An excellent special edition of the Graal magazine was published in France in 1990. With a complete system of vancian magic adapted to the AD&D rules. This issue also features a campaign on the Tschai cycle. If you know people who can read French...
http://vance.jack.free.fr/graal.html
Search found 134 matches
- Sun Jan 30, 2022 10:58 am
- Forum: DCC Dying Earth
- Topic: Dying Earth D&D
- Replies: 13
- Views: 37544
- Wed Jan 26, 2022 10:21 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 137939
Re: Elves of the fairy tradition or "normal" rpg elves ?
I'm running a Sword & Sorcery themed campaign (think Conan the Barbarian) > do you use Howard's world as it is or have you developed a similar but more personal framework ? It's funny to see the sometimes underestimated influence that certain works can have on the way we design modules or envir...
- Tue Jan 25, 2022 11:52 pm
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 137939
Re: Elves of the fairy tradition or "normal" rpg elves ?
I like my elves as melnibonéans - a decadent arcane race long past its glory looking for entertainment in cruelty and hedonism before finally swept away by the young barbaric races. > I also like this idea but it doesn't completely fit my idea of my game campaign setting. I'm trying to make the Elv...
- Mon Jan 17, 2022 10:53 am
- Forum: Rules discussion
- Topic: Limits on magical healing
- Replies: 14
- Views: 42377
- Mon Jan 17, 2022 8:34 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 137939
Re: Elves of the fairy tradition or "normal" rpg elves ?
So, while I don't have anything of value to add to your situation beyond empathy and solidarity > thks :) The obstacle I find in general is that even wanting to make them something other than what 50 years of D&D has dictated, players swing back to what they know. > it's true that the weight of...
- Mon Jan 17, 2022 2:12 am
- Forum: Rules discussion
- Topic: Limits on magical healing
- Replies: 14
- Views: 42377
Re: Limits on magical healing
I believe the answer is "no." At least, I can't recall seeing it in the rules, either. (But, hey, I'm half blind so maybe I missed it. :? ) I would like to reactivate this old discussion because I am also lacking information regarding the care of ability points. Indeed, the rulebook sugge...
- Sun Jan 16, 2022 1:01 am
- Forum: Characters
- Topic: Elves of the fairy tradition or "normal" rpg elves ?
- Replies: 28
- Views: 137939
Elves of the fairy tradition or "normal" rpg elves ?
Hello everybody, So far there are no elves in my group of players. That said, I'm still wondering how to introduce/play this race in my campaign setting. I'm torn between the desire to make them a real fairy people (like in the book of Dunsany, among others) not responding to human laws (time passin...
- Mon Jan 10, 2022 5:19 am
- Forum: DCC RPG General
- Topic: Prioritizing DCC Purchases
- Replies: 15
- Views: 49443
Re: Prioritizing DCC Purchases
The perfect funnel module to unify a new adventurers band is Sailors On The Starless Sea, in my opinion. Otherwise, I completely agree with Ravenheart87, the rather cluttered and dense aspect of DCC productions allows a great leeway and a lot of choices, without ever having really "need" f...
- Fri Jan 07, 2022 11:02 pm
- Forum: Magic and Spells
- Topic: In the case of a God being also a Patron...
- Replies: 3
- Views: 21487
Re: In the case of a God being also a Patron...
I don't know if any of this clarifies the OP question, but I do hope it helps generate some thoughtful discourse. Thank you for these interesting remarks, I just saw them ! I tend to agree on the whole. The problem is that I had created (when I started DCC) two gods / patrons. So I decided to keep ...
- Mon Jan 03, 2022 2:48 am
- Forum: DCC RPG General
- Topic: Happy New Year!
- Replies: 7
- Views: 13632
- Sun Jan 02, 2022 5:16 am
- Forum: DCC RPG General
- Topic: Happy New Year!
- Replies: 7
- Views: 13632
Re: Happy New Year!
Happy New Year everyone ! Thank you also for your answers and informed advice, despite my pitiful level in English ... Like Bobjester, I especially thank Raven Crowking and Gnome Boy whose ideas and opinions are always an excellent source. I only started practicing for a few years and this game meet...
- Sat Jan 01, 2022 7:32 am
- Forum: Rules discussion
- Topic: Saving Throws on items that can break ?
- Replies: 7
- Views: 10812
Re: Saving Throws on items that can break ?
Here is the table I have made from the Dungeon Master Guide one.
- Thu Dec 30, 2021 11:04 am
- Forum: Rules discussion
- Topic: Saving Throws on items that can break ?
- Replies: 7
- Views: 10812
Re: Saving Throws on items that can break ?
It seems obvious but I find it difficult to get rid of certain reflexes accumulated after years of AD&D !
