CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I run?)
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- Rick
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CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I run?)
I hear you guys want someone else to start up another funnel. I'm your huckleberry, just pick from these above.
Votes will be taken through, say, this Friday 2/12 5pm-ish (Eastern, if it matters). We can get started pretty soonish right after, if there's enough interest.
-Judge Rick
Votes will be taken through, say, this Friday 2/12 5pm-ish (Eastern, if it matters). We can get started pretty soonish right after, if there's enough interest.
-Judge Rick
- GnomeBoy
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Any of those sound good. SW mash sounds like a fun experiment.
But were I to play, I'd be at a Con on the weekend and wouldn't be able to get up to speed until next week...
But were I to play, I'd be at a Con on the weekend and wouldn't be able to get up to speed until next week...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Rick
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
You can join in at any time. Have fun at the con!GnomeBoy wrote:But were I to play, I'd be at a Con on the weekend and wouldn't be able to get up to speed until next week...
- Fenris Ulfhamr
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
HA! This was my random on-the-spot survey at work last week (in reference to Gozer). I compiled a nice list of forms that I'll be throwing at my players somehow...Gozer patron????Rick wrote:CHOOSE THE FORM OF THE DESTRUCTOR!
...but I digress... Grimtooth's Museum sounds BRUTAL!
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- StarShifter
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Alright! Count me in!
"Nice thinkin' Ray..."
Mr. Stay-Puft:
https://www.youtube.com/watch?v=d-sALU_hveA
"Nice thinkin' Ray..."
Mr. Stay-Puft:
https://www.youtube.com/watch?v=d-sALU_hveA
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”
Servo: “Yes.”
Servo: “Yes.”
Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
I'm interested to see how Grimtooth works for 0-levels.
Chuck Korsin: Woodcutter. Str 14 (+1), Agi 10 (0), Sta 17 (+2), Per 15 (+1), Int 9 (0), Luc 9 (0), AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1), Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1, Holy water (1 vial) (25 gp), Bundle of wood, 37 cp, Crowbar, Sack (large)
Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp
Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp
Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp
Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp
Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp
Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp
- GnomeBoy
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Rick! We got four now! Izzat enough? 

...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Rick
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Sure. Everyone post your zeroes x 4 here. As long as it's by the book (3d6 in order, etc) I don't care if you roll'em up yourself or use www.purplesorcerer.com .
Once that's done (don't forget names) I'll start a new thread titled Grimtooth's Museum of Death (as a funnel) or something similar (I'll be sure and share the link here once it's up) and we can get started.
Bear in mind that I'll be at Gary Con from Wed. 3/2 through Sun. 3/6 so I won't be able to post during that time.
Once that's done (don't forget names) I'll start a new thread titled Grimtooth's Museum of Death (as a funnel) or something similar (I'll be sure and share the link here once it's up) and we can get started.
Bear in mind that I'll be at Gary Con from Wed. 3/2 through Sun. 3/6 so I won't be able to post during that time.
- GnomeBoy
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
WOOHOO! Happy to give Grimtooth a spin, before the module arrives in my hands...
*starts rolling*
*starts rolling*
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Fenris Ulfhamr
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Let's get this preemptive obituary started then!
Dirty Joe (N) Ditch digger -a poor man with little to lose but a life of menial toil and cheap drink
Str9(0) Agi11(0) Sta13(+1) Per11(0) Int9(0) Luc8(-1) AC10 HP5 Shovel+0(1d4) Spd30 Init0 Ref0 Fort+1 Will0 Mirror(10 gp), Fine dirt (1 lb.), 35 cp. Righteous heart (Turn unholy checks-1) Common
Malthus (C) Elven sage -eager to prove elven superiority over the all-too-numerous humans
Str13(+1) Agi8(-1) Sta12(0) Per8(-1) Int10(0) Luc6(-1) AC9 HP4 Dagger+1(1d4+1) Spd30 Init-1 Ref-1 Fort0 Will-1 Rations(1 day)(5 cp), Parchment&quill pen, 33 cp. Birdsong(# languages-1) Elven. Heightened senses, iron vulnerability, Infravision
Algaroth (N) Alchemist -has been sampling his own wares and now has bad habits to support
Str13(+1) Agi6(-1) Sta10(0) Per6(-1) Int8(-1) Luc7(-1) AC9 HP1 Staff+1(1d4+1) Spd30 Init-1 Ref-1 Fort0 Will-1 empty Chest(2 gp), Oil (1 flask), 23 cp. Righteous heart (Turn unholy checks-1) Common
Vashni (L) Caravan guard -the second son of a merchant who seeks his own fortune
Str13(+1) Agi10(0) Sta16(+2) Per12(0)Int12(0)Luc9(0) AC10 HP5 Short sword+1(1d6+1) Spd30 Init0 Ref0 Fort2 Will0 Sack(large)(12 cp), Linen(1 yard), 40 cp. Speed of the cobra(Initiative0) Common
BRING OUT YOUR DEAD!!!
