Sour Spring Hollow
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
Yeah. I'm truly not one to talk :p
Re: Sour Spring Hollow
The doll's attack did hit, so Gran only has 2hp left.
Gran tries to grab the doll on her and bite its head off
While continuing to run for the border of the cornfield of course.
Gran tries to grab the doll on her and bite its head off

While continuing to run for the border of the cornfield of course.
- Raven_Crowking
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Re: Sour Spring Hollow
Make an attack roll, then.Guang wrote:The doll's attack did hit, so Gran only has 2hp left.
Gran tries to grab the doll on her and bite its head off![]()
While continuing to run for the border of the cornfield of course.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Sour Spring Hollow
OOC: unmodified, I assume? OK 1d20 bite attack: Natural 1. I think I hate the crawler app
. What'd I do, bite off my own tongue?

- Raven_Crowking
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Re: Sour Spring Hollow
Okay, then. A "4" on the fumble. I can't see Gran's teeth being damaged, so I will reduce that by 1 to a "3"; if she tries to bite again, she will take a -2 to the attack roll.
Meanwhile, cornhusk dolls of fallen friends appear all around the fleeing duo. Amalthia has thrown one off, and is only attacked by 2 this round. Gran is still attacked by 4.
Amalthia: 19, 12.
Gran: 9, 16, 20, 7.
Each successful hit does a single point of damage as they slash with their sharp, hard limbs. The critical hit is a stunning blow as the creature slashes at Gran's face. If she survives, she drops to the bottom of the initiative count.
Meanwhile, cornhusk dolls of fallen friends appear all around the fleeing duo. Amalthia has thrown one off, and is only attacked by 2 this round. Gran is still attacked by 4.
Amalthia: 19, 12.
Gran: 9, 16, 20, 7.
Each successful hit does a single point of damage as they slash with their sharp, hard limbs. The critical hit is a stunning blow as the creature slashes at Gran's face. If she survives, she drops to the bottom of the initiative count.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Raven_Crowking
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Re: Sour Spring Hollow
Dark birds call from the forest....Kakaw! Ka! Ka! Kakaw!
Slowly the phantoms come from the deep woods, wispy forms that hunger for the lifeforce of the living. But there are none here any longer to sustain them, and they drift on unsated.
Back home, folks wonder what happened to some of the guests at the wedding. It seems as though the piney hills of the Shudder Mountains just swallowed them up. They make the sign of the Sovereign as a ward against evil when they think on it. But, slowly, their lives go on. The Shudfolk are nothing if not resilient.
In Sour Spring Hollow, a dead cleric silently begs the Sovereign to forgive her arrogance in taking on the witch folk alone. But, once more, no help is forthcoming. The watery sun hangs still in the eternal yellow sky, and Sour Spring Hollow hangs on to its secrets.
Slowly the phantoms come from the deep woods, wispy forms that hunger for the lifeforce of the living. But there are none here any longer to sustain them, and they drift on unsated.
Back home, folks wonder what happened to some of the guests at the wedding. It seems as though the piney hills of the Shudder Mountains just swallowed them up. They make the sign of the Sovereign as a ward against evil when they think on it. But, slowly, their lives go on. The Shudfolk are nothing if not resilient.
In Sour Spring Hollow, a dead cleric silently begs the Sovereign to forgive her arrogance in taking on the witch folk alone. But, once more, no help is forthcoming. The watery sun hangs still in the eternal yellow sky, and Sour Spring Hollow hangs on to its secrets.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
ooc: sorry for the delay. I'm pretty sure Amalthia's dead with that last bout of damage, but I'll double check.
If we did die: Dang it! Also: I love that the sign of us all having died is being "RavenCrowking'd".
So... My question, then, is if you'll run this in RL or (realistically) if I can get this in paperback.
If we did die: Dang it! Also: I love that the sign of us all having died is being "RavenCrowking'd".
So... My question, then, is if you'll run this in RL or (realistically) if I can get this in paperback.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
Amalthia yet lives! She's only been hit twice for a total of 2 damage from the cornhusk dolls, but has a whopping 4hp!
