First Time Home Campaign Creation
Posted: Mon Mar 16, 2009 9:56 am
Greetings everyone! I am starting out my first home brewed campaign and i could use a critique of my story layout. I thank everyone for taking the time to look over this outline and giving me your feedback. I am not starting my campaign for a month or so, so I have time to make changes.
Premise:
Two hundred years ago a group of adventurers defeated an arch-lich. They stole all of his treasure, but some of it had a curse. When the adventurers died, the curse took effect, turning them into undead. The remaining servants of the arch-lich sought out the tombs of the adventurers in order to turn them loose on the country. The lich may have been destroyed, but he would have his revenge.
Group consisted of Fighter, Mage, Rogue & Cleric. Fighter is the first tomb (see description below). Rogue tomb will have lots of traps & he is turned into a specter. Mage tomb will have cross-planar component. Lot of Elemental enemies. Mage turned into Wight. Cleric corrupted & turned to evil. High level undead in tomb with perhaps Dracolich as pet/controller.
The Fighter had a fort built on his tomb to honor him and protect local traffic, but was overrun by monsters when teh undead servants came to corrupt the fighter. Now it is filled with goblins & hobgoblins.
First part of campaign
Level 3 or 5 characters
Hired by local magistrate to clear out abandoned fort overrun with goblins that prey on merchants and farms
Goblins led my core of Hobgoblins, who are advised by undead from inside mountain.
Undead advisor is from tomb inside of mountain.
Tomb of adventurer who became a lich due to curse.
Map in final treasure showing locations of fellow knight’s tombs.
Encounters
Ambush on way to fort by Goblins
Assault on main gate of fortress with Goblin archers & some sort of tamed beast (RUST MONSTER)!!!!
Clearing and exploration of keep
1. Clearing two guard towers by gate – Goblins with Hobgoblin leader
2. Clearing old barracks & commissary – Goblins with Hobgoblin leader
3. Clearing officer’s quarters & armory – Hobgoblins with Hobgoblin Boss & undead advisor runs to basement
Clearing of dungeon/prison & discovery of cave opening to tomb - Hobgoblins with undead minions
Caves leading to tomb filled with wild animals/lots of spiders (using spiders from Dungeon Denizens.
Main path leads to Necropolis and side tunnel to spider den w/ special weapon (possibly an intelligent weapon with side quest)
Entry to necropolis guarded by animated guardians
Exploration of Tombs
1. Three or four chambers leading to crypt filled with undead from the new Open Grave book
2. Clues that Lich was adventurer noble who was buried with mummified servants, now monsters
3. Final battle with Lich and mummies
Treasure room with tainted artifact and clues to other tombs.(possible coin golem encounter)
I will of course adjust monster levels up and down as necessary depending on how they players do at leveling up/surviving. This is my first draft of the campaign, so please feel free to tear it apart and help me build it back up. I have players who have been doing D&D for 10-30 years in some cases, so I want to give them a wild ride.
Thanking everyone in advance for their help,
Jason
Premise:
Two hundred years ago a group of adventurers defeated an arch-lich. They stole all of his treasure, but some of it had a curse. When the adventurers died, the curse took effect, turning them into undead. The remaining servants of the arch-lich sought out the tombs of the adventurers in order to turn them loose on the country. The lich may have been destroyed, but he would have his revenge.
Group consisted of Fighter, Mage, Rogue & Cleric. Fighter is the first tomb (see description below). Rogue tomb will have lots of traps & he is turned into a specter. Mage tomb will have cross-planar component. Lot of Elemental enemies. Mage turned into Wight. Cleric corrupted & turned to evil. High level undead in tomb with perhaps Dracolich as pet/controller.
The Fighter had a fort built on his tomb to honor him and protect local traffic, but was overrun by monsters when teh undead servants came to corrupt the fighter. Now it is filled with goblins & hobgoblins.
First part of campaign
Level 3 or 5 characters
Hired by local magistrate to clear out abandoned fort overrun with goblins that prey on merchants and farms
Goblins led my core of Hobgoblins, who are advised by undead from inside mountain.
Undead advisor is from tomb inside of mountain.
Tomb of adventurer who became a lich due to curse.
Map in final treasure showing locations of fellow knight’s tombs.
Encounters
Ambush on way to fort by Goblins
Assault on main gate of fortress with Goblin archers & some sort of tamed beast (RUST MONSTER)!!!!
Clearing and exploration of keep
1. Clearing two guard towers by gate – Goblins with Hobgoblin leader
2. Clearing old barracks & commissary – Goblins with Hobgoblin leader
3. Clearing officer’s quarters & armory – Hobgoblins with Hobgoblin Boss & undead advisor runs to basement
Clearing of dungeon/prison & discovery of cave opening to tomb - Hobgoblins with undead minions
Caves leading to tomb filled with wild animals/lots of spiders (using spiders from Dungeon Denizens.
Main path leads to Necropolis and side tunnel to spider den w/ special weapon (possibly an intelligent weapon with side quest)
Entry to necropolis guarded by animated guardians
Exploration of Tombs
1. Three or four chambers leading to crypt filled with undead from the new Open Grave book
2. Clues that Lich was adventurer noble who was buried with mummified servants, now monsters
3. Final battle with Lich and mummies
Treasure room with tainted artifact and clues to other tombs.(possible coin golem encounter)
I will of course adjust monster levels up and down as necessary depending on how they players do at leveling up/surviving. This is my first draft of the campaign, so please feel free to tear it apart and help me build it back up. I have players who have been doing D&D for 10-30 years in some cases, so I want to give them a wild ride.
Thanking everyone in advance for their help,
Jason