About withdrawal (single) free attack
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- BaophraT
- Wild-Eyed Zealot
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- FLGS: Rann sevenadurel ti Leclerc Kemper (a-barzh 2023)
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About withdrawal (single) free attack
I re-read the rule point p95 and I have a question. When a creature / character engaged in combat withdraws, its opponents get a free attack, this is all very clear. But when a creature flees, after a failed morale roll for example, ALL its opponents can spend a free attack against it ?
Ar gwir c'hoarierien a daol diñsoù !
- Raven_Crowking
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Re: About withdrawal (single) free attack
If engaged in melee with it, with a weapon ready, the RAW answer is yes.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- BaophraT
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- Joined: Sat Jan 19, 2019 11:17 am
- FLGS: Rann sevenadurel ti Leclerc Kemper (a-barzh 2023)
- Location: Breizh Izel
Re: About withdrawal (single) free attack
That's how I handled it in the last module, for the benefit of the adventurers. However, it's a double-edged sword, because in the other way it can be deadly for the PCs too.Raven_Crowking wrote: ↑Sun Dec 25, 2022 9:15 am If engaged in melee with it, with a weapon ready, the RAW answer is yes.
Ar gwir c'hoarierien a daol diñsoù !
- Raven_Crowking
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Re: About withdrawal (single) free attack
Yep.BaophraT wrote: ↑Sun Dec 25, 2022 12:36 pmThat's how I handled it in the last module, for the benefit of the adventurers. However, it's a double-edged sword, because in the other way it can be deadly for the PCs too.Raven_Crowking wrote: ↑Sun Dec 25, 2022 9:15 am If engaged in melee with it, with a weapon ready, the RAW answer is yes.
Unless you are a mid- to high-level warrior, a horde of mooks is more dangerous than most "big" monsters.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.