Search found 2591 matches

by finarvyn
Sun Dec 05, 2010 8:00 pm
Forum: Suggestion Box
Topic: another suggestion
Replies: 51
Views: 131073

Re: another suggestion

I'm surprised that no one has mentioned "Reverse Dungeon", which was an AD&D 2E module where players took the roles of critters in a dungeon and their goal was to wipe out a band of dungeon adventurers. I think that a module such as this can be fun as a one-shot but I wouldn't be inter...
by finarvyn
Sun Dec 05, 2010 7:54 pm
Forum: Suggestion Box
Topic: Web board forum "sub-folders"
Replies: 19
Views: 49352

Re:

These forums really need sub-folders under the main forum headings. There are several threads on Castle Whiterock spread out over two or three pages alone. I just found this. And here I thought the "Everything Whiterock" thread way my idea. :P I think that the concept of sub-forums isn't ...
by finarvyn
Sun Dec 05, 2010 7:46 pm
Forum: Suggestion Box
Topic: Wild Western Fantasy!
Replies: 31
Views: 81339

Re: Wild Western Fantasy!

Thanks for the info. I love the behind the scenes stories of how things came about. Agreed. I find myself to be a bit of a "gaming historian" as well as a lifetime gamer. At least, I have a lot of interest in OD&D and the early TSR years. Seeing the evolution process on how a game get...
by finarvyn
Sun Dec 05, 2010 5:17 am
Forum: Suggestion Box
Topic: A magazine for Age of Cthulhu
Replies: 12
Views: 34780

Re: A magazine for Age of Cthulhu

1. I'm really impressed with your design and layout and wish I could do something so slick and polished. What software do you use for it?

2. Really neat that issue #3 has an adventure near Fermilab, since I live within an hour of there! :D
by finarvyn
Sun Dec 05, 2010 3:49 am
Forum: Suggestion Box
Topic: A magazine for Age of Cthulhu
Replies: 12
Views: 34780

Re: A magazine for Age of Cthulhu

Clearly someone is a Dark Consipiracy fan! :P

Seriously, having given the first issue a gander, I like what I see here. I'll need to take some time to brouse them all before I can see what I can use, but after all it is free.... :D
by finarvyn
Sat Dec 04, 2010 8:05 pm
Forum: Everything Else
Topic: Question on thread necromancy
Replies: 6
Views: 13292

Re: Question on thread necromancy

Glad to hear that folks don't mind. I guess my general philosophy is: 1. If there's a thread and a post is on-topic, continue that thread to keep similar ideas together. 2. If there isn't a thread, or if an idea is somewhat tangent to the main idea, start a new one. I just wanted to get a sense as t...
by finarvyn
Sat Dec 04, 2010 9:07 am
Forum: Suggestion Box
Topic: A magazine for Age of Cthulhu
Replies: 12
Views: 34780

Re: A magazine for Age of Cthulhu

It does sound interesting, and of course you've listed off some of my favorite games (well, except for WoD) and that's a nice perk. I guess the TOC I looked at seemed fiction-heavy so I was curious about how they usually go.

Thanks for the tip and the link. I'll definitely check 'em out!
by finarvyn
Sat Dec 04, 2010 5:17 am
Forum: Castle Whiterock
Topic: All things Whiterock
Replies: 24
Views: 42342

Re: All things Whiterock

12/4/10 EDIT: Found another Whiterock thread in the “Adventure Design” section of the boards, so we’re actually up to 51 threads. :D
by finarvyn
Sat Dec 04, 2010 3:52 am
Forum: Everything Else
Topic: Question on thread necromancy
Replies: 6
Views: 13292

Question on thread necromancy

If I find an old thread, perhaps several years old, is it better to necro it or start a new one?

I ask simply because some boards have a preference and I didn't see anything posted here about this issue. (For example, on The Forge if it's not on page #1 don't reply to it.)
by finarvyn
Sat Dec 04, 2010 3:48 am
Forum: Suggestion Box
Topic: A magazine for Age of Cthulhu
Replies: 12
Views: 34780

Re: A magazine for Age of Cthulhu

Protodimension Magazine Hey, Tadk, can you tell me more about Protodimension magazine? I'll confess that I haven't read an issues yet, but I visited the link and scanned the TOC for a couple of issues and it seems to be mostly fiction or other electic articles. What is the primary focus for the pub...
by finarvyn
Sat Dec 04, 2010 3:44 am
Forum: Suggestion Box
Topic: Wild Western Fantasy!
Replies: 31
Views: 81339

Re: Wild Western Fantasy!

wasn't there some old D&D adventure with a crashed spaceship? Was this a crossover module to M.A.? It was a long time ago so all I really remember was my cousin being super excited that you could find things like scuba gear in a D&D adventure. You're thinking of S3--Expedition to the Barrie...
by finarvyn
Sat Dec 04, 2010 3:28 am
Forum: Suggestion Box
Topic: Artwork Compilation!
Replies: 15
Views: 41331

Re: Artwork Compilation!

