Search found 149 matches

by Galadrin
Wed Jun 06, 2012 12:33 pm
Forum: Characters
Topic: Atributes for non-human races (?)
Replies: 30
Views: 53760

Re: Atributes for non-human races (?)

Boo stereotypes. My favourite characters are dim-witted Elves or gregarious Dwarfs. Just my two cents!
by Galadrin
Wed Jun 06, 2012 6:34 am
Forum: Rules discussion
Topic: Surprise
Replies: 14
Views: 24392

Re: Surprise

I feel surprise should carry through the entire battle, and the defenders should never really be able to recover from the shock. In my OD&D games (using d6 group initiative rolled only once at the beginning of combat), surprise would allow the attacker to forgo the opposed initiative roll and th...
by Galadrin
Tue Jun 05, 2012 12:26 pm
Forum: Characters
Topic: Killing the Cleric (and a few others)
Replies: 10
Views: 25952

Re: Killing the Cleric (and a few others)

Why not just play the Thief as-is, and allow him a steady stream of scrolls to read? You could even allow him to burn luck on reading scrolls, making him a very competent magician (even without spell burn). Alternately, let him memorize one spell per day and cast with his Read Scroll die? There are ...
by Galadrin
Tue Jun 05, 2012 9:40 am
Forum: Rules discussion
Topic: Levelling Up
Replies: 19
Views: 27572

Re: Levelling Up

For anyone interested, here is the mono-chart I am using for formal training right now. Simply pick the right die for the class, modify it according to the type of institution and roll on the chart. The values are balanced so good and bad effects will happen for each class, and each class should be ...
by Galadrin
Tue Jun 05, 2012 4:39 am
Forum: Rules discussion
Topic: Levelling Up
Replies: 19
Views: 27572

Re: Levelling Up

I track EP's during the session, then hand them out at the end (with bonus random awards like MVP and "best crit"... whatever I feel like). I also let the players jockey, bargain and haggle for more EP's. They can then level up and adjust their character sheets if they have enough. Coming ...
by Galadrin
Tue Jun 05, 2012 4:24 am
Forum: DCC RPG Adventure Modules
Topic: Module PDF
Replies: 11
Views: 21389

Re: Module PDF

Not smart. DriveThruRPG tags all of its PDF's with order numbers and names. It is easily traceable back to the culprit.
by Galadrin
Mon Jun 04, 2012 3:45 pm
Forum: DCC RPG General
Topic: Working on Gods & Powers of Shanthopal
Replies: 57
Views: 109240

Re: Working on Gods & Powers of Shanthopal

Very cool! How much scifi influence is there in the setting, practically speaking? I like the post apocalyptic theme you have going!
by Galadrin
Fri Jun 01, 2012 5:46 am
Forum: Rules discussion
Topic: Thief Skills
Replies: 8
Views: 12650

Re: Thief Skills

Echoing Raven, the Thief has a Luck ability. My instinct is to let him use it - if you allow rerolls, then this ability is devalued. Some of the best in-game moments come when players have to decide if/what and how much they will sacrifice for something (like Luck, regardless of your character class).
by Galadrin
Wed May 30, 2012 9:41 am
Forum: Characters
Topic: Please review my Monk class
Replies: 33
Views: 83966

Re: Please review my Monk class

Personally, my own personal solution if I wanted to play a Monk would be to play a Warrior with Monk flavoring, but that's just me... I think that's a difference between the AD&D and BD&D philosophies. To me, the difference between a new Monk class (which works like a Warrior) or playing a ...
by Galadrin
Wed May 30, 2012 8:18 am
Forum: DCC RPG Third Party Publishers
Topic: Sagawork Studios presents: LANDS OF LEGEND!
Replies: 20
Views: 58070

Re: Sagawork Studios presents: LANDS OF LEGEND!

Yes, more information would be nice!
by Galadrin
Wed May 30, 2012 4:34 am
Forum: DCC RPG Adventure Modules
Topic: Spoilers:Sailors on the Starless Sea...anyone played it yet?
Replies: 72
Views: 126239

Re: Spoilers:Sailors on the Starless Sea...anyone played it

ragboy wrote:I'm trying to figure out what the effects will be that several artifact-level magical weapons just got thrown into the Chaos. Maybe nothing, but possibilities abound.
I would just have the magic items show up later, just lying by the side of the road as the players pass by. Muahahahaha...
by Galadrin
Tue May 29, 2012 8:53 am
Forum: DCC RPG Adventure Modules
Topic: People of the Pit
Replies: 21
Views: 39676

Re: People of the Pit

Neat, any news on the PDF?
by Galadrin
Tue May 29, 2012 8:51 am
Forum: DCC RPG General
Topic: Free RPG Day
Replies: 85
Views: 146412

Re: Free RPG Day

Raven_Crowking wrote:If in Toronto, I'll be running these at Dueling Grounds, at Noon for the 3rd level adventure, and at 3 pm for the 5th level adventure.

