Search found 8 matches
- Sat Sep 03, 2022 3:01 pm
- Forum: DCC RPG General
- Topic: Resources for In-game Pricing and Economy
- Replies: 4
- Views: 22797
Re: Resources for In-game Pricing and Economy
GURPS low tech and or low tech companions. well researched and literally spelled out to be put in game terms.
- Fri Jul 22, 2022 2:58 pm
- Forum: Rules discussion
- Topic: On the Subject of XP and multiple characters in DCC
- Replies: 16
- Views: 43526
Re: On the Subject of XP and multiple characters in DCC
More characters equals less challenge equals less xp? Mind you I generally run with 3 or 4 players, so a couple extra characters about fits module recommendations.
- Wed Jun 15, 2022 5:29 pm
- Forum: Rules discussion
- Topic: Death Checks - Halflings and Thieves
- Replies: 4
- Views: 9930
Re: Death Checks - Halflings and Thieves
Thanks everyone. I was feeling like I was maybe over doing the old school judging there a bit!
- Wed Jun 15, 2022 5:25 pm
- Forum: DCC RPG Adventure Modules
- Topic: Doom of the Savage Kings geometry conundrum - Spoiler alert!
- Replies: 2
- Views: 7745
Re: Doom of the Savage Kings geometry conundrum - Spoiler alert!
I'm sure there's a way to not get mentally stuck on removing the spear without excavating! :mrgreen: Never miss a chance to make them burn up more precious light sources! :D The crawlspace is 2x2, so I had to assume the same. Anyway, more of an interesting quirk to ponder than a real issue. Thanks!
- Wed Jun 15, 2022 8:50 am
- Forum: Rules discussion
- Topic: Death Checks - Halflings and Thieves
- Replies: 4
- Views: 9930
Death Checks - Halflings and Thieves
A couple of sessions back, I had already decided that the halfling cant lend luck to others for the purpose of a death check (rolling the body). I then also decided that I would let the Thief spend 1 luck to get a luck die roll to add to his luck score for the purposes of a luck check. It was inferr...
- Wed Jun 15, 2022 8:45 am
- Forum: DCC RPG Adventure Modules
- Topic: Doom of the Savage Kings geometry conundrum - Spoiler alert!
- Replies: 2
- Views: 7745
Doom of the Savage Kings geometry conundrum - Spoiler alert!
I've been running Doom of the Savage Kings and have been having a great time killing L1 PCs. So far the toll is at 1 Halfling, 1 cleric, and 1 Warrior! the players discovered the hidden chimney in the vents and the chamber above. I was then struck by a curious conundrum. As I described the wolfspear...
- Wed Jun 08, 2022 10:50 am
- Forum: Magic and Spells
- Topic: What's the deal with 32+ Sleep?
- Replies: 7
- Views: 17863
Re: What's the deal with 32+ Sleep?
I assume that it's supposed to be "unnatural sleep"
- Tue Apr 26, 2022 3:58 pm
- Forum: Characters
- Topic: Warriors and dwarves, and alignment
- Replies: 7
- Views: 23466
Re: Warriors and dwarves, and alignment
I was just musing over paladins the other day. Firstly I think they must prove themselves as a warrior, maybe l3 or 4. Then a good way to make a paladin is a sort of combination game play / quest for it that culminates in being indected in ceremony magic granting high result (30?) patron bond and bl...