actually, i did, and i said you could go ahead
(the forum lost the IM?)
anyway, i'll go and check this out right now
Search found 291 matches
- Tue Sep 28, 2004 12:29 pm
- Forum: DragonMech
- Topic: Swarm of Fanboysite Updates
- Replies: 6
- Views: 12155
- Tue Sep 28, 2004 5:09 am
- Forum: DragonMech
- Topic: ideas for new tech related feats...
- Replies: 2
- Views: 6971
ideas for new tech related feats...
just had an idea for a new tech-related feat... field maintainance you can maintain a number of steam powers in the field. prerequisite: int 13+, 2 ranks in craft(mechcraft), membership in an organization that regularly uses steam powers benifit: you can maintain 1 steam power, +1 per five character...
- Tue Sep 28, 2004 3:25 am
- Forum: DragonMech
- Topic: mechs and steam powers, magic, etc
- Replies: 30
- Views: 45094
got another question that looks like it should fit in this thread... what's up with clockwork puppets? the two described in the monsters section, in the back of the book, have different stats than the chart in the steam powers section says they should medium puppet: 11hp, slam +3 melee Warder (mediu...
- Thu Sep 23, 2004 2:14 am
- Forum: DragonMech
- Topic: Mech AC
- Replies: 5
- Views: 10302
- Wed Sep 22, 2004 8:53 pm
- Forum: DragonMech
- Topic: Mech AC
- Replies: 5
- Views: 10302
wha? in the case of bonuses, do the mechs' respective pilots have the mech dancer feat? as for penalties and those mechs lacking pilots with mech dancer, i bet they're typoes or mis-prints (or someone not paying attention when they write the stats) though, in terms of hitting, does a change of AC fr...
- Tue Sep 21, 2004 6:12 pm
- Forum: DragonMech
- Topic: man power alternatives?
- Replies: 5
- Views: 13278
- Tue Sep 21, 2004 3:40 am
- Forum: DragonMech
- Topic: man power alternatives?
- Replies: 5
- Views: 13278
man power alternatives?
doing some research for a different setting (had an idea or a mobile fortress that's an animal drawn wagon on the scale of a small castle, NM) a possible 'sixth' mech power source= draft animals could you run a mech using animals on treadmills? there are plenty of examples of animal powered devices ...
- Mon Sep 20, 2004 1:09 am
- Forum: DragonMech
- Topic: Flame nozzels
- Replies: 8
- Views: 14484
here's a fun house rule varient for flame nozzel (and other cone type weapons) make a single ranged attack roll, and that's the reflex DC for avoiding damage (save for half or save to avoid?) that gives you the excuse to be rolling a d20 AND factors player skill with the weapon (it's an exotic weapo...
- Thu Sep 16, 2004 10:34 pm
- Forum: DragonMech
- Topic: the mech schematic sheet
- Replies: 1
- Views: 8205
the mech schematic sheet
OK, guys, I just posted the mech schematic sheet from Shardsfall Quest: http://www.goodman-games.com/freematerial.php Hope that helps! a couple criticisms on the sheet there's a will saving throw slot, mechs don't make will saves the critical threshold section lists green, yellow, red... where's or...
- Sun Sep 12, 2004 8:25 pm
- Forum: DCC Modules - 3E
- Topic: DCC + Dragonmech = Expedition to the Barrier Peaks?
- Replies: 6
- Views: 14927
- Fri Sep 10, 2004 5:06 pm
- Forum: DragonMech
- Topic: The planes
- Replies: 4
- Views: 11383
- Fri Sep 10, 2004 12:22 am
- Forum: d20/D&D Conversation
- Topic: Favorite Campaign setting...
- Replies: 53
- Views: 121584
Favorite Campaign setting...
so, what's everyone's favorite campaign setting? i suppose i should say DragonMech or some other fine goodman games product... <_< ... >_> ... mine is actually the old Mystara campaign setting from TSR... aside from making some really interesting kingdoms (the kingdoms were actually developed indepe...
- Thu Sep 09, 2004 11:59 pm
- Forum: DragonMech
- Topic: Some things i'd like to see
- Replies: 15
- Views: 31176
thought of another thing i'd find interesting... mech specific martial arts feats with the mech-fu as a pre-requisite... adaptions of prestige classes that specializes with weapons that are geared towards the use of steam powered weapons like the chatter sword, buzz saw, lobster claw, and steam rifl...
