New versions of old mods

There are over 50 DCC Adventures in print, including the main line (DCC #66.5 and up), the Holiday adventures, the Free RPG Day adventures, the new Horror line, and more! Suss them all out here!

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qstor
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New versions of old mods

Post by qstor »

Rather than necro an old thread. Someone posted:

>I for one would love to see official Goodman Games conversions of the old Dungeon Crawl Classics modules.

Me too. Are there any plans to convert anymore of the 3.x mods? I'd love to see Idylls of the Rat King. And like the original poster above, I'd prefer official conversions rather than make something home-brewed.
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BanjoJohn
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Re: New versions of old mods

Post by BanjoJohn »

why not run it as-is? Statwise 3.x is basically exactly the same as DCC.
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Re: New versions of old mods

Post by GnomeBoy »

I've actually run Sellswords of Punjar -- a 4e mod -- using the DCC RPG. A few scribbled notes, which I expanded upon each time I've run it, is all I needed because DCC is a very forgiving rule set.

I have considered running some 3e era modules, too, just haven't actually done it yet...
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