DCC #66.5 - Doom of the Savage Kings - Session Reports + Review

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NauticalSoup
Ill-Fated Peasant
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Joined: Wed Jan 15, 2020 3:21 pm
FLGS: Kingston Gaming Nexus

DCC #66.5 - Doom of the Savage Kings - Session Reports + Review

Post by NauticalSoup »

Hello again!

A little while ago I posted a session report/review of Sailors that people seemed to enjoy. So I did more for our next adventure, Doom of the Savage Kings. This one took longer so it's split across four separate posts, three session reports and one with a short review. I write these reports mostly for my players to enjoy, either for reference or to relive their escapades, but since I got a pretty positive response from the first one I'll probably keep posting them.

Part 1
Part 2
Part 3
Review
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King of Elfland
Far-Sighted Wanderer
Posts: 41
Joined: Fri Nov 20, 2020 11:36 am
FLGS: Top Tier Boardgames

Re: DCC #66.5 - Doom of the Savage Kings - Session Reports + Review

Post by King of Elfland »

Thanks for the review. Just picked up the game and ordered a bunch of modules. As they come in I'm looking for places to set them in my homebrew campaign world. As it turns out, one of the main political divisions is a set of very loosely organized jarldoms, so it looks like this will drop right in there.
"The voices sound deadly
Sometimes I hear
Echoes of Empire
Spread Throughout the Skies"---Blue Oyster Cult
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