Ghouls easier to hit?

Fritz Leiber's Lankhmar setting, home to the legendary Fafhrd and Gray Mouser, is the first officially licensed setting for the DCC RPG.

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UniversalHead
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Ghouls easier to hit?

Post by UniversalHead » Sat Oct 24, 2020 8:20 pm

I'm curious, why are the semi-transparent Newhon ghouls easier to hit (+2) in DCC Lankhmar?

Mat Mobile
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Re: Ghouls easier to hit?

Post by Mat Mobile » Tue Oct 27, 2020 9:01 am

Where do you get your +2 from?

The only place I see where it can come from is in the location below of the stat block (+3 in this example). If that is indeed what you mean, it's the attack modifier the ghoul has. So you roll your D20, add 2 (the +2) and you have to hit higher than the PCs AC.

Beetle, giant: Init -2; Atk mandibles +3 melee (1d4+2); AC 15; HD 2d8+2; MV 30’ or climb 20’; Act 1d20; SP varies (see below); SV Fort +1, Ref +0, Will -3; AL N.

In no way are they easier to hit. PCs still have to roll over the ghoul's AC.

Please clarify what you meant.

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GnomeBoy
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Re: Ghouls easier to hit?

Post by GnomeBoy » Tue Oct 27, 2020 12:33 pm

It's deeper in the stat block. They're harder to hit at range, but easier to hit in melee.

I'm not sure why appearing as a skeleton, but not being a skeleton would make you easier to hit -- unless the concept is "you're aiming for the skeleton, and you might miss the skeleton -- but then hit the invisible flesh", like, a near-miss is still a hit...
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thogard
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Re: Ghouls easier to hit?

Post by thogard » Wed Oct 28, 2020 6:07 am

The -2 at range makes sense, but yeah, the +2 melee is odd. Effectively it's AC 14 ranged or AC 10 melee.

I think it would be more DCC to apply -1d to ranged attacks.

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