I threw out XP in my game long ago. I found that XP either forced characters to fight monsters instead of considering alternate actions, forced me to give them gold so that they could also get XP, forced them to try meaningless spells or picking pockets just to get XP, and so on. Maybe it was just the mentality of my players, but it seemed like XP just got in the way.Sunderstone wrote:One major thing I like about Pathfinder is the seperate XP advancement tracks. I never liked 3.5s uber fast low level progression. While 3.5 is on the "fast" XP track of pathfinder, PFRPG is on "medium". If you use fast, no further modification is needed. On the other hand, I would want to run 51.5 and DCC 17/17.5 mixed in, so for those particular levels I would I would switch on the fly to Medium or even Slow XP tracks. I would likely further modify 51.5 (for example) by adjusting the last 2/3 of the module to keep the whole thing for level 1 PCs as opposed to levels 1-3.
Now I just advance the characters a level when I feel they deserve it, often in between modules or after some sort of significant achievement. Cuts down on my paperwork and my crew has never complained about it.
Just throwing it out there.