I forgot all about this topic. I still love the idea of the old-School baseball style cards with the gum. The art could be on the front with info on the back. I use Frank Frazzeta cards as book marks when I read. I hate to be the one to be a nay-sayer here, but I'm really torn on this idea. Anyone ...
by finarvyn
Fri Dec 03, 2010 5:15 pm
Forum: Suggestion Box
Topic: Licensed properties
Replies: 32
Views: 81248

Re: Licensed properties

Speaking of Flash Gordon ... am I the only one who liked the SciFi Channel series? It got butchered in the various boards but I thought it was kind of cool. (Not as cool as Dresden Files, and not a great replacement, but not bad.)
by finarvyn
Wed Dec 01, 2010 3:57 pm
Forum: Suggestion Box
Topic: Licensed properties
Replies: 32
Views: 81248

Re: Licensed properties

Yeah, I've been thinking about this from a business standpoint ever since my earlier Conan suggestion, and I've pretty much come to the same general conclusion. The problem, as I see it, is that most games and modules probably don't rake in tons of money. They have a somewhat limited print run compa...
by finarvyn
Wed Dec 01, 2010 1:57 pm
Forum: DCC RPG General
Topic: A plea for the upcoming DCC RPG....
Replies: 15
Views: 24761

Re: A plea for the upcoming DCC RPG....

Converting enemies with classes and levels (like an evil high level wizard), specifically prepping 'em from a DM's standpoint was a time consuming process. If they were multi-classed, it was worse. Again, im using 3.5 to PFRPG for my examples because of the differences between the classes. Agreed. ...
by finarvyn
Wed Dec 01, 2010 9:25 am
Forum: DCC RPG General
Topic: A plea for the upcoming DCC RPG....
Replies: 15
Views: 24761

Re: A plea for the upcoming DCC RPG....

The secret to most game conversions is to keep 'em as simple as possible. To me, 3E and Pathfinder are essentially interchangible as far as modules go since monsters are mostly a collection of attacks, damage, defense, hit points, and the occasional cool ability. Not much to convert at all since 3E ...
by finarvyn
Wed Dec 01, 2010 9:17 am
Forum: Castle Whiterock
Topic: All things Whiterock
Replies: 24
Views: 42342

Re: All things Whiterock

Admit it, you just started this thread because you wanted an even 50. :P Wish I'd thought of that, but it just happened that way. I did a similar thread on the Dragonsfoot froum for the old Dave Arneson "Blackmoor" campaign threads, where I found many threads scattered around but no singl...
by finarvyn
Wed Dec 01, 2010 3:42 am
Forum: DCC RPG General
Topic: A plea for the upcoming DCC RPG....
Replies: 15
Views: 24761

Re: A plea for the upcoming DCC RPG....

The "origin system" is very similar. But one characteristic of 3E/D20, which is in direct opposition to OD&D, is the challenge rating system - the basic concept of "game balance" is fundamentally different between editions. In 1E, it was expected that level 1 of a dungeon mi...
by finarvyn
Tue Nov 30, 2010 2:09 pm
Forum: Dungeon Crawl Classics - General
Topic: Suggestions for Story-Driven Adventures
Replies: 12
Views: 25380

Re: Suggestions for Story-Driven Adventures

4E does have the distinction of putting tactics ahead of story. At least, that has been my experience with the game so far. I think that most modules could be run as a story, if you are willing to thin out the rules and simplify the options. I've run Amber Diceless and it has almost zero detail in t...
by finarvyn
Tue Nov 30, 2010 1:59 pm
Forum: DCC RPG General
Topic: A plea for the upcoming DCC RPG....
Replies: 15
Views: 24761

Re: A plea for the upcoming DCC RPG....

If it does the following... 1) Drop the reliance on miniatures (too time consuming to prep and too much tactical focus). 2) Easy to convert my old (rather large) library of DCCs and D20 material. 3) Rules light (lighter than 3.5 at least). I'm not a spokesman for Joseph but I've spent hours searchi...
by finarvyn
Tue Nov 30, 2010 1:41 pm
Forum: Suggestion Box
Topic: Wild Western Fantasy!
Replies: 31
Views: 81339

Re: Wild Western Fantasy!

You seem well versed in your RPG history! I've been enjoying your postings on this site & hope you stay about. Well, I like it here but sometimes things get stale and I get bored when no one replies. (I think I posted something in the Judges Guild section months ago and not a nibble, for exampl...
by finarvyn
Tue Nov 30, 2010 4:39 am
Forum: Castle Whiterock
Topic: All things Whiterock
Replies: 24
Views: 42342

Re: All things Whiterock

It's also really huge. :shock:

I'm still trying to get my head around all of the components of the box, but so far it looks awesome.
by finarvyn
Tue Nov 30, 2010 3:30 am
Forum: Castle Whiterock
Topic: All things Whiterock
Replies: 24
Views: 42342

Re: All things Whiterock

Admittedly, some of the threads (such as the "free download" ones) are no longer valid. But, since I was looking through them all anyway I thought I might as well include them. 8)
by finarvyn
Mon Nov 29, 2010 7:14 pm
Forum: Dungeon Crawl Classics - General
Topic: DCC T-Shirt?
Replies: 25
Views: 97492

Re: DCC T-Shirt?

Here's my generic "RPG t-shirt" pitch that I give to anyone who has a game I like and will listen to me: I love wearing game t-shirts to conventions. It makes me feel cool and it gives free advertising to the RPG. Often, folks will stop and ask about the game. I'd love to have a neat t-shi...
by finarvyn
Mon Nov 29, 2010 7:10 pm
Forum: Age of Cthulhu
Topic: Pre-generated Characters vs. Custom Characters
Replies: 4
Views: 12613

Re: Pre-generated Characters vs. Custom Characters

It can, but often this is influenced by how often we get our group together. If we are playing frequently no one minds taking a chunk of time to create characters, but when we have a hard time getting together regularly it's not time I like to spend. Certainly, creating characters together gives pla...

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