BTW, @goodman: Will there be pregens included for the demo players, or should I whip some up for this?
I'll be there, save me a seat!
by Galadrin
Tue May 29, 2012 7:09 am
Forum: Characters
Topic: Please review my Monk class
Replies: 33
Views: 83966

Re: Please review my Monk class

I really like it, kudos 8bit. My only complaints would be the Mighty Deeds thing slightly steps on the Warrior's toes, and the class is a little TOO detailed. If I had to make a slimmed down, rules-light version (more to the taste of my gaming table), I would say: Monk Hit Dice: 1d8 (No change here)...
by Galadrin
Mon May 28, 2012 10:24 am
Forum: DCC RPG General
Topic: D&D Next publishing adventures for DCC RPG
Replies: 19
Views: 35904

Re: D&D Next publishing adventures for DCC RPG

Warduke, could you give an example of what a 5e monster statblock would look like?
by Galadrin
Sat May 26, 2012 6:46 am
Forum: Characters
Topic: Elves
Replies: 29
Views: 113458

Re: Elves

Keep the character and Quest for it, definitely.
by Galadrin
Fri May 25, 2012 5:22 am
Forum: DCC RPG General
Topic: Interview with Joseph Goodman
Replies: 12
Views: 15240

Re: Interview with Joseph Goodman

A 64 page version of DCC would be great. I think you could squeeze the classes (level 0 to level 2) onto 10 pages and 6 pages for equipment and combat rules. You could drop corruption and unnecessary spell levels so that Misfire + Casting Results (up to 25 or so) fit one page per spell. 8 Wizard Spe...
by Galadrin
Fri May 25, 2012 4:40 am
Forum: DCC RPG General
Topic: Layered DCC Character Sheet
Replies: 10
Views: 14378

Re: Layered DCC Character Sheet

Very cool! When I get a free moment, I will probably use this as inspiration to make my own custom sheet. In that spot under "Equipment of Note" on the Warrior sheet, can you put a shield outline for heraldry or maybe a portrait box?
by Galadrin
Thu May 24, 2012 9:01 am
Forum: DCC RPG Adventure Modules
Topic: Spoilers:Sailors on the Starless Sea...anyone played it yet?
Replies: 72
Views: 126239

Re: Sailors on the Starless Sea...anyone played it yet?

I wrote a mini-review based just on reading the module:

http://swordsofminaria.blogspot.ca/2012 ... first.html

Not to worry, it is basically spoiler free (which I realized is very difficult to do when writing a review!).
by Galadrin
Wed May 23, 2012 11:50 am
Forum: DCC RPG General
Topic: Interview with Joseph Goodman
Replies: 12
Views: 15240

Re: Interview with Joseph Goodman

Joe, if you stick to everything you say in that interview and make it your Constitution, you will have generations of DCC fans to come. Very inspiring stuff.
by Galadrin
Tue May 22, 2012 12:27 pm
Forum: DCC RPG Adventure Modules
Topic: Spoilers:Sailors on the Starless Sea...anyone played it yet?
Replies: 72
Views: 126239

Re: Sailors on the Starless Sea...when?

The PDF is available on DriveThruRPG it seems...
by Galadrin
Tue May 22, 2012 12:24 pm
Forum: DCC RPG General
Topic: The Wait is Getting to Me
Replies: 16
Views: 18560

Re: The Wait is Getting to Me

For Torontonians, The Sci Fi World guy said that he is more than happy to order these upon request (I think he uses Lion Rampant as well), and he also had the Free RPG day piece last year.
by Galadrin
Mon May 21, 2012 5:41 pm
Forum: DCC RPG General
Topic: DCC RPG- having problems getting it to work for me/us.
Replies: 63
Views: 92748

Re: DCC RPG- having problems getting it to work for me/us.

While it may diverge form the topic being discussed, I’ll like to ask you why do you think DCC RPG's design theory is different from Castles & Crusades, Sword & Wizardry, etc.? I ask this because your comment reminded me of one post I read at Grognardia ( http://grognardia.blogspot.com/2012...
by Galadrin
Mon May 21, 2012 3:38 pm
Forum: DCC RPG General
Topic: DCC RPG- having problems getting it to work for me/us.
Replies: 63
Views: 92748

Re: DCC RPG- having problems getting it to work for me/us.

Where the problem to be addressed is that "DCCRPG feels unnecessarily clunky and complex and I am having trouble explaining it to new players," it is simply not helpful to respond with "DCC RPG (and by extension, me) is hardcore--a system for people who can handle flawed characters a...
by Galadrin
Mon May 21, 2012 7:01 am
Forum: DCC RPG General
Topic: DCC RPG- having problems getting it to work for me/us.
Replies: 63
Views: 92748

Re: DCC RPG- having problems getting it to work for me/us.

I agree with Stainless and Ogrepuppy completely. Check the priorities of your group before selecting the right system. If they want to "win Dungeons & Dragons," choose one of the recent versions of the game that encourages this playstyle (it is completely incompatible with earlier edit...

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