Search found 33 matches
- Thu Feb 14, 2008 4:44 pm
- Forum: Dungeoneer
- Topic: Upcoming Dungeoneer Adventures Games at Dundracon32
- Replies: 2
- Views: 15592
- Thu Feb 14, 2008 12:21 pm
- Forum: Dungeoneer
- Topic: Upcoming Dungeoneer Adventures Games at Dundracon32
- Replies: 2
- Views: 15592
Upcoming Dungeoneer Adventures Games at Dundracon32
FYI
There will be multiple preview games of Dungeoneer Adventures at Dudracon in San Ramon California this weekend.
www.dundracon.com
Onwards to Glory!
There will be multiple preview games of Dungeoneer Adventures at Dudracon in San Ramon California this weekend.
www.dundracon.com
Onwards to Glory!
- Fri Dec 21, 2007 10:21 am
- Forum: Dungeoneer
- Topic: General questions about the game
- Replies: 22
- Views: 47934
It's a complicated question. Many of the hero cards are perfectly compatible with XCG, some have different effects which are more or less powerful. For example, the Hero Background Calling, Curiosity, allows you to draw the top five cards of the hero deck, examine them and put any number of them bac...
- Thu Dec 20, 2007 3:45 pm
- Forum: Dungeoneer
- Topic: General questions about the game
- Replies: 22
- Views: 47934
- Tue Nov 20, 2007 10:54 am
- Forum: Dungeoneer
- Topic: General questions about the game
- Replies: 22
- Views: 47934
- Mon Nov 19, 2007 2:27 pm
- Forum: Dungeoneer
- Topic: General questions about the game
- Replies: 22
- Views: 47934
Thomas Denmark came up with a very clever way to play the game without physical cards. I prefer to play with cards, as they really help me organize my thoughts as a dungeonlord or as a hero. Remote play is not an explicit design goal, but we hope that the system is flexible enough that you could use...
- Tue Nov 13, 2007 3:23 pm
- Forum: Dungeoneer
- Topic: So what's gamemastering gonna be like?
- Replies: 11
- Views: 30814
Last Night ended in a Crushing Defeat for the Dungeonlord
The Dungeonlord got wacked last night! Dzintars and Michael, who got wiped out in a total party kill last month, redeemed themselves with a clear victory against an Epic scenario set in the great chasm in the Dunwin Wastes which separates Dolmeranthuz from Ilbor Paidan. Excellent hero design and ef...
- Fri Nov 09, 2007 12:32 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Questions & Answers #1
- Replies: 0
- Views: 13052
Dungeoneer Adventures: Questions & Answers #1
I didn't want this information buried in a thread where some of you might not find it, so here is a peek into the current DGA game environment in its is nearly complete state! Question Nº1: So, is there space for dramatic conflicts, even if their resolution has nothing to do with the system? Yes. I...
- Fri Nov 09, 2007 12:24 pm
- Forum: Dungeoneer
- Topic: General questions about the game
- Replies: 22
- Views: 47934
Dungeoneer Adventures: Questions & Answers
Question Nº1: So, is there space for dramatic conflicts, even if their resolution has nothing to do with the system? Yes. Thomas Denmark mentioned something about characters being created by the choice of 5 cards that determine different aspects of the character. QNº2 Let's say there's 4 cards of e...
- Sat Nov 03, 2007 9:15 am
- Forum: Dungeoneer
- Topic: So what's gamemastering gonna be like?
- Replies: 11
- Views: 30814
wow, finally a simple question! yes. it will be possible to do your own 'home brew' dungeoneer world thomas denmark has already put card templates up on his site i reccomend putting your DGA cards in sleeves that way, when you have home made cards mixed in you will not easily be able to tell them ap...
- Fri Nov 02, 2007 3:10 pm
- Forum: Dungeoneer
- Topic: So tell us what the typical encounter is like. . .
- Replies: 2
- Views: 16055
- Fri Nov 02, 2007 3:07 pm
- Forum: Dungeoneer
- Topic: Dungeoneer as a generic fantasy RPG
- Replies: 4
- Views: 19083
- Fri Nov 02, 2007 3:05 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #2: No +1 Swords
- Replies: 7
- Views: 27196
- Fri Nov 02, 2007 3:01 pm
- Forum: Dungeoneer
- Topic: what is Dungeoneer?
