First session funnel
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First session funnel
My group played our first game tonight. 10 of 18 characters survived the Portal funnel. I ran the game as everyone started in Saxon England as humans, and the portal moved while the party was inside. In the dungeon, the demi-humans started to have manifestations of their new forms, but it wasn't until they stepped out of the portal that they became their new race (along with the armor of the elf shifting into mithril). They stepped out of the dungeon into a new world they have never seen--which also means we didn't have to worry about player's knowing anything about the world.
Everyone seemed to have fun watching their pool of characters dwindle, but we did wind up with a strange party in the end. None of the characters who were left had a high enough Intelligence to make a good Wizard, so the party heading in to Level 1 is made up of 1 elf, 2 halflings, 2 clerics, 1 rogue, and 2 warriors. The players are a little nervous about this group composition, and I (as GM) am a little sad about not seeing more corruption chances, but I think we'll make the best of it.
-Berc
Everyone seemed to have fun watching their pool of characters dwindle, but we did wind up with a strange party in the end. None of the characters who were left had a high enough Intelligence to make a good Wizard, so the party heading in to Level 1 is made up of 1 elf, 2 halflings, 2 clerics, 1 rogue, and 2 warriors. The players are a little nervous about this group composition, and I (as GM) am a little sad about not seeing more corruption chances, but I think we'll make the best of it.
-Berc
- Ravenheart87
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Re: First session funnel
Nice way to begin your campaign.
I wouldn't bother, every class has enough fun elements and mechanics to make things interestings. Clerics have deity requests and disapproval.Bercilak wrote:None of the characters who were left had a high enough Intelligence to make a good Wizard, so the party heading in to Level 1 is made up of 1 elf, 2 halflings, 2 clerics, 1 rogue, and 2 warriors. The players are a little nervous about this group composition, and I (as GM) am a little sad about not seeing more corruption chances, but I think we'll make the best of it.
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Re: First session funnel
Cool idea for a starting world. I like the way you limited PC knowledge and integrated demi-humans.
In regards to the wizard pool, did any of the characters have an Int that would make for a "passable" wizard? I have tried to get my players out of the habit of assuming every character has to be optimized for the class. No one wants to play a totally gimpy wizard, but an "okay" wizard with Int 11, 10, even 9 can still be a decent character.
In regards to the wizard pool, did any of the characters have an Int that would make for a "passable" wizard? I have tried to get my players out of the habit of assuming every character has to be optimized for the class. No one wants to play a totally gimpy wizard, but an "okay" wizard with Int 11, 10, even 9 can still be a decent character.
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Re: First session funnel
That's a pretty good percentage. I don't think I've ever run an adventure for zeroes where more than half survived.Bercilak wrote:My group played our first game tonight. 10 of 18 characters survived the Portal funnel.
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DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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Re: First session funnel
I have.finarvyn wrote:That's a pretty good percentage. I don't think I've ever run an adventure for zeroes where more than half survived.Bercilak wrote:My group played our first game tonight. 10 of 18 characters survived the Portal funnel.
The first time I ran Portal Under the Stars, only 2 PCs were lost. They did sacrifice a lot of livestock, though.
The second time, no one made it past the third encounter.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: First session funnel
I ran a solo dungeon the other night for a friend and let him roll 10 characters. By the end of it, only two were left.
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Re: First session funnel
Aside from the demi-humans, whose classes were locked by their occupation roll, we only had one character with a 9 Int, but he was also a Seventh Son with a negative Luck modifier.goodmangames wrote:In regards to the wizard pool, did any of the characters have an Int that would make for a "passable" wizard? I have tried to get my players out of the habit of assuming every character has to be optimized for the class. No one wants to play a totally gimpy wizard, but an "okay" wizard with Int 11, 10, even 9 can still be a decent character.
I still have an elf to kick around with the corruption rules, I suppose.
Berc
Re: First session funnel
One of my players has a warrior with only a modest strength. He has good luck, though, so that contributes with his chosen weapon. He's clever with the deeds so he does just fine..
...unless the judge rules otherwise.
Steven Thivierge
Playtester and additional design for:DCC RPG.
Steven Thivierge
Playtester and additional design for:DCC RPG.
Re: First session funnel
When I get a high constitution score, I immediately check to see if I'm smart enough to be a marginal wizard. I don't have enough DCC experience, but in most systems I find that it is actually the wizard's hit points, not spell adjustments for intelligence, that determine effectiveness and survivability.
Re: First session funnel
This strategy will work well in DCC, since your not limited to a certain number of spells per level. There's a cap to the highest level you can cast, but you can stock up on lower levels spells, and still get decent effects on a high spell roll.meinvt wrote:When I get a high constitution score, I immediately check to see if I'm smart enough to be a marginal wizard. I don't have enough DCC experience, but in most systems I find that it is actually the wizard's hit points, not spell adjustments for intelligence, that determine effectiveness and survivability.
...unless the judge rules otherwise.
Steven Thivierge
Playtester and additional design for:DCC RPG.
Steven Thivierge
Playtester and additional design for:DCC RPG.