Savage Kings

A forum for DCC RPG judges. This forum covers adventure design, monsters, judges' advice, campaign building, and all other such things.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

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finarvyn
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Savage Kings

Post by finarvyn »

I wasn't sure where to put this, but "Judges' Forum" seemed to fit because it relates to a potential campaign setting.

Beware of potential spoilers!

. . .

. . .

. . .

I ran Tomb of the Savage Kings for Free RPG Day yesterday and the module suggests that it could be tied to DCC66.5 - Doom of the Savage Kings. During the adventure the players got thrown back into time, and the module suggests that DCC77.5 The Tower out of Time could be a way for players to return to their proper timeline. Then today I read something on FaceBook (thanks to Jen Brenkman) that there is an old d20 Goodman adventure called DCC17 - Legacy of the Savage Kings that Harley Stroh suggests could time in with Doom, and Goodman produced DCC17.5 War of the Witch Queen which is a prequel to Legacy. This would seem to suggest that as many as five Goodman modules might link together into a coherent campaign.

Chronologically, in order of publication:
(1) Legacy of the Savage Kings (d20; levels 4-6, which is more like 2-3 in DCC terms, I think)
(2) War of the Witch Queen (d20; levels 7-9, which is more like 4-5 in DCC terms, I think)
(3) Doom of the Savage Kings (DCC; level 1)
(4) Tower Out of Time (DCC; level 2)
(5) Tomb of the Savage Kings (DCC; level 2)

Now, I haven't run War/Legacy and it's been quite a while since I ran Doom, so my memory could be faulty but a sequence like this suggests itself.
(1) Doom of the Savage Kings
(2) Tomb of the Savage Kings
(3) Tower Out of Time
(4) War of the Witch Queen
(5) Legacy of the Savage Kings

Feel free to comment or elaborate. :D
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
dustle
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Re: Savage Kings

Post by dustle »

Nice, thanks for this!

Is Temple the same as Tomb, or are there two different new Savage Kings modules?
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finarvyn
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Re: Savage Kings

Post by finarvyn »

Ouch. Total brain cramp. The new module is Tomb and not Temple. Fixed my original post, and thanks for the catch. :)
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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ThickSkullAdv
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Re: Savage Kings

Post by ThickSkullAdv »

Stephen here (author of Tomb...)
FWIW, all of the tie-ins to Doom are intentional. I had started writing it as my "Mummy movie homage" adventure. All good mummy movies have the "flashback in time" to how the mummy (then mortal.. usually a priest) becomes cursed. When I started thinking about how to create that "dynasty" I got the idea to just "borrow" one from canon (i.e. the Savage Kings). I reached out to Harley to ask if he'd be OK with it and he agreed. Once he did that the story took off into a completely new direction making the project super fun to write (I created the Moon Spear as a McGuffin, the Andoheb becomes a brother of Ulfheonar, the Witch YMae comes back, and, of course, the Hound...) The idea the PC's themselves could be responsible for unleashing the Hound onto poor hapless Hirot brings my heart great joy.

Hope you guys enjoyed the adventure.

[edit]
PS, I was deep into playtesting before I acquired Legacy so I wasn't able to introduce any tie-ins. Maybe if it ever gets a re-print I'll tweak some text to include more Legacy elements.
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finarvyn
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Re: Savage Kings

Post by finarvyn »

Stephen, thanks for weighing in on this. You made an awesome module! :)
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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