note that wizards can't chuck spells all day, as they'll turn into tentacled monstrosities. so they'll have to do nothing, or swing a blade, shoot a bow, etc. which they suck at
so if clerics are limited, well, that seems balanced
Search found 31 matches
- Thu Jun 30, 2011 9:46 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Cleric questions
- Replies: 18
- Views: 46287
- Wed Jun 29, 2011 3:50 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Cleric questions
- Replies: 18
- Views: 46287
Cleric questions
Appologies if this is in the rules, I can't find it
1 - can Clerics be in spell duels?
2 - can they use spellburn?
3 - do they roll for Mercurial magic when they learn spells?
1 - can Clerics be in spell duels?
2 - can they use spellburn?
3 - do they roll for Mercurial magic when they learn spells?
- Fri Jun 24, 2011 1:32 pm
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 25247
Re: Options for non-mages
then why are their spell lists
- Fri Jun 24, 2011 12:24 pm
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 25247
Re: Options for non-mages
that could be interesting
maybe let the pick "favored Mighty deeds" or something; they get a bonus with some of them.
the other half of my idea was to add mighty deeds to model the variety of roles a warrior can have. Mounted Combat for knight, Woodland combat for a ranger, rageing, etc.
maybe let the pick "favored Mighty deeds" or something; they get a bonus with some of them.
the other half of my idea was to add mighty deeds to model the variety of roles a warrior can have. Mounted Combat for knight, Woodland combat for a ranger, rageing, etc.
- Fri Jun 24, 2011 10:27 am
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 25247
Re: Options for non-mages
True, that is what it says.
My idea is, instead of having 7 and making GMs make up the rest, have a ton of them, and let them pick the ones they know.
the idea being, again, to give fighters the same soft of "I level up, I get a new ability" feeling that a wizard has.
My idea is, instead of having 7 and making GMs make up the rest, have a ton of them, and let them pick the ones they know.
the idea being, again, to give fighters the same soft of "I level up, I get a new ability" feeling that a wizard has.
- Fri Jun 24, 2011 10:23 am
- Forum: Playtest Feedback: Characters
- Topic: Wizard Spell checks
- Replies: 8
- Views: 14726
Re: Wizard Spell checks
I had a thought the other day about corruption. evidently people are concernedthat higher level wizard will be monstrs. what if, corruption is permanent if you use a d20. it' lasts a month if you use a d16, it lasts a week if you use a d12. so, if you have really good bonuses, you'd use a lower die,...
- Thu Jun 23, 2011 1:51 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 306918
Re: "Limiting" Corruption
Maybe they fade, slowly, unless you roll the same things twice. Then that is permanent
- Wed Jun 22, 2011 2:55 pm
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 25247
Re: Options for non-mages
No, I don't want to gimp them. A warrior currently starts with 7 I suggest having a longer list, maybe 15 or 20. They can pick 7 start with, plus a style, and get more as they advance. A wizads spells get better as the wizard advances, and the wizard get's new spells but a warior, sure his MFoA get ...
- Wed Jun 22, 2011 2:09 pm
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 25247
Options for non-mages
One of the fun things about playing wizards, is that as you go up in level, you get more / new abilities; higher level spells, and/or more of them. This is one reason I liked playing wizards in the old days, rogues and fighters only got more HP, more tohits, better theif abilities; they got more of ...
- Tue Jun 21, 2011 3:42 pm
- Forum: Playtest Feedback: Combat
- Topic: Non-prof penalty
- Replies: 26
- Views: 70406
Re: Non-prof penalty
yeah, the "you were prof in the last thing you used" seems goofy. I like the idea that your orig prof carries over
- Tue Jun 21, 2011 11:45 am
- Forum: Playtest Feedback: Combat
- Topic: Non-prof penalty
- Replies: 26
- Views: 70406
Re: Non-prof penalty
it depends on if -2 at 0 level is to brutal. So far, -4 has been playtested, and rejected. no non-prof penality has been playtested, and accepted, it just has the weirdness of the -4 kicking in at first leve. if -2 is ok for 0 levels, that's probably fine, it just hasn't (to my knowledge) been playt...
- Tue Jun 21, 2011 10:27 am
- Forum: Playtest Feedback: Combat
- Topic: Non-prof penalty
- Replies: 26
- Views: 70406
Re: Non-prof penalty
why? the current rule is, you get your attack bonus to hit, or attack bonus -4 with non-prof wpns. Attack bonuses do escale at you get higher in level my idea is, the current attack bonus is only applied to wpns you are profient with, it's the equivalnet of saying that the non-prof penalty equals yo...
- Tue Jun 21, 2011 9:15 am
- Forum: Playtest Feedback: Combat
- Topic: Non-prof penalty
- Replies: 26
- Views: 70406
Re: Non-prof penalty
In a differnt thread, I suggested that there be no non-prof penalty, but that the class bonus to his only apply to proficnet weapons. So yeat, a 0 level char is +0 with everything.
a higher level char has a bonus to his with class wpns, and is still +0 with others.
a higher level char has a bonus to his with class wpns, and is still +0 with others.
- Mon Jun 20, 2011 6:49 am
- Forum: Playtest Feedback: Characters
- Topic: 3d6, in order
- Replies: 91
- Views: 192607
Re: 3d6, in order
One of the thoughts I had for luck was to add d4 minus luck bonus. So unluckly guys luck will go up more than lucky guys, and very lucky buy, there luck might go down also, if you do something like, cleanse an evil temple, a lawful character gets +d6 - d4 luck, the +d6 from the lawful gods, the -d4 ...
- Sun Jun 19, 2011 5:07 pm
- Forum: DCC RPG General
- Topic: 0 lvl PC weapon training
- Replies: 7
- Views: 10597
Re: 0 lvl PC weapon training
Here's an idea, what if instead of having a -4 non prof penalty, the bonus to hit from your class is your profiency penalty? It represents that you are trained in some wpns, but other wpns you ahve no training in so a 0 level char is +0 with everything a, for example, 3rd level cleric is +2 with his...
- Sun Jun 19, 2011 3:51 pm
- Forum: Playtest Feedback: Combat
- Topic: Non-prof penalty
- Replies: 26
- Views: 70406
Re: Non-prof penalty
I think I'd allow some wpns to be used, either at no penalty, or at reuced. things like club, staff, dagger, and sling
- Sun Jun 19, 2011 11:21 am
- Forum: Playtest Feedback: Combat
- Topic: Non-prof penalty
- Replies: 26
- Views: 70406
Re: Non-prof penalty
but 0 levels are prof with their starting weapons, why would the -4 ever come up? The only time I could see is a guy with a missle wpn picking up a melee, or the other way around
or PCs who "I decided to become an adventureer and bought a longsword" which defies logic to me.
or PCs who "I decided to become an adventureer and bought a longsword" which defies logic to me.
- Sun Jun 19, 2011 5:58 am
- Forum: DCC RPG General
- Topic: 0 lvl PC weapon training
- Replies: 7
- Views: 10597
Re: 0 lvl PC weapon training
I just asked a similar question. So club boy can use any wpn as a 0 level, with no penalty, and as soon as he hit's level one, whatever he last use, that prof "carries over"?
- Sun Jun 19, 2011 5:56 am
- Forum: Playtest Feedback: Combat
- Topic: Non-prof penalty
- Replies: 26
- Views: 70406
Non-prof penalty
So, as I understand it, if you aren't profiecient with a weapon, you are -4 to hit with hit. 0-level characters are only proficient with their starting wpn. but the -4 is waived for them?
So a 0 level can use any weapon, but as soon as they level up, they can't?
So a 0 level can use any weapon, but as soon as they level up, they can't?
- Sat Jun 18, 2011 10:49 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Spellburn abuse with Patron Bond, Find Familiar etc.
- Replies: 13
- Views: 24285
Re: Spellburn abuse with Patron Bond, Find Familiar etc.
The machanic might be, 1/6 chance every day in town of an encounter
- Wed Jun 15, 2011 3:14 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Is corruption meant to be permanent?
- Replies: 37
- Views: 116991
Re: Is corruption meant to be permanent?
The problem with saying "Magic can hose you permanently, so you should be careful of using it" reminds me of my Jedi characters in my d20 Star Wars game. Jedi were headed a lightsaber and a bunch of force powers, then told that per the Jedi code, violence and force use should be a last res...
- Wed Jun 15, 2011 3:10 pm
- Forum: DCC RPG General
- Topic: Why no "WIS" Wisdom stat
- Replies: 15
- Views: 20756
Re: Why no "WIS" Wisdom stat
truth be told I was a bit skeptical of the change at first. But I guess I could come around to personality/charisma for Clerics. It certainly would help if a Cleric was charismatic to sway followers and convert heathans. Course not every Priest is charismatic, but then again that just means he has ...
- Wed Jun 15, 2011 1:56 pm
- Forum: DCC RPG General
- Topic: Why no "WIS" Wisdom stat
- Replies: 15
- Views: 20756
Re: Why no "WIS" Wisdom stat
Clerics use Personality (aka Charisma), which works for me
- Wed Jun 15, 2011 10:13 am
- Forum: Playtest Feedback: Characters
- Topic: Birth Augur and Lucky Roll
- Replies: 28
- Views: 42248
Re: Birth Augur and Lucky Roll
I would suggest something like, sins/virtues for each alignment. not a lot, just some basics / guidlines.
- Wed Jun 15, 2011 9:41 am
- Forum: Playtest Feedback: Characters
- Topic: Keeping the funnel going?
- Replies: 7
- Views: 11683
Re: Keeping the funnel going?
are there playtest modules available to use for our playtesting?