Amalthia will attack the deadliest cornhusk doll on her: 9+2=11.
If that doesn't do it, was Gran holding a torch as we fled? Any chance it touched some of the rows of dried corn and set them alight?
Amalthia will attack the deadliest cornhusk doll on her: 9+2=11.
If that doesn't do it, was Gran holding a torch as we fled? Any chance it touched some of the rows of dried corn and set them alight?
- Raven_Crowking
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Re: Sour Spring Hollow
Well, then, should Amalthia survive, she can attempt to roll Gran over....
In any event, your attack hits.
In any event, your attack hits.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
Raven_Crowking wrote:Well, then, should Amalthia survive, she can attempt to roll Gran over....
In any event, your attack hits.
Huzzah! Also: Awww. I can't give Guang a PC at this point, either. Though I suppose, if he's willing, I could give him the old woman 1st level wizard from our previous game, Arvandra. She's essentially the same as Gran, conceptually. She's not here, but it would be great to keep us going on another adventure.
1d4+1=5 damage!
Can I go ahead and roll for an attack on the second cornhusk doll?
(I expect it'll act first, but for posterity: 1d20+2=12)
- Raven_Crowking
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Re: Sour Spring Hollow
If you can beat a "4" Initiative, you can go first.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
7+1=8!
Woot! 1d4+1=2 damage!
Okay, so Amalthia's clear. What of the other dolls? Have they wandered off, or are they coming to get a face full of the blade of a she-elf?
Woot! 1d4+1=2 damage!
Okay, so Amalthia's clear. What of the other dolls? Have they wandered off, or are they coming to get a face full of the blade of a she-elf?
- Raven_Crowking
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Re: Sour Spring Hollow
You don't see them. Just Gran lying half out of the withered cornfield.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
Did this happen before we reached the cornfield? Am I in the cornfield, or just about to reach it?
I ask as I'm debating whether or not to go over to her. I also take a moment to check the body for signs of change, such as becoming some kind of giant cornhusk doll thrall or scarecrow equivalent of a vampire spawn.
eep!
I ask as I'm debating whether or not to go over to her. I also take a moment to check the body for signs of change, such as becoming some kind of giant cornhusk doll thrall or scarecrow equivalent of a vampire spawn.
eep!
- Raven_Crowking
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Re: Sour Spring Hollow
I kindly allowed you to run out of the cornfield. Gran is half in, half out, where she fell. You have 1 hour to roll the body over.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
Excellent.
Okay, keeping a cautious eye on the cornfield for the sudden attack of some cornhusk dolls, Amalthia will pull on the parts of Gran that are fully out of the field and drag her all the way out.
If that works, full checking for signs of life, and praying for some miracle to save this poor woman (and the elf as well, who isn't happy about being so alone). Then grabbing what equipment from the corpse she can find, including belt pouches or sacks to hold them, spare weapons, staff parts, tarot deck, etc.
Is anything in our equipment capable of making fire? And I guess no torch on Gran, huh?
Is there a way around the corn field?
Okay, keeping a cautious eye on the cornfield for the sudden attack of some cornhusk dolls, Amalthia will pull on the parts of Gran that are fully out of the field and drag her all the way out.
If that works, full checking for signs of life, and praying for some miracle to save this poor woman (and the elf as well, who isn't happy about being so alone). Then grabbing what equipment from the corpse she can find, including belt pouches or sacks to hold them, spare weapons, staff parts, tarot deck, etc.
Is anything in our equipment capable of making fire? And I guess no torch on Gran, huh?
Is there a way around the corn field?
- Raven_Crowking
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Re: Sour Spring Hollow
Gran gets to make a Luck check (1d20 under current Luck) to be alive with 1 hp. Gran is at -1d to all actions (if alive) for the next hour, or until she receives magical healing. Guang will have to tell you what Gran has, if that check fails (or even if not).
Dark birds call from the forest....Kakaw! Ka! Ka! Kakaw!
