Okay, as mentioned in the Sept. 3 post, one of my roles as Editor is to be an advocate for the reader, not just the fixer of typos and consistency things like "Base Atk" vs. "Base Attack" in the stats. So as advocate, that role morphs into The Ever-Questioning Noodge. Many of my e-mails to Adrian and Chris were along the lines of, "Is the door to this room locked or just stuck? Would the PCs really be able to find this? Shouldn't this tunnel open up over the dining hall? Should the item be this powerful? Where does this tunnel lead to -- out of Castle Whiterock? What is your favorite color?" Boy, you sure ask a lot of questions for someone from New Jersey. I often sent e-mails as I thought of questions, as opposed to consolidating them and sending off the Magna Carta of Queries. Probably not the most efficient method, but we were dealing with a massive time crunch, and zipping off questions as they came was the fastest way for me. After a couple of months of this, I wouldn't have blamed either Chris or Adrian for seeing my name in their Inbox, shaking their fists, and cursing "By Odin's Blood! HIM again!!!" But we always got things resolved quickly and peacefully, even though Chris might grumble about my edits on the Summon Fish Swarm spell.

Understandably, when you're editing a project written by more than one person, there'll be some consistency issues. But Adrian and Chris were certainly in some sort of mind-meld, because aside from a few names and locations (e.g, the Hall/Halls of Hidden/Dawning/Forbidden Lore), this really wasn't a problem. There were differences in the Experience Point awards at the end of some levels -- some levels had a lot of awards, some had none -- so I added a few awards where appropriate and trimmed others that were mostly for "in the line of duty" adventurin' stuff. Also, there were instances where earlier, pre-Ken edits -- typically during the first "development" pass -- in one part affected text elsewhere. For example, one area in Adrian's Level 8 originally included a journal that identified Forst the redcap, but this was removed by the time I saw it, yet a reference to that journal remained elsewhere and had to be removed. Stuff like that. (Speaking of Level 8, the Far Garden, I shamelessly included a reference to my own Cillamar-centric, fey-based adventure which was about to come out in DCC #48: The Adventure Continues. Muahahahaha!)
Like Chris, I have a 9-to-5 job. Fortunately it's mostly in front of a Microsoft Word screen, so I blocked off chunks of time whenever possible on my MS Outlook work calendar to devote to CW editing and e-mails. At home, I would say goodbye to my very patient wife after dinner and retreat to my cave for more editing and coffee. Some levels went really smoothly; others were trickier. (And it's not what you might guess. For instance, Level 10 with the Bleak Theater and its many sub-quests was a relative breeze, while the simpler Level 2 took a long time to wrap up. Go figure.) After a month and a half of non-stop editing and some rewrites, I responded to an innocent e-mail from the Unstoppable Harley Stroh with a wail of despair over the time crunch and my unhappy wife. Sorry, Harley! Anyway, that silly bit of venting helped me push through to the end of Castle Whiterock, its multiple Appendices, and Jeff & Harley's work on the Gazetteer. I think both I and Adrian/Chris looked closely at each of the Appendices, especially the reference ones, like the locations of the keys, and that in turn helped us spot some last-minute consistency problems that had slipped through. Overall, though, I was surprised at how little editing was needed in those sections, which is a tribute to the detailed spreadsheets that Adrian referred to in one of his posts.
Overall, yeah, this sure sounded like a lot of exhausting work ... and it was! But boy, what a blast. And to see the finished product and hear the response to it had made it all worthwhile. I was proud to be a part of it.
--Ken