
On a more positive note:
The Hound of Hirot is a top-notch demonstration of the design philosophy of DCC: It's unique, mysterious and terrifying. Rock on!The backstory is reminiscent of Beowulf as a terrible hound preys on the population of the village of Hirot night after night. It cannot be slain (at least not permanently) by normal means which makes it a fantastical monster in the truest sense. Well done!