Slowly the phantoms come from the deep woods, wispy forms that hunger for the lifeforce of the living. But there are none here any longer to sustain them, and they drift on unsated....oh, wait a minute........that's not true anymore, is it? You are there. They begin to drift towards you.
The only way around the cornfield is through the woods, if you wish to go to the west.
Dark birds call from the forest....Kakaw! Ka! Ka! Kakaw!
Slowly the phantoms come from the deep woods, wispy forms that hunger for the lifeforce of the living. But there are none here any longer to sustain them, and they drift on unsated....oh, wait a minute........that's not true anymore, is it? You are there. They begin to drift towards you.
The only way around the cornfield is through the woods, if you wish to go to the west.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
ooc: Hoping Guang checks in again. If not, I'll rummage through Gran's things and hope for some kind of torch or something to set the cornfield on fire as I go: fighting the corn dolls is important, and I should be through the corn field well before the fire gets out of control behind me.
Failing that: Maybe he listed everything previously?
Failing that: Maybe he listed everything previously?
- Raven_Crowking
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Re: Sour Spring Hollow
You can go through the thread as easily as I can.fireinthedust wrote:Failing that: Maybe he listed everything previously?

SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: Sour Spring Hollow
Here's what I found:
Special items we should still have: silver holy symbol (me); staff parts (me); tarot deck; diary (me). I believe that should include everything.
Equipment: bridle, small hammer, knife +1 attack(1d4+1 dmg), charcoal, more torches, 50' rope, three flasks of oil,
a lantern, a small sack of salt, a frying pan.
Funds: 1sp 75cp
Special items we should still have: silver holy symbol (me); staff parts (me); tarot deck; diary (me). I believe that should include everything.
- Raven_Crowking
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Re: Sour Spring Hollow
Three phantoms continue to drift towards you.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
- Posts: 350
- Joined: Wed Feb 23, 2011 8:17 am
Re: Sour Spring Hollow
Quickly grabbing Gran's lantern and pints of oil, and a torch and the rope, Amalthia bolts along the edge of the cornfield. She has no desire to enter the forest, and keeps an eye out for the vicious dolls. If forced into the woods, the elf will turn into the corn field instead, and just run, run, run! If she could but get to the top, she hopes, this nightmare could be over!
ooc: Hope I make it through. Yikes!
ooc: Hope I make it through. Yikes!

- Raven_Crowking
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Re: Sour Spring Hollow
The phantoms come ever closer as Amalthia quickly grabs gear from Gran.
Guang, if you're still reading, I am counting this as checking Gran's body...if you roll under your Luck on 1d20, Gran is still alive with a single hit point and a -1d to Actions for 1 hour. What happens next probably depends upon whether Gran is living of dead, so I will wait 24 hours before making a ruling one way or another.
At this moment, the phantoms are 30' away.
Guang, if you're still reading, I am counting this as checking Gran's body...if you roll under your Luck on 1d20, Gran is still alive with a single hit point and a -1d to Actions for 1 hour. What happens next probably depends upon whether Gran is living of dead, so I will wait 24 hours before making a ruling one way or another.
At this moment, the phantoms are 30' away.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Raven_Crowking
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Re: Sour Spring Hollow
Very well, then. Rolz says Gran is not that lucky.
The phantoms are 30' away, coming from the north. Grabbing Gran's stuff, Amalthia runs away. She can probably pace the phantoms for a while, but the dead do not tire.
Ahead of her, and to her left, there is a cabin. The door hangs open. To the right, there is the corn field. Behind her, the phantoms. Farther to the left, ahead, the graveyard. And, of course, three other cabins and trees all around.
The phantoms are 30' away, coming from the north. Grabbing Gran's stuff, Amalthia runs away. She can probably pace the phantoms for a while, but the dead do not tire.
Ahead of her, and to her left, there is a cabin. The door hangs open. To the right, there is the corn field. Behind her, the phantoms. Farther to the left, ahead, the graveyard. And, of course, three other cabins and trees all around.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Raven_Crowking
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Re: Sour Spring Hollow
The phantoms are now 20' away.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.