Dirty Joe (N) Ditch digger -a poor man with little to lose but a life of menial toil and cheap drink
Str9(0) Agi11(0) Sta13(+1) Per11(0) Int9(0) Luc8(-1) AC10 HP5 Shovel+0(1d4) Spd30 Init0 Ref0 Fort+1 Will0 Mirror(10 gp), Fine dirt (1 lb.), 35 cp. Righteous heart (Turn unholy checks-1) Common
Malthus (C) Elven sage -eager to prove elven superiority over the all-too-numerous humans
Str13(+1) Agi8(-1) Sta12(0) Per8(-1) Int10(0) Luc6(-1) AC9 HP4 Dagger+1(1d4+1) Spd30 Init-1 Ref-1 Fort0 Will-1 Rations(1 day)(5 cp), Parchment&quill pen, 33 cp. Birdsong(# languages-1) Elven. Heightened senses, iron vulnerability, Infravision
Algaroth (N) Alchemist -has been sampling his own wares and now has bad habits to support
Str13(+1) Agi6(-1) Sta10(0) Per6(-1) Int8(-1) Luc7(-1) AC9 HP1 Staff+1(1d4+1) Spd30 Init-1 Ref-1 Fort0 Will-1 empty Chest(2 gp), Oil (1 flask), 23 cp. Righteous heart (Turn unholy checks-1) Common
Vashni (L) Caravan guard -the second son of a merchant who seeks his own fortune
Str13(+1) Agi10(0) Sta16(+2) Per12(0)Int12(0)Luc9(0) AC10 HP5 Short sword+1(1d6+1) Spd30 Init0 Ref0 Fort2 Will0 Sack(large)(12 cp), Linen(1 yard), 40 cp. Speed of the cobra(Initiative0) Common
BRING OUT YOUR DEAD!!!
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- GnomeBoy
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Who will survive...?
Freebo Arakes -- Parsnip Farmer
Str 10, Agl 10, Stm 16 (+2), Per 9, Int 8 (-1), Luck 14 (+1)
AC 10; HP 4, Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 0
Pitchfork (as spear) +0 (1d8)
Waterskin, Sheep, 17 cp
Righteous heart (Turn unholy checks) (1)
Common
Skaath Stumblefeet -- Dwarven blacksmith
Str 14 (+1), Agl 9, Stm 14 (+1), Per 8 (-1), Int 12, Luck: 13 (+1)
AC 10; HP 2, Speed: 20; Init: 0; Ref: 0; Fort: 1; Will: -1
Hammer (as club) +1 (1d4+2)
Holy water (1 vial), Mithril (1 oz.), 39 cp
Path of the bear (Melee damage rolls) (1)
Common, Dwarven
Infravision
Yadin Segastrion -- Grave digger
Str 15 (+1), Agl 13 (+1), Stm 13 (+1), Per 9, Int 14 (+1), Luck: 8 (-1)
AC 11; HP 4, Speed: 30; Init: 1; Ref: 1; Fort: 1; Will: 0
Shovel (as staff) +0 (1d4+1)
Oil - 1 flask, Trowel, 30 cp
Harsh winter (All attack rolls) (-1)
Common, Halfling
Yan Ambrady -- Outlaw
Str 16 (+2), Agl 12, Stm 12, Per 10, Int 15 (+1), Luck 9
AC 11; HP 4, Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 0
Short sword +2 (1d6+2)
Flask - empty, Leather armor, 46 cp
Struck by lightning (Reflex saving throws) (0)
Common, Dwarven
I am assuming that we can spend that money on extra gear. Please disabuse me of that, if I am wrong...
Freebo Arakes -- Parsnip Farmer
Str 10, Agl 10, Stm 16 (+2), Per 9, Int 8 (-1), Luck 14 (+1)
AC 10; HP 4, Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 0
Pitchfork (as spear) +0 (1d8)
Waterskin, Sheep, 17 cp
Righteous heart (Turn unholy checks) (1)
Common
Skaath Stumblefeet -- Dwarven blacksmith
Str 14 (+1), Agl 9, Stm 14 (+1), Per 8 (-1), Int 12, Luck: 13 (+1)
AC 10; HP 2, Speed: 20; Init: 0; Ref: 0; Fort: 1; Will: -1
Hammer (as club) +1 (1d4+2)
Holy water (1 vial), Mithril (1 oz.), 39 cp
Path of the bear (Melee damage rolls) (1)
Common, Dwarven
Infravision
Yadin Segastrion -- Grave digger
Str 15 (+1), Agl 13 (+1), Stm 13 (+1), Per 9, Int 14 (+1), Luck: 8 (-1)
AC 11; HP 4, Speed: 30; Init: 1; Ref: 1; Fort: 1; Will: 0
Shovel (as staff) +0 (1d4+1)
Oil - 1 flask, Trowel, 30 cp
Harsh winter (All attack rolls) (-1)
Common, Halfling
Yan Ambrady -- Outlaw
Str 16 (+2), Agl 12, Stm 12, Per 10, Int 15 (+1), Luck 9
AC 11; HP 4, Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 0
Short sword +2 (1d6+2)
Flask - empty, Leather armor, 46 cp
Struck by lightning (Reflex saving throws) (0)
Common, Dwarven
I am assuming that we can spend that money on extra gear. Please disabuse me of that, if I am wrong...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Rick
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
No, spend away
So, just looking for (at least) two more sets of zeroes before we begin...

