Search found 122 matches
- Sun Jun 17, 2012 12:55 pm
- Forum: Magic and Spells
- Topic: mercurial magic
- Replies: 25
- Views: 66349
Re: mercurial magic
Couple thoughts: 1. I think the range for "no change" needs to be increased. Currently only 20% of spells have no mercurial effect attached to them. I think this needs to be closer to 50% and I am considering expanding the table for this. I just think the "cool"/weirdness factor...
- Sun Jun 17, 2012 12:35 pm
- Forum: Characters
- Topic: Another Barbarian (Please Review)
- Replies: 19
- Views: 33796
Re: Another Barbarian (Please Review)
jferngler, you asked me for my opinion, so here it is: I know that we are going to see a Barbarian in Tales of Fallen Empire , and it is natural for gamers to create new classes. I remember the thrill I got when I read my Holmes Basic and discovered the neat classes that were going to appear in AD&...
- Sat Jun 09, 2012 8:31 am
- Forum: DCC RPG General
- Topic: Upcoming rulebooks?
- Replies: 56
- Views: 84900
Re: Upcoming rulebooks?
Absolutely. I know now that this is the last monster book I'll ever buy.dunbruha wrote:New Monsters: The Random Esoteric Creature Generator
- Mon Jun 04, 2012 5:29 pm
- Forum: Rules discussion
- Topic: All my funnel characters are dead, now what?
- Replies: 22
- Views: 41004
Re: All my funnel characters are dead, now what?
Does anyone have an extra PC? Perhaps he'd be willing to part with one of them. You could make him roll more zeroes, or you could let him roll a new level one. It's up to you as the judge.
- Sat Jun 02, 2012 4:03 pm
- Forum: Rules discussion
- Topic: Two questions regarding deeds of arms
- Replies: 47
- Views: 82233
Re: Two questions regarding deeds of arms
You are correct on all counts. You might as well call a deed, since you still get a normal hit. You do get normal damage for a successful hit, including the value for the deed die, and the deed goes off as well. Of course, if your deed is something that wouldn't cause damage, your judge might make a...
- Thu May 31, 2012 5:19 pm
- Forum: DCC RPG General
- Topic: What I'd like to see...
- Replies: 33
- Views: 52042
Re: What I'd like to see...
A friend of mine had an idea for convention goers that I thought was brilliant. Set up a couple of booth babes at strategic points in the convention. The first one sprays the attendee with febreeze, the second with Axe.
- Sat May 26, 2012 7:14 pm
- Forum: Characters
- Topic: Elves
- Replies: 29
- Views: 106542
Re: Elves
Also remember, she may be capped at lower levels spells, but she can still get a lot of them. A good spell check on a lower level spell still gives really great results. This is a great example of how elves, though they seem to be just a "wizard +", really do turn out different and fairly ...
- Sat May 26, 2012 6:58 pm
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 83883
Re: Max Hit Points
The player and I both roll. The pc gets the better roll. I'm going soft. I hadn't heard of this method before, but I like it as a compromise over the "pure roll" approach. That's because I made it up on the spot a couple of months ago. I had a zero with one hit point go warrior, and rolle...
- Fri May 25, 2012 6:35 pm
- Forum: DCC RPG General
- Topic: Classic Modules
- Replies: 117
- Views: 204552
Re: Classic Modules
The conversion is off a little. 11- is a fail/lose for all spell levels, but 12+ can be a failure with no spell loss for higher level spells.
- Mon May 21, 2012 5:18 pm
- Forum: Rules discussion
- Topic: Disapproval range for clerics
- Replies: 1
- Views: 7526
Re: Disapproval range for clerics
There are a few instances on the disapproval chart that give a different refresh time for disapproval, and a Judge can always decide to make things difficult for a clerics who's really been misbehaving. No sacrifices are needed unless you need to recover immediately.
- Tue May 15, 2012 7:44 pm
- Forum: Magic and Spells
- Topic: Can Clerics only know 4 spells or can pick 4 every morning?
- Replies: 21
- Views: 47324
- Mon May 14, 2012 5:19 pm
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 83883
Re: Max Hit Points
The player and I both roll. The pc gets the better roll. I'm going soft.
- Sun May 13, 2012 4:06 pm
- Forum: DCC RPG General
- Topic: DCC Alignment question
- Replies: 51
- Views: 84039
Re: DCC Alignment question
They make plans, use tactics, and are loyal to each other. Imagine them as military units with strict, ruthless discipline. Use them as minions of the evil overlord or whatever.
- Sun May 13, 2012 1:40 pm
- Forum: DCC RPG General
- Topic: Fighter Mighty Deeds
- Replies: 40
- Views: 64052
Re: Fighter Mighty Deeds
Now I've got an idea for a dueling system, with deeds being able to counter and interrupt other deeds, etc. I've got work to do... Could work very similar to Counter-spells. Iiiiiiiiiiiintherestingggggggggggg. That's where I'm starting, but I also intend to look at other games that include dueling ...
