Green Ronin had posted a mission statement for '06 on the site, and it mentions you all. I was wondering what you think of their assessment of the d20 publishing world? I'd like you insight. I have posted the quote below
Last but not least we come to our problem child, the d20 System. As you know, d20 put Green Ronin on the map and we've had many years of success with our various d20 product lines. These days though, d20 is not doing so well. The player base is fragmented and unfocused. Gamers told us they wanted core material that slots in seamlessly with their D&D books. We responded with the Advanced rulebooks and were told they were too generic. Other fans said they wanted interesting settings and rules variants. We responded with our Thieves' World and Mythic Vistas lines and were told they weren't generic enough. Then we talked to retailers and distributors, only to hear that d20 is a dirty word to them these days. What's a game company to do?
Our answer this year is to get back to basics. We started with 32-page adventures and we're going back to the format in a new line called Bleeding Edge. Few companies publish adventures anymore and those that do are mining the nostalgia vein. That's cool and all, but our friends at Necromancer Games and Goodman Games have that angle covered so Bleeding Edge is going a different way.