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the place of the chtulhian myth in DCC !

Posted: Sat Feb 18, 2023 12:57 pm
by BaophraT
I'm thinking about a special module designed for two characters in my group of players, lost on another plane. To be precise, this will follow the end of the Frozen In Time module. The two characters lost in a jungle with cyclopean ruins are a cleric of Irddail (Lord of the Hunt and Forests) and a warrior who has pledged allegiance to him. From there came the idea of using the Chtulhu myth, which until now was only hinted at or evoked in my game setting. So I reread Realms Of Crawling Chaos, realizing that a certain Michael Curtis is one of the two authors of this supplement for Labyrinth Lord (the other being of course Daniel Proctor). So, I'll be happy to have your views on the subject. And possibly get some links to interesting resources for integrating Lovecraft's gods into DCC. I'm going to try to build a little plot involving Shub-Niggurath, a titanic pyramid in the heart of a ruined city, white apes... and a ticket for the PCs to return to their home world !

Re: the place of the chtulhian myth in DCC !

Posted: Wed May 17, 2023 7:06 pm
by Raven_Crowking
Many Lovecraftian creatures and patrons were created for Weird Frontiers. If you have that monster of a tome, it is an excellent resource.

Re: the place of the chtulhian myth in DCC !

Posted: Tue Jun 06, 2023 10:05 am
by BaophraT
Thanks for the tip. I used to think that Weird Frontiers wasn't really compatible with DCC but a game with a completely separate system.