- Sun May 13, 2012 12:28 pm
- Forum: Magic and Spells
- Topic: Spell Formatting
- Replies: 27
- Views: 47802
Re: Spell Formatting
Or Father-Daughter?goodmangames wrote: DCC RPG Father-Son Edition
Or Husband-Wife?
Actually, my daughter has caught on just fine, by my wife still has reservations.
- Sun May 13, 2012 12:18 pm
- Forum: DCC RPG General
- Topic: Fighter Mighty Deeds
- Replies: 40
- Views: 64052
Re: Fighter Mighty Deeds
NPCs using deeds? Absolutely. It might be a good way to demonstrate to recalcitrant warrior players what you mean. Don't go too far, though, especially with the villains. A classic moment in geekdom dismemberment is Darth Vader cutting off Luke Skywalker's hand. When something like that happens, it ...
- Sun May 13, 2012 12:02 pm
- Forum: DCC RPG General
- Topic: Classic Modules
- Replies: 117
- Views: 204552
Re: Classic Modules
...and when in doubt, DC 15. There's a lot of wisdom in those words. //H Thanks, Harley. Now, encouraged by positive reinforcement, here's how I rule DCs, judge to judge, rather than in Appendix N terms: DC 5: I'd have given it to you, but since you want to roll... DC 10: you can usually do this no...
- Sun May 13, 2012 6:56 am
- Forum: DCC RPG General
- Topic: And now to quote appendix N:
- Replies: 4
- Views: 9258
Re: And now to quote appendix N:
Joseph Is the layout guy!Sizzaxe wrote:Ah, that makes sense. Why didn't I think of that? And don't be too hard on the layout guys. It is 470 pp and as near as I can tell they did a magnificent job. I also love the little irony that the DCC RPG appendix n is about, appendix n!
- Sat May 12, 2012 11:49 am
- Forum: DCC RPG Community
- Topic: First session funnel
- Replies: 9
- Views: 19003
Re: First session funnel
When I get a high constitution score, I immediately check to see if I'm smart enough to be a marginal wizard. I don't have enough DCC experience, but in most systems I find that it is actually the wizard's hit points, not spell adjustments for intelligence, that determine effectiveness and survivab...
- Sat May 12, 2012 11:39 am
- Forum: DCC RPG General
- Topic: Fighter Mighty Deeds
- Replies: 40
- Views: 64052
Re: Fighter Mighty Deeds
So what is being said here is Make up tables 'if' you wish - but the entire Mighty Deeds thing, was meant to accomodate 'off the cuff' spontaneous buckets of awesome? And if it really is that cool a move - you really should make a note of its mechanics? Yes, if you think you're going to try it agai...
- Sat May 12, 2012 7:47 am
- Forum: DCC RPG General
- Topic: Classic Modules
- Replies: 117
- Views: 204552
Re: Classic Modules
For those wishing to use DCC to run all their classic modules, how would you say the games differ theme wise and rule wise? What should we look out for? Thanks Theme wise, it depends on what you consider "classic". Anything before1985 or so is pretty spot on. Regarding rules, I don't see ...
- Sat May 12, 2012 7:38 am
- Forum: DCC RPG General
- Topic: Stomp the typo / Errata & FAQ
- Replies: 201
- Views: 984236
Re: Stomp the typo!
That means all actions the next round, in case some payers have multiple action dice, which they should by the time they're ready to face giants!Aplus wrote:Crit Table G: Giants (page 389) under entry for 9:
should be actionmust spend his next activation to stand
- Sat May 12, 2012 7:14 am
- Forum: DCC RPG General
- Topic: DCC Core Book Index
- Replies: 9
- Views: 13956
Re: DCC Core Book Index
Great work guys! If/when we make it to a 2nd printing, I intend to fix everything noted in the "stomp the typos" thread, and I'll also include this index. Although it will be tough to decide which piece of full-page art I'll have to remove from the end gallery to substitute for the index....
- Sat May 12, 2012 6:57 am
- Forum: Judges' Forum
- Topic: How do you handle large groups in 5' wide hallways?
- Replies: 6
- Views: 15080
Re: How do you handle large groups in 5' wide hallways?
Also, don't forget about Luck scores when you're running masses of low-level characters. When the mindless monster charges, you don't have to figure out the battle map or do anything complicated to figure out who is targeted. Lowest Luck = the target for the monster's attack. When the trap springs ...
- Sat May 12, 2012 6:47 am
- Forum: DCC RPG General
- Topic: Fighter Mighty Deeds
- Replies: 40
- Views: 64052
Re: Fighter Mighty Deedse
I describe it to 3E playersas combat maneuvers, the kind that you get with a feat. For 4E players, I tell them it's like an encounter power, the deed is what it does besides the damage. As far as adjudicating the deeds that are called, I try to incorporate the number on the deed die itself when deci...