And now I present to you a second breed of dragon, the lunar scum dragon.
I suppose you could call the vile creature before you a dragon - but dragons aren't known for having so many tentacles. Its head resembles a neothelid's, little more than a soft, beak-like maw filled with tentacles. Its body is lithe, ending in a tail that splits into multiple tentacled forks at the tip. In place of standard wings, three tentacles sprout on each side of its body, writhing and twisting as they maintain the mucous membrane that keeps it aloft.
Elder Lunar Scum Dragon * Level 19 Solo Controller
Gargantuan aberrant magical beast (dragon, lunar) * XP 12,000
Initiative +13 Senses Perception +11
HP 735 Bloodied 368 (see also bloodied breath)
AC 33; Fortitude 32; Reflex 31; Will 31
Resist 20 fire, 20 psychic
Saving Throws +5
Speed 6, Fly 7, Overland Flight 10
Action Points 2
* Tentacles (standard; at-will; basic melee)
Reach 3; +24 vs AC; 2d6+7 damage and the target is grabbed.
* Claw (standard; at-will; basic melee)
Reach 3; +24 vs AC; 2d6+7 damage
* Fling (standard; at-will; targets grabbed opponents only)
Automatically hits; the dragon pushes the target 1 or 2 squares and knocks it prone.
* Double Attack (standard; at-will)
The dragon makes two claw attacks. Against a grabbed target, it first makes a fling attack.
* Corrosive Beheading (immediate reaction, when the dragon is hit by a melee attack; recharge 6) * Acid, Conjuration, Healing, Psychic
You think beheading the foul beast has beaten it. But to your horror, the head grows back even as the original head dissolves into a puddle of slime that now also attacks you. The dragon regains 20 hit points and summons a Corrosive Sludge Minion within three squares of itself.
* Breath Weapon (standard; recharge 5,6) * Acid, Psychic
Close blast 5; +23 vs Reflex; 4d8+7 acid and psychic damage, and the target is dazed and takes ongoing 5 acid and psychic damage (save ends both).
* Bloodied Breath (free; when first bloodied; encounter) * Acid, Psychic
Breath weapon recharges and the lunar dragon uses it immediately.
* Psychoactive Slime (minor, recharge 6) * Charm
Ranged 10; +23 vs Will; targets creatures that have not saved against the breath weapon; the target is no longer dazed, but dominated until it saves against the ongoing damage.
* Maddening Presence (standard, encounter) * Charm
Close burst 5; +23 vs Will; the target does nothing on its turn except attack the nearest creature (enemy or ally), moving if necessary (save ends). The target only makes basic attacks while under this effect. If more than one creature is nearest, determine the target randomly.
Alignment Chaotic Evil * Languages Lunar
Str 22 (+15) Dex 19 (+13) Wis 14 (+11)
Con 24 (+16) Int 16 (+12) Cha 18 (+13)
Corrosive Sludge Minion * Level 19 Minion Soldier
Small aberrant animate (blind, lunar, ooze) XP 600
Initiative +15 Senses Perception +13
HP 1; a missed attack never damages a minion
AC 35; Fortitude 32; Reflex 31; Will 31
Distracting Ichor (standard, at-will) * Acid, Psychic
+26 vs AC; 7 acid and psychic damage and the target is marked until the end of its next turn.
Alignment Chaotic Evil * Languages -
Str 25 (+16) Dex 19 (+13) Wis 19 (+13)
Con 19 (+13) Int 19 (+13) Cha 19 (+13) - ability scores left as first created in Monster Builder. I will be changing it (reducing Str, for one, but I'll leave it intact until I decide on all the stats as a whole).
Also, please note that I made this an elder dragon rather than an adult to showcase the Psychoactive Slime power, one possessed by elder and ancient lunar scum dragons, but not younger ones.
I am Omnirahk, half-Rahkshi ("Omni") of the WotC forums. I consider "Psionics in DragonMech" (see my website) my greatest contribution to anything d20 so far. At least, it's my most successful topic.