- Replies: 11
- Views: 34527
Attributes: Melee- Magic - Speed
DGA has only 3 attributes. Melee Magic Speed Die rolls are either threats or challenges. In this way the basic rules of Dungeoneer Expandable Card Game are unchanged. In the next designer diary (right now being approved by Goodman Games and Thomas Denmark) you will learn all you need to know about h...
- Fri Nov 02, 2007 2:57 pm
- Forum: Dungeoneer
- Topic: So what's gamemastering gonna be like?
- Replies: 11
- Views: 30814
DGA is both a card game and a roleplaying game. We studied HeroQuest, Warhammer Quest as well as Talisman in some depth during the initial design phase. Dungeoneer Adventures is meant to be substantially more rich of a game, but we are aiming for a similar simplicity of gameplay. That being said, th...
- Fri Nov 02, 2007 11:26 am
- Forum: Dungeoneer
- Topic: So what's gamemastering gonna be like?
- Replies: 11
- Views: 30814
The Dungeonlord is the Antagonist.
The role of the dungeonlord is to create a real threat for the heroes. No rolling dice in secret to 'nerf' your blows for the sake of story. The plot is laid out in advance, and is represented as a quest tree. Our explicit design goal is to extend the Original Dungeoneer XCG concept (where each play...
- Tue Oct 30, 2007 9:30 am
- Forum: Dungeoneer
- Topic: Dungeoneer as a generic fantasy RPG
- Replies: 4
- Views: 19083
Sidebars
It was an interesting problem for us to make Dungeoneer adventures: i) accessible to the newcomer ii) appealing to the experienced Dungeoneer XCG player. Our solution is simple. The core rules deal with everything you need to run the game. We use sidebars to deal with topics that are of particular i...
- Sun Sep 30, 2007 11:38 am
- Forum: Dungeoneer
- Topic: Play-testers?
- Replies: 4
- Views: 19124
- Tue Sep 11, 2007 6:31 am
- Forum: Dungeoneer
- Topic: Play-testers?
- Replies: 4
- Views: 19124
Playtesters
The next organized playtest will be at Gamescape North in San Rafael California at 6pm on Monday, September 17th. Escape from Palanthion Dungeoneer Adventures Advance Playtest 3-4 Players GM - Richard Pocklington The high priest of Omnisus has been assassinated, and the bloody dagger is found in you...
- Thu Jul 12, 2007 12:59 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #3: This is not chess
- Replies: 7
- Views: 26487
- Thu Jul 12, 2007 12:54 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
- Replies: 6
- Views: 23413
- Thu Jul 12, 2007 12:29 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
- Replies: 7
- Views: 24504
On the Expenditure of Glory
Are there any imposed restrictions (e.g., Referee) on what a PC could do with his glory, or do the players restrict themselves based on role-playing circumstance? Great question Banesfinger. As is often the case in an RPG, the answer is 'it depends'. There are many ways to spend your glory. Most of...
- Wed Jul 04, 2007 8:32 am
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
- Replies: 7
- Views: 24504
Treasure hordes are represented by a combination of two things: a) a glory reward b) opportunities to draw cards Each hero has a hand of cards. Once you have the Sword Fiendslayer in your hand, to find it, you use a ready action, pay the glory costs and place Fiendslayer into play. The ready action ...
- Tue Jul 03, 2007 6:10 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
- Replies: 7
- Views: 24504
Dungeoneer Adventures: Designer Diary #5: The Gold Standard
The Gold Standard Since the dawn of role-playing games we have used a gold standard to represent economic power. Gold pieces, silver pieces, copper pieces, platinum pieces, credits, scrip, paper bills, you name it. Almost any type of tangible currency that has ever existed has been made use of in so...
- Fri May 18, 2007 9:26 am
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
- Replies: 6
- Views: 23413
Calling Questions
On Monsters: Monster is a designation which can be applied to all sorts of creatures, from hideous green-skinned, three horned fiends, to cunning pirate queens. The Dungeonlord may, for a few peril, transform a character into a monster at the end of a role-play phase. Similarly, monsters may, under...