I wrote that adventure in the time when 4E was announced but not yet released so I didn't have 4E books to actually stat things out.
Treat it as a rockslide hazard from the DMG (page 87)
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- Fri Jul 23, 2010 11:19 am
- Forum: 4E Products
- Topic: In Search of Adventure - Tides of Doom
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- Forum: DCC Modules - 3E
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- Forum: Adventure Design
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Gnomeboy touched on an important idea and I want to emphasize it. There is no one set of guidelines to make a good villain for a RPG because it will depend on your players. Players aren't just your audience for a game, they are your collaborators. You need to get their input, so they become involved...