So, just looking for (at least) two more sets of zeroes before we begin...
- StarShifter
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Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Jan Jansen (C) Turnip Farmer - he's taking a break from the mobile vegetable peddling business...
Str14(+1) Agl13(+1) Sta12(0) Per7(-1) Int14(+1) Luck12(0)
AC: 11; HP: 2; Weapon: Pitchfork (as spear) +1 (1d8+1)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0
Equipment: Sack (small) (8 cp), Goose, 36 cp
Lucky sign: Born on the battlefield (Damage rolls) (0)
Languages: Common, Gnomish
Gromluck “Bobby” Tremorfist (L) Dwarven stonemason - Tired of living in his parents' cave...
Str10(0) Agl13(+1) Sta16(+2) Per14(+1) Int11(0) Luck7(-1)
AC: 11; HP: 5; Weapon: Hammer (as club) +0 (1d4)
Speed: 20; Init: 1; Ref: 1; Fort: 2; Will: 1
Equipment: Chest - empty (2 gp), Fine stone (10 lbs), 37 cp
Lucky sign: The raging storm (Spell damage) (-1)
Languages: Common, Dwarven
Infravision
Vijo Morgenstine (L) Elven Barrister - Wants to raise money to establish a new elven city.
Str15(1) Agl12(0) Sta6(-1) Per8(-1) Int14(1) Luck14(1)
AC: 10; HP: 1; Weapon: Quill (as dart) +0 (1d4+1)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1
Equipment: Holy water (1 vial) (25 gp), Book, 35 cp
Lucky sign: Seventh son (Spell checks) (1)
Languages: Common, Elven, Giant
Heightened senses, iron vulnerability, Infravision
Tug Spano (N) Barber - Was chased out of town for pretending to be a doctor.
Str16(+2) Agl12(0) Sta9(0) Per15(+1) Int8(-1) Luck10(0)
AC: 10; HP: 1; Weapon: Razor (as dagger) +2 (1d4+2)
Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 1
Equipment: Lantern (10 gp), Scissors, 32 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (0)
Languages: Common
Bring out your Dead!
Str14(+1) Agl13(+1) Sta12(0) Per7(-1) Int14(+1) Luck12(0)
AC: 11; HP: 2; Weapon: Pitchfork (as spear) +1 (1d8+1)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0
Equipment: Sack (small) (8 cp), Goose, 36 cp
Lucky sign: Born on the battlefield (Damage rolls) (0)
Languages: Common, Gnomish
Gromluck “Bobby” Tremorfist (L) Dwarven stonemason - Tired of living in his parents' cave...
Str10(0) Agl13(+1) Sta16(+2) Per14(+1) Int11(0) Luck7(-1)
AC: 11; HP: 5; Weapon: Hammer (as club) +0 (1d4)
Speed: 20; Init: 1; Ref: 1; Fort: 2; Will: 1
Equipment: Chest - empty (2 gp), Fine stone (10 lbs), 37 cp
Lucky sign: The raging storm (Spell damage) (-1)
Languages: Common, Dwarven
Infravision
Vijo Morgenstine (L) Elven Barrister - Wants to raise money to establish a new elven city.
Str15(1) Agl12(0) Sta6(-1) Per8(-1) Int14(1) Luck14(1)
AC: 10; HP: 1; Weapon: Quill (as dart) +0 (1d4+1)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1
Equipment: Holy water (1 vial) (25 gp), Book, 35 cp
Lucky sign: Seventh son (Spell checks) (1)
Languages: Common, Elven, Giant
Heightened senses, iron vulnerability, Infravision
Tug Spano (N) Barber - Was chased out of town for pretending to be a doctor.
Str16(+2) Agl12(0) Sta9(0) Per15(+1) Int8(-1) Luck10(0)
AC: 10; HP: 1; Weapon: Razor (as dagger) +2 (1d4+2)
Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 1
Equipment: Lantern (10 gp), Scissors, 32 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (0)
Languages: Common
Bring out your Dead!
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”
Servo: “Yes.”
Servo: “Yes.”