- Tue Sep 07, 2004 1:14 am
- Forum: d20/D&D Conversation
- Topic: How big is your group?
- Replies: 63
- Views: 194515
the group i usually play with is 1 DM (we play at his house in his campaign when we get enough players together) and 4 to 8 players, myself included in general, we usually have teh DM and five players around the table, since not everyone can show up every game we only really play the one campaign, s...
- Sat Sep 04, 2004 10:44 pm
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 599355
i would rule that, as long as you have a coglayer handy to perform daily maintainence on your steam device, you can use it... i don't know about proficiency... the coglayer and steam power descriptions don't mention it, but i would assume that proficiency in steam devices is standard with the classe...
- Sat Sep 04, 2004 1:30 pm
- Forum: DragonMech
- Topic: Porting my 11th level D&D game into DragonMech
- Replies: 6
- Views: 15572
that was more a comentary on how little we play than anything else (once a week, but we skip weeks when people are out of town or unavailable, so it's more like 1-3 times a month) you could also introduce mechs to your campaign world wihtout the lunar rain... say, an invasion of mechs from another u...
- Sat Sep 04, 2004 11:55 am
- Forum: DragonMech
- Topic: Porting my 11th level D&D game into DragonMech
- Replies: 6
- Views: 15572
you could always take the non-port route, too... and ahve the lunar rain begin to fall on your current campaign world, dirving the PCs underground ...many years pass... the players found shelter with wherever (you oculd put an adventure into this bit) and have just recently heard of the mechs now be...
- Thu Sep 02, 2004 2:26 pm
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 599355
<_< ... >_> gauntlets of ogre power grant an enhancement bonus to the wearer, so the character's strength would be boosted, not the armor (unless you had a spell to substitute for bull's strength durring construciton that was able to enhance the strength of clockwork/steam powered objects instead of...
- Thu Sep 02, 2004 1:40 am
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 599355
the pieces can't be individually masterworked if you re-read my post, you'll se that i meant that a suit requires four time the normal masterworking cost and four checks (instead of one) to create the masterwork component, and i never meant for the four pieces to be individually created. this would ...
- Wed Sep 01, 2004 11:46 pm
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 599355
with the exception of cloaks, capes, mantles, robes, hats, belts, and circlets, armor would go over or take the place of everything on that list (and any of the above could be worn under armor, though would not nessesarily have it's effect while worn so) from the exceptions i listed, i would say tha...
- Wed Sep 01, 2004 10:45 pm
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 599355
personally, i would rule that you couldn't put on anything that wouldn't fit along with the gauntlets, boots, and helm gloves, circlets, hats, socks (are there any magic socks? there are now :P ) would be OK, but they wouldn't function if they needed to directly touch the target (glove of storing, f...
- Sun Aug 29, 2004 12:56 pm
- Forum: DragonMech
- Topic: Your Mech
- Replies: 9
- Views: 16413
thanks :D i figure the main focus for my design, as a mid-ranged mech, is to clear out the smaller enemy mechs (anti-infantry mechs, for instance) on the opposing side... the saws on the knees (i'm sketching a rough exterior design) are mounted about 12 feet of the ground at the hub, and five feet i...
- Sat Aug 28, 2004 1:11 pm
- Forum: DragonMech
- Topic: Your Mech
- Replies: 9
- Views: 16413
Your Mech
post the stats (and concept art, if you have it) for your mech here My mech Knee Mech (needs a better name) Colossal Steam Powered PU: 24 (extra weapon mounts) Height: 35' Crew: 4 (weapons 6) Firing ports: 19 Hit Dice: 48 Hit Points: 264 Critical Thresholds: green, yellow 132, orange 66, red 26 Base...
- Sat Aug 28, 2004 1:52 am
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 599355
another one... are there any adverse effects for wearing armor inside of a mech? the pilot armor implies that there is, but i'm wondering if that's just flavor text... what are the effects on the pilots/passengers of a large (say, city or taller) mech tripping and falling... do they take falling dam...
- Fri Aug 27, 2004 7:57 pm
- Forum: DragonMech
- Topic: Some things i'd like to see
- Replies: 15
- Views: 31176
Some things i'd like to see
well, there wasn't a thread for htis, per se, so i figured one ought to be made... sooo, without further ado (well, maybe a little): some things i'd like to see in other DragonMech products... the other side of the world, how they fared after the lunar rain, what sort of technology they've developed...