Mosnter Creation Rules

A forum for DCC RPG judges. This forum covers adventure design, monsters, judges' advice, campaign building, and all other such things.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
Lefi
Ill-Fated Peasant
Posts: 4
Joined: Sat Dec 26, 2020 5:46 am
FLGS: Wizard Well in Mannheim Germany

Mosnter Creation Rules

Post by Lefi »

How would i go about creating a monsters
are there any rules or guideline to come up with starts what is the logic behind the monsters.

And How would I convert monsters from other Systems like 5e and PF1 to DCC?
(not only in fluff)
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3028
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Mosnter Creation Rules

Post by Raven_Crowking »

This may be of some help:

https://ravencrowking.blogspot.com/2018 ... crawl.html

Expansion on save DCs: https://ravencrowking.blogspot.com/2019 ... ad-on.html

This product is about direct conversion, but I strongly recommend reading the listing before purchase: https://dcctreasures.blogspot.com/2021/ ... ntory.html
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3893
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Mosnter Creation Rules

Post by GnomeBoy »

There are these, which I can say have been very popular...

https://www.drivethrurpg.com/browse.php ... from=&pto=

And also, I have a creature coming up at some point on my blog which will give hints on how to create unlimited unique monsters just using the DCC Rulebook...

https://appendixm.blogspot.com/
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
BanjoJohn
Hard-Bitten Adventurer
Posts: 138
Joined: Sun Sep 20, 2015 6:00 pm
FLGS: there are a few but I dont really consider any of them as my main flgs

Re: Mosnter Creation Rules

Post by BanjoJohn »

first I decide how many HD it has, then I decide if it uses natural-style attacks or weapons, etc. Then I decide if I can give it anything special that makes it cool.
serendipitous
Wild-Eyed Zealot
Posts: 76
Joined: Wed May 20, 2020 12:56 pm

Re: Mosnter Creation Rules

Post by serendipitous »

Thanks @RavenCrowking & @GnomeBoy. Both y'all's resources are helping me build monsters for my campaign, and I really appreciate that they are free/pay-what-you-choose.

GnomeBoy, let me say I'm esp. grateful for the alien/construct sheet 'cause I'm running a SciFi campaign and my brain gets stuck a lot when I try to map fantasy monsters onto that SciFi space. PS -- awesome art on the Monster Extractor IV!!!!! so much personality. so cool.
“Some people lose all respect for the lion unless he devours them instantly. There is no pleasing some people.”
-- Will Cuppy
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3893
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Mosnter Creation Rules

Post by GnomeBoy »

Thank you. : )

Always happy to hear people are having fun with them!
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3028
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: Mosnter Creation Rules

Post by Raven_Crowking »

& Always a pleasure to help a fellow judge!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Post Reply

Return to “Judges' Forum”