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- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3148
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
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Re: How many hands to cast a spell?
At least one hand free, per RAW.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: .
Yes, one hand.
Because Wizards and elfs can, at higher levels, cast a spell with one action and use a weapon with another action, I've always figured that meant they could cast with a weapon in one hand. And a lot of the DCC art shows wizards with a weapon in one hand displaying magical effect with the other.
However, if a wizard PC had both hands full, and wanted to cast a spell, I'd consider it but with a spell check modifier of one dice down.
Also something to consider is there are some appendix N source materials in which the spellcaster appears to not use their hands. I think in one of the Dying Earth books, some magician explains that the words and motions of a spell are not actually necessary, but a sort of aide memoire - but I can't recall exactly where, it may have been another book!
Because Wizards and elfs can, at higher levels, cast a spell with one action and use a weapon with another action, I've always figured that meant they could cast with a weapon in one hand. And a lot of the DCC art shows wizards with a weapon in one hand displaying magical effect with the other.
However, if a wizard PC had both hands full, and wanted to cast a spell, I'd consider it but with a spell check modifier of one dice down.
Also something to consider is there are some appendix N source materials in which the spellcaster appears to not use their hands. I think in one of the Dying Earth books, some magician explains that the words and motions of a spell are not actually necessary, but a sort of aide memoire - but I can't recall exactly where, it may have been another book!
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3148
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: .
Mercurial Magic does allow some casters to modify how specific spells are cast.
And, if a caster really wants to cast all spells hands free? Quest For It!
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: .
That's the ticket!Raven_Crowking wrote: ↑Mon Oct 10, 2022 11:21 amAnd, if a caster really wants to cast all spells hands free? Quest For It!
- Ravenheart87
- Tight-Lipped Warlock
- Posts: 897
- Joined: Wed Jan 05, 2011 3:34 pm
- Location: Győr, Hungary
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Re: .
"Look patron! No hands!"Raven_Crowking wrote: ↑Mon Oct 10, 2022 11:21 am And, if a caster really wants to cast all spells hands free? Quest For It!
Vorpal Mace: a humble rpg blog with some DCC-related stuff.