Re: CHOOSE THE FORM OF THE DESTRUCTOR! (which funnel do I ru
Chuck Korsin: Woodcutter
Strength: 14 (+1)
Agility: 10 (0)
Stamina: 17 (+2)
Personality: 15 (+1)
Intelligence: 9 (0)
Luck: 9 (0)
AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1)
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1
Equipment: Holy water (1 vial) (25 gp)
Trade good: Bundle of wood
Starting Funds: 37 cp
Lucky sign: Fox's cunning (Find/disable traps) (0)
Languages: Common
Barnum Bailey: Animal trainer
Strength: 15 (+1)
Agility: 14 (+1)
Stamina: 11 (0)
Personality: 6 (-1)
Intelligence: 8 (-1)
Luck: 7 (-1)
AC: 11; HP: 2; Weapon: Club +1 (1d4+1)
Speed: 30; Init: 1; Ref: 1; Fort: -1; Will: -1
Equipment: Waterskin (5 sp)
Trade good: Pony
Starting Funds: 30 cp
Lucky sign: Lived through famine (Fortitude saving throws) (-1)
Languages: Common
Gene Yusmore: Cooper
Strength: 12 (0)
Agility: 8 (-1)
Stamina: 10 (0)
Personality: 9 (0)
Intelligence: 16 (+2)
Luck: 13 (+1)
AC: 9; HP: 3; Weapon: Crowbar (as club) +0 (1d4)
Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0
Equipment: Torch (1 cp)
Trade good: Barrel
Starting Funds: 33 cp
Lucky sign: Born under the loom (Skill checks, including thief) (1)
Languages: Common, choose 2 more
Tellessa Storie: Elven barrister
Strength: 12 (0)
Agility: 5 (-2)
Stamina: 10 (0)
Personality: 11 (0)
Intelligence: 12 (0)
Luck: 6 (-1)
AC: 8; HP: 4; Weapon: Quill (as dart) -2 (1d4)
Speed: 30; Init: -2; Ref: -2; Fort: 0; Will: 0
Equipment: Sack (large) (12 cp)
Trade good: Book
Starting Funds: 33 cp
Lucky sign: Unholy house (Corruption rolls) (-1)
Languages: Common, Elven
Racial Traits: Elven traits: Heightened senses, iron vulnerability, Infravision
Strength: 14 (+1)
Agility: 10 (0)
Stamina: 17 (+2)
Personality: 15 (+1)
Intelligence: 9 (0)
Luck: 9 (0)
AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1)
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1
Equipment: Holy water (1 vial) (25 gp)
Trade good: Bundle of wood
Starting Funds: 37 cp
Lucky sign: Fox's cunning (Find/disable traps) (0)
Languages: Common
Barnum Bailey: Animal trainer
Strength: 15 (+1)
Agility: 14 (+1)
Stamina: 11 (0)
Personality: 6 (-1)
Intelligence: 8 (-1)
Luck: 7 (-1)
AC: 11; HP: 2; Weapon: Club +1 (1d4+1)
Speed: 30; Init: 1; Ref: 1; Fort: -1; Will: -1
Equipment: Waterskin (5 sp)
Trade good: Pony
Starting Funds: 30 cp
Lucky sign: Lived through famine (Fortitude saving throws) (-1)
Languages: Common
Gene Yusmore: Cooper
Strength: 12 (0)
Agility: 8 (-1)
Stamina: 10 (0)
Personality: 9 (0)
Intelligence: 16 (+2)
Luck: 13 (+1)
AC: 9; HP: 3; Weapon: Crowbar (as club) +0 (1d4)
Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0
Equipment: Torch (1 cp)
Trade good: Barrel
Starting Funds: 33 cp
Lucky sign: Born under the loom (Skill checks, including thief) (1)
Languages: Common, choose 2 more
Tellessa Storie: Elven barrister
Strength: 12 (0)
Agility: 5 (-2)
Stamina: 10 (0)
Personality: 11 (0)
Intelligence: 12 (0)
Luck: 6 (-1)
AC: 8; HP: 4; Weapon: Quill (as dart) -2 (1d4)
Speed: 30; Init: -2; Ref: -2; Fort: 0; Will: 0
Equipment: Sack (large) (12 cp)
Trade good: Book
Starting Funds: 33 cp
Lucky sign: Unholy house (Corruption rolls) (-1)
Languages: Common, Elven
Racial Traits: Elven traits: Heightened senses, iron vulnerability, Infravision
Chuck Korsin: Woodcutter. Str 14 (+1), Agi 10 (0), Sta 17 (+2), Per 15 (+1), Int 9 (0), Luc 9 (0), AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1), Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1, Holy water (1 vial) (25 gp), Bundle of wood, 37 cp, Crowbar, Sack (large)
Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp
Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp
Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp
Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp
Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp
Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp