Search found 8 matches
- Mon Jun 20, 2011 2:53 pm
- Forum: Playtest Feedback: Characters
- Topic: No Skill Chapter
- Replies: 35
- Views: 85811
Re: No Skill Chapter
Joseph - thank you for taking the time to share your philosophy. I absolutely agree with you. I think the challenge is whether or not to scale challenges. Metagame theory would suggest that all things being equal, a 10th level Thief should be challenged to the same degree as a 1st level one. Otherwi...
- Sun Jun 19, 2011 6:56 pm
- Forum: Playtest Feedback: Characters
- Topic: No Skill Chapter
- Replies: 35
- Views: 85811
Re: No Skill Chapter
I'm in favor of just going with a Class die and being done with it. It's simple, consistent (Thieves and Fighters already have it), and establishes a marked differentiation between class checks on non-class checks. I am firmly of the opinion that if you don't have something in your background that s...
- Sun Jun 19, 2011 6:00 pm
- Forum: DCC RPG General
- Topic: Hit points: What are they?
- Replies: 21
- Views: 25654
Re: Hit points: What are they?
Even OD&D was 1-3 HP per full day of rest. I definitely like the complete abstraction of HP. Maybe a standard award could be something like 1d3+Level+CON Bonus. You get this bonus: Milestone (e.g. narrative moral victory; cleared the goblin cave; defeated a chieftain; acquired a quest item) Post...
- Sun Jun 19, 2011 4:34 pm
- Forum: DCC RPG General
- Topic: Why no "WIS" Wisdom stat
- Replies: 15
- Views: 20757
Re: Why no "WIS" Wisdom stat
The question is - what is dramatically interesting? Is it part of the narrative to do a listen check for every door? Going by OD&D as a guide (which was 1 in 6), everyone had about DC 18 to listen through a door, which makes DC 10 when not through a door sensible as well. If you don't like modif...
- Wed Feb 28, 2007 6:09 am
- Forum: Goodman Games General
- Topic: Program used by GG to make the clean, simple, old school map
- Replies: 8
- Views: 17052
- Thu Feb 22, 2007 7:29 pm
- Forum: Goodman Games General
- Topic: Program used by GG to make the clean, simple, old school map
- Replies: 8
- Views: 17052
- Thu Feb 22, 2007 6:20 pm
- Forum: Goodman Games General
- Topic: Program used by GG to make the clean, simple, old school map
- Replies: 8
- Views: 17052
Program used by GG to make the clean, simple, old school map
What program are you using to make the nice, clean, line maps for most of your modules?
I very much like the full color art filled ones you publish, and use them when I run my games, but I also like the clean maps you have and would like to make my own.
Thanks.
I very much like the full color art filled ones you publish, and use them when I run my games, but I also like the clean maps you have and would like to make my own.
Thanks.
- Thu Feb 22, 2007 6:11 pm
- Forum: d20/D&D Conversation
- Topic: Combat systems
- Replies: 4
- Views: 13955