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Weird idea

Posted: Sun Apr 19, 2015 8:09 pm
by jeff
I had a weird idea for a funnel. The 0 levels are a group on a pilgrimage to a shrine and when they get there they discover that the shrine has been overrun by strange fungus creatures that they have to defeat in order that the shrine can be reconsecrated. What do you guys think?

Re: Weird idea

Posted: Sun Apr 19, 2015 10:46 pm
by aesdana
jeff wrote:I had a weird idea for a funnel. The 0 levels are a group on a pilgrimage to a shrine and when they get there they discover that the shrine has been overrun by strange fungus creatures that they have to defeat in order that the shrine can be reconsecrated. What do you guys think?
All ideas are great : that's what you make out of them that makes the difference, I would say.

Re: Weird idea

Posted: Mon Apr 20, 2015 1:53 am
by Ravenheart87
That's a good idea for a funnel adventure, but I don't see what's weird in it.

Re: Weird idea

Posted: Thu Apr 30, 2015 5:50 pm
by DM Marcus
The shrine is a series of tunnels... Once you enter the labrynth, the airborn spores enter your body and over the course of a few hours, the players suffer effects similar to corruption. Maybe every character rolls on an effect table at the end of every encounter (6 or 7 potential encounters adventure). The adventurers don't die, they only turn into more of the strange aborations. When the party becomes the monsters, a new funnel group enters to try their luck. With each failed attempt at a delve, the end game becomes more difficult to attain. At some point, 0 levels can no longer succeed. Send in a level one party to clean up the mess! They fail? Level 2... And so on...

Re: Weird idea

Posted: Sun May 03, 2015 7:33 pm
by mythfish
DM Marcus wrote:The shrine is a series of tunnels... Once you enter the labrynth, the airborn spores enter your body and over the course of a few hours, the players suffer effects similar to corruption. Maybe every character rolls on an effect table at the end of every encounter (6 or 7 potential encounters adventure). The adventurers don't die, they only turn into more of the strange aborations. When the party becomes the monsters, a new funnel group enters to try their luck. With each failed attempt at a delve, the end game becomes more difficult to attain. At some point, 0 levels can no longer succeed. Send in a level one party to clean up the mess! They fail? Level 2... And so on...
I'd play that. Write it! :)

Re: Weird idea

Posted: Sun May 03, 2015 10:47 pm
by Ravenheart87
DM Marcus wrote:The shrine is a series of tunnels... Once you enter the labrynth, the airborn spores enter your body and over the course of a few hours, the players suffer effects similar to corruption. Maybe every character rolls on an effect table at the end of every encounter (6 or 7 potential encounters adventure). The adventurers don't die, they only turn into more of the strange aborations. When the party becomes the monsters, a new funnel group enters to try their luck. With each failed attempt at a delve, the end game becomes more difficult to attain. At some point, 0 levels can no longer succeed. Send in a level one party to clean up the mess! They fail? Level 2... And so on...
I see, now this certainly would make it more interesting. It would also make it even more fun if you ran this adventure for multiple groups.