DCC Retcon
Moderators: DJ LaBoss, finarvyn, Harley Stroh
- Warduke
- Mighty-Thewed Reaver
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- Joined: Mon Mar 20, 2006 10:35 am
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DCC Retcon
okay, nobody eviscerate me.
does anyone else import non-goodman adventures to dcc world? if so, where do you place them, and how do you bridge them with the dcc world?
for my part i picked up the 3.5 version of temple of the frog (zeitgeist, not wizards), and am about to run it in dcc world. (i'm told the first few levels of the dungeon portions were written by harley and mapped by jeremy, so it is sort of the non-goodman games dungeon crawl classic.)
it's pretty brutal so it might only be a one-shot, but the up side to that is that i can place it anywhere i want.
my first plan was to go with the great swamp, but i'm thinking i might go with some of the swamps to the north, maybe towards whiterock or the wastes of zamon .......
does anyone else import non-goodman adventures to dcc world? if so, where do you place them, and how do you bridge them with the dcc world?
for my part i picked up the 3.5 version of temple of the frog (zeitgeist, not wizards), and am about to run it in dcc world. (i'm told the first few levels of the dungeon portions were written by harley and mapped by jeremy, so it is sort of the non-goodman games dungeon crawl classic.)
it's pretty brutal so it might only be a one-shot, but the up side to that is that i can place it anywhere i want.
my first plan was to go with the great swamp, but i'm thinking i might go with some of the swamps to the north, maybe towards whiterock or the wastes of zamon .......
- Jengenritz
- Steely-Eyed Heathen-Slayer
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I'm placing Red Hand of Doom in Aereth for my Jersey group. It's taking place in the Dragonspires, although it ties in to...oh, wait, some of the players read this board.
Never mind.
Never mind.
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
- Rick Maffei
- Hard-Bitten Adventurer
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Fooey!...oh, wait, some of the players read this board.
DCC #26 The Scaly God
DCC #60 Thrones of Punjar
Monstercology: Orcs
Age of Cthulhu 2: Madness in London Town
Co-author Age of Cthulhu 5: The Long Reach of Evil
Co-author 2006, 2007, 2008 Tourney DCCs
Visit Rick's RPG Blog Jabberwock's Rest
DCC #60 Thrones of Punjar
Monstercology: Orcs
Age of Cthulhu 2: Madness in London Town
Co-author Age of Cthulhu 5: The Long Reach of Evil
Co-author 2006, 2007, 2008 Tourney DCCs
Visit Rick's RPG Blog Jabberwock's Rest
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- Deft-Handed Cutpurse
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One of my most favorite modules (that happens to not be a DCC) is S1 The Goblin Fair by Airweaver Games, who as far as I can tell only made this module.
You can really use it anywhere there is a forest by a road. Most of the action takes place on a demi-plane much like Forest of Lanterns (and written in much the same humor).
You can really use it anywhere there is a forest by a road. Most of the action takes place on a demi-plane much like Forest of Lanterns (and written in much the same humor).
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- Cold-Hearted Immortal
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Steampunk/Ravenloft/Greyhawk? ...Ogrepuppy wrote:For a long time, the "core" of Ravenloft was placed in the DCC world in my campaign. The tech level was bumped up to "steampunk" as well.
(Technically, it was a cross between Ravenloft and Greyhawk....but that's a long story.)
That's my kind of game. What caused the shift?
//H
The lucky guy who got to write some Dungeon Crawl Classics.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.
- Ogrepuppy
- Tight-Lipped Warlock
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Actually, the Tower of the Pearl did--your adventure! (The pearl from it, not the tower. Since you didn't specify what the powers of the black pearl were, I made stuff up.)Harley Stroh wrote:
Steampunk/Ravenloft/Greyhawk? ...
That's my kind of game. What caused the shift?
//H
We started in Greyhawk. The players "lost" (TPK) against the villains (who were trying to use the Black Pearl, along with other artifacts, to plane shift Greyhawk into Ravenloft [or vice-versa...it gets confusing]). The players lost the battle, the bad guys won. A ritual was performed and the physical nations of Greyhawk and Ravenloft meshed, merged....melded...into one new land.
When the TPK occured, I had the players generate new characters & advanced the timeline 300 years but didn't tell the players that they were still in GreyRavenHawkLoft. I used many of the RL core domain names (they started in Richemulot, which was what The Great City of Greyhawk "mutated" into). The players assumed that I was simply running a "Renaissance" era game with feux French names.
I also really liked the higher tech level of many of the Ravenloft domains, so I just started throwing in influences from history, The Difference Engine, the Thief "sneaker" PC game, and the Iron Kingdoms setting.
Blend heavily on "purée" and add in my own deep levels of psychosis, perversion and paranoia, viola! A whole new "low" in settings.
It was really difficult to develop certain ideas, since I was flying by the seat of my pants. I ran Into the Wilds as one of the first adventures, but I had to modify the entire setting to reflect the steampunk attitudes.
For ex, the dwarven smithy in that adventure (I forget his name now) crafted a sonic engine that drove off the dire giant bats in the goblin caves/mountains at the players' commision.
They also discovered a strange new boat moored at the docks of the town---a boat with a chimney & large paddle wheel on both sides of the deck....this was the first-ever ironclad the world had ever seen....
Figuring out how to present information without giving piles of exposition, and without forcing the players to read a pile of boring history, became a little too much for me and the game fizzled eventually.
Too bad. The first set of characters (the TPK group) ran through Idylls/Rat King, dumped wholesale into Greyhawk. I was going to have the second group of players, 300 years later, stumble across Silverton and play it kinda like 'Salem's Lot.
Last edited by Ogrepuppy on Wed Dec 12, 2007 7:58 pm, edited 1 time in total.
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- Wild-Eyed Zealot
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- Joined: Sun Oct 14, 2007 1:18 pm
Players should be banned from this forum. Go on kiddies, back to bed and let the grown ups talkJengenritz wrote:I'm placing Red Hand of Doom in Aereth for my Jersey group. It's taking place in the Dragonspires, although it ties in to...oh, wait, some of the players read this board.
Never mind.
Frank
There are 10 types of people in the world. Those that understand binary and those that don't.
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- Wild-Eyed Zealot
- Posts: 78
- Joined: Sun Oct 14, 2007 1:18 pm
Re: DCC Retcon
As I mentioned in the stickied DCC 35 thread, I have imported Shattered Gates of Slaughtergarde into Aereth. I have set it in Crieste (see the map I posted in the same thread) and added to the timeline of the Northlands to ensure that the Battle of Slaughtergarde is remembered by the locals. It fits nicely as the old Priest Kings of Nimoria (old empire where Crieste is now) consorted with Demons and the whole "Demon Prince one invaded the material plane" plot fits in well with the written history.Warduke wrote:okay, nobody eviscerate me.
does anyone else import non-goodman adventures to dcc world? if so, where do you place them, and how do you bridge them with the dcc world?
Frank
There are 10 types of people in the world. Those that understand binary and those that don't.