NPC exposition and endless flavor text
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NPC exposition and endless flavor text
Working on a funnel and part of the premise is the local lord is a former adventure who wants the 0-levels to go into the scary place and find his abducted child. What I want is to explain a little of the relevant background information that the NPC would know. What I don't want is to have paragraphs of text to read to the players. (YAWN!)
Since this is something that I might one day try to put out there as a 3rd party project, I'd like to figure out a way to present this for other judges who may want to run the adventure. Any thoughts?
Since this is something that I might one day try to put out there as a 3rd party project, I'd like to figure out a way to present this for other judges who may want to run the adventure. Any thoughts?
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- soulcatcher78
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Re: NPC exposition and endless flavor text
You could always just post here and ask for a critique or ask for volunteers you can email to text to.
Another option to build player investment in the story is to give each of them a bullet point and ask them to explain what it means. Let them build the backstory and possibly tie their (soon to be cannon fodder) zero level characters to it in an attempt to save their own skins.
Another option to build player investment in the story is to give each of them a bullet point and ask them to explain what it means. Let them build the backstory and possibly tie their (soon to be cannon fodder) zero level characters to it in an attempt to save their own skins.
Re: NPC exposition and endless flavor text
The backstory (yeesh! I hate that word) is for the adventure itself. The past events that led to the current situation. I want the PCs to at least have the opportunity to know these things going in, because they might learn more about what's actually happening that way.
Ahh. Maybe I'm just overcomplicating things.
Ahh. Maybe I'm just overcomplicating things.
"Bighara RULES!" -Ogrepuppy
"Well, that's just genius." -GnomeBoy
"Well, that's just genius." -GnomeBoy
- ThickSkullAdv
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Re: NPC exposition and endless flavor text
As it relates to backstory, my guidance (and guidance I've always received) is to try to keep it to less than one page (ideally about 500 words max). In addition, try to keep it relevant to pieces than that the PCs may encounter somewhere in the adventure. Example: If you're explaining how the The Giant Penguin kidnapped the boy in order to perform the Ritual of Transcendence, then either the Giant Penguin, the Ritual, or preferably both should appear as things that can be encountered, or at least learned about by the PCs.
Stephen Newton
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Re: NPC exposition and endless flavor text
Maybe. =^)bighara wrote:The backstory (yeesh! I hate that word) is for the adventure itself. The past events that led to the current situation. I want the PCs to at least have the opportunity to know these things going in, because they might learn more about what's actually happening that way.
Ahh. Maybe I'm just overcomplicating things.
Is it important for them to know all of it up front or could you just dribble out the relevant bits as they go?
- tovokas
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Re: NPC exposition and endless flavor text
I agree with Stephen that keeping it brief is best. (If the player's basic motivations can't be summed up in a couple of paragraphs, things likely need reworking).
But you can certainly provide more background to the judge, and then have this info revealed to the players piecemeal throughout the text of the adventure.
But you can certainly provide more background to the judge, and then have this info revealed to the players piecemeal throughout the text of the adventure.
- GnomeBoy
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Re: NPC exposition and endless flavor text
So, right away, I'm wondering why this former adventurer isn't going in to save their own child...
Have him recruit the PCs to support him in an important quest. As they ask "what exactly are we doing?" and "why?" and all that, the GM can pay out the line on what lead to this mission in an organic way, instead of a wall of text to read, all en route, as it were.
Then have him prove to be unable to proceed. "I'll double what I was paying you!" etc. "but please rescue my child for me...!"
The details on all this would come down to other specifics in your adventure design, but this is how I'd approach it. Somewhat more natural...
Have him recruit the PCs to support him in an important quest. As they ask "what exactly are we doing?" and "why?" and all that, the GM can pay out the line on what lead to this mission in an organic way, instead of a wall of text to read, all en route, as it were.
Then have him prove to be unable to proceed. "I'll double what I was paying you!" etc. "but please rescue my child for me...!"
The details on all this would come down to other specifics in your adventure design, but this is how I'd approach it. Somewhat more natural...
...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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Re: NPC exposition and endless flavor text
He's gone to seed a bit. It ties in with what happened years before. He also doesn't quite live up to his press.GnomeBoy wrote:So, right away, I'm wondering why this former adventurer isn't going in to save their own child...
"Bighara RULES!" -Ogrepuppy
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"Well, that's just genius." -GnomeBoy
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Re: NPC exposition and endless flavor text
All the more reason to have the intro feature him attempting the journey himself... He's got appearances to keep up.bighara wrote:...He also doesn't quite live up to his press.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- soulcatcher78
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Re: NPC exposition and endless flavor text
I hear "Brave, brave Sir Robin" being sung somewhere...bighara wrote:He's gone to seed a bit. It ties in with what happened years before. He also doesn't quite live up to his press.GnomeBoy wrote:So, right away, I'm wondering why this former adventurer isn't going in to save their own child...