So you use an idea like jmucchiello's class dice for wizards as the numbers are already there on the chart. You can regulate the attempts at higher rolls by making them harder (and therefore more expensive in terms of stats lose to Spellburn) and giving a greater chance of corruption.finarvyn wrote:Remember that spell level does serve a purpose -- it puts spells into piles so that young wizards can't try the hardest spells right away.geordie racer wrote:I'm in favour of getting rid of spell level
As for Magic Missile losing it's pizzazz - look at the chart - by higher levels it's a remotely targeted rocket strike.

Having the effects of the spells scale achieves two things:
- it makes the 'low-level' spells remain a viable option at high levels. Which doesn't happen in D&D.
- it allows players with low-level characters to attempt greater effects with spellburn if they dare, casting such a spell will cost them dear.
The answer's already there in the tables. It just needs some work, not more DCs, not more spell levels. If there are spells you think shouldn't even be attempted by low levellers, then make them only available through the Patrons.
edit: I'm playing in a 5th level Wizards-only 'whodunnit'-style mystery tonight. Totally psyched about it because I usually always end up DMing.
