Search found 9 matches

by Aluvial
Thu Feb 16, 2012 5:24 pm
Forum: Playtest Feedback: Combat
Topic: 0-level actions?
Replies: 11
Views: 31007

Re: 0-level actions?

I can say that we had a lot of fun. I was using this for a 3.x game character creation. The idea was that they would have random characters, and those that survived would get fleshed out more and become their characters. The biggest issues were using our old 3.5 campaigns rules on negative HP. This ...
by Aluvial
Wed Feb 15, 2012 9:07 pm
Forum: Playtest Feedback: Combat
Topic: 0-level actions?
Replies: 11
Views: 31007

Re: 0-level actions?

We completely abandoned the system tonight. Even with the fixes we decided to dump it and go straight to 1st level guys. Oh well....
by Aluvial
Thu Feb 09, 2012 11:13 am
Forum: Playtest Feedback: Combat
Topic: 0-level actions?
Replies: 11
Views: 31007

Re: 0-level actions?

Well, I came up with a system, and I ruined my first attempt with the funnel. Essentially, I always knew that we would be playing a 3.x game, and I was going to use the funnel as my character creation method. So I set up the chance for each character to try out different 1st level character abilitie...
by Aluvial
Wed Feb 08, 2012 10:55 am
Forum: DCC RPG General
Topic: Level Limits
Replies: 32
Views: 32629

Re: Level Limits

Earlier in this thread there was mentioned a fix to the cleric, or an update to the cleric from the beta. Where can I find that?

Thanks,

Aluvial
by Aluvial
Tue Feb 07, 2012 11:24 am
Forum: Playtest Feedback: Combat
Topic: 0-level actions?
Replies: 11
Views: 31007

Re: 0-level actions?

One of the ideas that ive been toying with is allowing a Zero access to one class ability. One spell (or cantrip for arcane users and heal or bless for divine) or one thief skill, etc. If youre separating class and race, also give them access to one racial ability. It should be pretty obvious which...
by Aluvial
Tue Feb 07, 2012 8:38 am
Forum: Playtest Feedback: Combat
Topic: 0-level actions?
Replies: 11
Views: 31007

Re: 0-level actions?

I see your points. I don't know if this will be applicable in this forum then, but I am interested in a system where 0-level characters can attempt to do the things that they might get to try class abilities. My thinking is this. I'm using this for a 3.x character generation system. I like the 0-lev...
by Aluvial
Mon Feb 06, 2012 5:15 am
Forum: Playtest Feedback: Combat
Topic: Crits without charts
Replies: 5
Views: 19443

Re: Crits without charts

I am not sure I understand what the extra dice for crits would play like. Have you tried this?

Aluvial
by Aluvial
Mon Feb 06, 2012 5:05 am
Forum: Playtest Feedback: Combat
Topic: 0-level actions?
Replies: 11
Views: 31007

0-level actions?

Hello,

Can someone explain exactly what a 0-level character can do?

Can they attempt to cast a spell or pick a lock?

Thanks,

Aluvial
by Aluvial
Thu Feb 02, 2012 10:40 am
Forum: Playtest Feedback: Characters
Topic: Alternative to "3d6, in order"
Replies: 36
Views: 86428

Re: Alternative to "3d6, in order"

I have a group that is similar in tastes. They like super-hero games, where they are destined to become legends. I like the funnel. Here was our compromise. Roll 3d6 and you may reroll and one, 1 result, once. If you roll 1,1,4 then you could pick up one of the 1's and reroll it. If your reroll was ...

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