Mighty Deeds: Defensive Maneuvers Hack
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Mighty Deeds: Defensive Maneuvers Hack
For my next campaign, I'm thinking of modifying how Mighty Deeds work when using them defensively. The idea would be that the Warrior declares they are taking a Defensive stance during their turn and then, when an enemy takes their action, they can declare their deed. Additionally, they can intervene in a similar way out of initiative order to take make a Defensive Deed (similar to spell duels).
Rather than rolling against AC, the Warrior rolls against their opponents attack roll. Examples below:
Parry: can only be used when they are the primary target. The warrior blocks incoming attacks
Protect: used to shield other characters from harm. Margin of success determines how much is absorbed.
Thoughts?
Rather than rolling against AC, the Warrior rolls against their opponents attack roll. Examples below:
Parry: can only be used when they are the primary target. The warrior blocks incoming attacks
Protect: used to shield other characters from harm. Margin of success determines how much is absorbed.
Thoughts?
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- GnomeBoy
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Re: Mighty Deeds: Defensive Maneuvers Hack
I go simpler than that even and don't use the "proscribed" Deeds from the book.
Want to better defend yourself? Your Deed adds to you AC for a round (I've done this as the total of the Deed Die, i.e. 3+).
Want to defend an ally? Your Deed adds it's number (as above) to someone else's AC, and you can subtract from your own AC to add more if you want to... If more than one ally is being defended, the Warrior can divide their "AC bonus" between those allies.
Want to better defend yourself? Your Deed adds to you AC for a round (I've done this as the total of the Deed Die, i.e. 3+).
Want to defend an ally? Your Deed adds it's number (as above) to someone else's AC, and you can subtract from your own AC to add more if you want to... If more than one ally is being defended, the Warrior can divide their "AC bonus" between those allies.
...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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- Raven_Crowking
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Re: Mighty Deeds: Defensive Maneuvers Hack
Defending yourself always works; Deed Die adds to AC until your next turn, but doesn't modify attacks or damage.
Deed to defend another results in Deed Die -2 to AC, but Deed Die adds to attack rolls and damage as normal.
Deed to allow another to disengage without suffering a free attack is a normal Deed. For a tough opponent, or one with reach, lower successes might modify the die used for the attack.
Deed to defend another results in Deed Die -2 to AC, but Deed Die adds to attack rolls and damage as normal.
Deed to allow another to disengage without suffering a free attack is a normal Deed. For a tough opponent, or one with reach, lower successes might modify the die used for the attack.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Marzio Muscedere
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Re: Mighty Deeds: Defensive Maneuvers Hack
You can find the Defensive Fighting Deed in Steel & Fury https://www.drivethrurpg.com/product/14 ... d-Fury-DCC
- GnomeBoy
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Re: Mighty Deeds: Defensive Maneuvers Hack
Excellent variant. Haven't had a player try that one yet, but I'll try to remember to throw it out there...Raven_Crowking wrote:Deed to allow another to disengage without suffering a free attack is a normal Deed. For a tough opponent, or one with reach, lower successes might modify the die used for the attack.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Raven_Crowking
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Re: Mighty Deeds: Defensive Maneuvers Hack
It came up when I ran Death Frost Doom the first time.GnomeBoy wrote:Excellent variant. Haven't had a player try that one yet, but I'll try to remember to throw it out there...Raven_Crowking wrote:Deed to allow another to disengage without suffering a free attack is a normal Deed. For a tough opponent, or one with reach, lower successes might modify the die used for the attack.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- herecomethejudge
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Re: Mighty Deeds: Defensive Maneuvers Hack
I highly recommend Steel and Fury. We use it 99% of the time, just as a standard part of play.Marzio Muscedere wrote:You can find the Defensive Fighting Deed in Steel & Fury https://www.drivethrurpg.com/product/14 ... d-Fury-DCC
- Marzio Muscedere
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Re: Mighty Deeds: Defensive Maneuvers Hack
Thanks! I am glad your group enjoys the book...herecomethejudge wrote:I highly recommend Steel and Fury. We use it 99% of the time, just as a standard part of play.Marzio Muscedere wrote:You can find the Defensive Fighting Deed in Steel & Fury https://www.drivethrurpg.com/product/14 ... d-Fury-DCC
- herecomethejudge
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Re: Mighty Deeds: Defensive Maneuvers Hack
Definitely. If I could glue it into Chapter 4 of the Core Rules, just like the spell tables in Chapter 5, I would.Marzio Muscedere wrote:Thanks! I am glad your group enjoys the book...herecomethejudge wrote:I highly recommend Steel and Fury. We use it 99% of the time, just as a standard part of play.Marzio Muscedere wrote:You can find the Defensive Fighting Deed in Steel & Fury https://www.drivethrurpg.com/product/14 ... d-Fury-DCC
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Re: Mighty Deeds: Defensive Maneuvers Hack
I hadn't thought of using this defensive maneuver deed without using it as a deed, but I love the idea!Raven_Crowking wrote: ↑Wed Jul 17, 2019 12:58 pm Defending yourself always works; Deed Die adds to AC until your next turn, but doesn't modify attacks or damage.
Deed to defend another results in Deed Die -2 to AC, but Deed Die adds to attack rolls and damage as normal.
Deed to allow another to disengage without suffering a free attack is a normal Deed. For a tough opponent, or one with reach, lower successes might modify the die used for the attack.
I love Steel & Fury! It's a great addition to our DCC games.herecomethejudge wrote: ↑Thu Aug 01, 2019 7:15 amDefinitely. If I could glue it into Chapter 4 of the Core Rules, just like the spell tables in Chapter 5, I would.Marzio Muscedere wrote:Thanks! I am glad your group enjoys the book...herecomethejudge wrote: I highly recommend Steel and Fury. We use it 99% of the time, just as a standard part of play.
Currently, my group and I are still learning the rules, (having only played a handful of sessions since we started last summer with Beneath the Well of Brass, and 3 more sessions since then in Temple Siege and Sailors on the Starless Sea) so I am encouraging my players with warriors to use Mighty Deeds more often, but when the dice fail repeatedly, it is difficult to get them to keep trying.
Deeds are such a unique mechanic for warriors and dwarves that allows for some great ad-libbed effects in combats that would otherwise be much less thrilling. One player asked me to convert the Bloodrager barbarian class to DCC (from a 3rd party 5e book "Mordenkainen's Codex of Allies"), but I compromised with a "Bloodrager Deed" based on Marzio's Relentless Fury/Rage Deed.
It is mostly theatric (the bathing in the blood of enemies bit), but when a good result is rolled on the Deed, the "Blood" die adds an additional die 1 step larger than the deed die used to add a variety of options: extra hit points, additional damage, bonus to attack, or spend it to extend rage for an additional round.
“The wounds received in battle bestow honor, they do not take it away...”
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― Miguel de Cervantes Saavedra, Don Quixote