- Thu Dec 30, 2021 9:02 am
- Forum: Rules discussion
- Topic: Saving Throws on items that can break ?
- Replies: 7
- Views: 10812
Re: Saving Throws on items that can break ?
Good idea, I'm going to work on a table ! Thanks !Raven_Crowking wrote: ↑Thu Dec 30, 2021 5:51 am I would consider using Luck checks, using smaller dice for items that are unlikely to be damaged, and larger dice for particularly vulnerable items.
- Thu Dec 30, 2021 12:08 am
- Forum: Rules discussion
- Topic: Saving Throws on items that can break ?
- Replies: 7
- Views: 10812
Saving Throws on items that can break ?
Is there a rule, or just a tip, for dealing with items that can break ? For example, following a fall, an explosion, etc ? I was using a dedicated table for this purpose as a AD&D DM. Perhaps you have adapted or tinkered with some rules for DCC ?
- Mon Dec 13, 2021 12:22 pm
- Forum: Rules discussion
- Topic: Thrown weapons & Strength modifiers
- Replies: 6
- Views: 14447
Re: Thrown weapons & Strength modifiers
Thank you Captain Zapp ! Your explanations cannot be clearer ! And these rules don't need to be changed !Consider the Strength modifier to be effectively ±0 at longer ranges. Higher if it used to be negative; lower if it used to be positive.
- Mon Dec 13, 2021 5:27 am
- Forum: Rules discussion
- Topic: Thrown weapons & Strength modifiers
- Replies: 6
- Views: 14447
Re: Thrown weapons & Strength modifiers
Technically, yes, it applies. Low Strength? You do less damage in things where Strength matters... This is exactly the point that poses a problem for the halfling of the adventurer's party, good old Branlebuc. That said, as a Judge, I think I will continue to apply the rules as described, without w...
- Sun Dec 12, 2021 9:47 pm
- Forum: Rules discussion
- Topic: Deeds, Succeeds, & Attacks
- Replies: 3
- Views: 5904
Re: Deeds, Succeeds, & Attacks
Ok, thanks for this clarifications ! The level 1 dwarves of the band, Solard and Elmert, will be happy !
- Sat Dec 11, 2021 11:25 pm
- Forum: Rules discussion
- Topic: Deeds, Succeeds, & Attacks
- Replies: 3
- Views: 5904
Deeds, Succeeds, & Attacks
Hello, When a Deed fails, can the attack still succeed ? For example, a dwarf announces a Disarm Deed on his opponent, his Deed fails. Can its attack do any damage and, if so, is the bonus Deed Dice (d3 in this case) taken into account ? It seemed odd to me that an attack aimed at disarming could tu...
- Mon Nov 22, 2021 8:45 am
- Forum: Rules discussion
- Topic: Run ! Movement & Run ?
- Replies: 8
- Views: 19595
Re: Run ! Movement & Run ?
Ok, I'll add this to my wish list ! Thks
- Sun Nov 21, 2021 9:51 pm
- Forum: Rules discussion
- Topic: Run ! Movement & Run ?
- Replies: 8
- Views: 19595
Re: Run ! Movement & Run ?
Thank you very much for your responses. I have not seen the Fence's Fortuitous Folly for Lankhmar yet. Is it included in the Lankhmar box ?
Have a nice day !
Have a nice day !
- Sun Nov 21, 2021 10:39 am
- Forum: Rules discussion
- Topic: Run ! Movement & Run ?
- Replies: 8
- Views: 19595
Re: Run ! Movement & Run ?
Yes, I know this but devoting a extra action to movement isn't really running, is it ? To simulate a race, a flight for example.
- Sun Nov 21, 2021 4:39 am
- Forum: Rules discussion
- Topic: Run ! Movement & Run ?
- Replies: 8
- Views: 19595
Run ! Movement & Run ?
Hello, How to manage the movement of the characters when they run ? During a combat round, can a character decide to run, and thus use all of his actions for that ? Should we double the movement speeds in this case ? I'm asking this because I'm preparing a module where it will be useful ! Thanks for...
- Wed Sep 22, 2021 8:54 pm
- Forum: Magic and Spells
- Topic: cast higher level spells
- Replies: 5
- Views: 15882
Re: cast higher level spells
Thanks for your advices !
- Mon Sep 20, 2021 9:32 am
- Forum: Magic and Spells
- Topic: cast higher level spells
- Replies: 5
- Views: 15882
Re: cast higher level spells
Thanks for your response Finarvyn. And how do you operate when acquiring spells at 1st level, for example. Do you let the player draw higher level spells than those he normally masters ? I mean, it's written in the chapter about the wizard class : " known spells are determined randomly. They ma...