Search found 291 matches

by Reese
Tue Oct 19, 2004 6:56 pm
Forum: DragonMech
Topic: Revised Mech Schematic Sheet - comments?
Replies: 4
Views: 9160

i'd like more crew member slots, but i can't think of anything that looks wrong off hand :)
by Reese
Tue Oct 19, 2004 2:51 pm
Forum: DragonMech
Topic: Zessa's Profession Shop
Replies: 11
Views: 19605

heh, i can't say i'm much of a WWII expert either, but my dad like to read novels about that kind of stuff, and i pick up some of it from him (you should hear the dirty jokes ;) ) IRL, the whole wire concept wouldn't work at all, bcasue an arrow flies on a trajectory, and you'd need more than one ar...
by Reese
Tue Oct 19, 2004 1:06 am
Forum: DragonMech
Topic: Zessa's Profession Shop
Replies: 11
Views: 19605

well, i'd say the stress steam bow doesn't get powerful fast enough, if this is to parallel the arcane archer on the other hand, i can't say that the other abilities are above or below the arcane archer in terms of ability... against constructs, weaker; against creatures weak to critical hits, more ...
by Reese
Mon Oct 18, 2004 5:45 pm
Forum: DragonMech
Topic: steam power ideas
Replies: 42
Views: 152963

out of curiosity, what's a gripper, and what does it do? i don't recall ever seeing one in either the homebrew posted here or in the main book
by Reese
Mon Oct 18, 2004 2:17 am
Forum: Suggestion Box
Topic: New Game Ideas
Replies: 15
Views: 36843

heh, i'v been considering using dragon mech losely combined with the geography of the ringworld books to make a campaign setting... persoanlly, i prefer the second book and on setting, with the diverse races of hominids and improved "scientific" explanations of the ringworld system of cour...
by Reese
Sun Oct 17, 2004 3:25 pm
Forum: DragonMech
Topic: Converting animated mechs to mainstream D&D artificers.
Replies: 1
Views: 6018

well, the book says you need 10% of PU in crew, but the crew function descriptions seem to be mainly administrative, not for maintainence purposes i'd say that you could get away with one crew, but would be unable to fire weapons or do anything other than basic movement (and any sort of non-movement...
by Reese
Sat Oct 16, 2004 1:48 pm
Forum: Goodman Games General
Topic: AUCTION ALERT: Haunted Lighthouse # 3.5 up on Ebay!!
Replies: 7
Views: 15803

sign them first, they're always worth more with the author's signature ;)
by Reese
Wed Oct 13, 2004 7:15 am
Forum: d20/D&D Conversation
Topic: New Player Race - The Metalborn
Replies: 3
Views: 12482

one comment, your race whould have atleast a +1 level adjustment (uneven stats, con and int aren't worth wis and chr) and natural armor (i was checking some stuff in savace species, and it has guidelines for determining level adjustments, and i recall that both of those are, individually, reasons fo...
by Reese
Sun Oct 10, 2004 1:24 pm
Forum: d20/D&D Conversation
Topic: Most annoying...
Replies: 9
Views: 23665

well... this isn't an issu for me, but... <_< ... >_> ... some people in my party still can't get over the fact that i snagged a 100,000gp evil gem and sold it on the black market, keeping most of the profit for myself and, in character, so far as they knew it was only worth 20,000, becasue that's w...
by Reese
Thu Oct 07, 2004 1:10 am
Forum: DragonMech
Topic: Swarm of Fanboysite Updates
Replies: 6
Views: 12155

Bearing Gun Cost Damage Critical Range Weight Type Crew PU Large 300 3x1d4 20/ x2 40 30 piercing 1 2 Huge 1000 6x1d4 20/ x2 35 60 piercing 2 4 Gargantuan 2000 9x1d4 20/ x2 30 120 piercing 2 8 colossal 3000 12x1d4 20/ x2 25 240 piercing 3 16 The bearing gun fires a line of effect that deals damage t...
by Reese
Wed Oct 06, 2004 11:54 pm
Forum: DragonMech
Topic: Cyn's Steamtech Armory
Replies: 22
Views: 34561

wow, can i reqruit you as head armorer/cog smith of my new steam faction? (don't tell anyone, but i have my experts working on modifying the huge steam cannon for use by select infantry... my anti-mech infantry will show those obstinate stenians and the corrupt leaders of the legion... err... never ...
by Reese
Wed Oct 06, 2004 3:07 pm
Forum: DragonMech
Topic: Swarm of Fanboysite Updates
Replies: 6
Views: 12155

and now for something mech related: mech add-on: Stony Face costs 25% of base armor cost requirements: primarily stone armor (51% or more) steady feet mech add on armor plating mech add on a mech with this add on gains the following benifits: the mech is carved to look like a natural rock formation;...
by Reese
Mon Oct 04, 2004 3:02 pm
Forum: DragonMech
Topic: Help Us Write A Book
Replies: 10
Views: 18912

i'd like to see more weapons that are wholy steam/technology based like the buzz saw, flame nozzle, and steam breather (buzz axe and chatter sword are only partially steam/tech based) i like the idea having enough tech based weapons to fill all(most?) weapon niches currently filled by the weapons in...
by Reese
Mon Oct 04, 2004 1:39 pm
Forum: d20/D&D Conversation
Topic: D20 Freebie
Replies: 34
Views: 73496

nice spell :D i would say, though, that the material component should be a specific, pungent, herb (after all, what if i want to use it inside of a city or cavern/dungeon?) i'd suggest perppermint oil, but that would not be easily attainable in wilderness settings (and pretty expensive in a mideval ...
by Reese
Sun Oct 03, 2004 11:15 pm
Forum: DragonMech
Topic: steam power ideas
Replies: 42
Views: 152963

abe, you might want to edit your first post and change the name to "steam power idea" so everyone knows what the thread is about here's an idea i call "Reese's wonderful elemental rifle" (cause i suck at names :P ) cost: 510gp (+200 per extra amplifyer) assistants: 2 (amplifyers ...
by Reese
Sun Oct 03, 2004 10:21 pm
Forum: DragonMech
Topic: mechs and steam powers, magic, etc
Replies: 30
Views: 45094

i'm guessing the most appropriate steam power to add for the faster re-load would be the fly wheel and i would have it grant the same speeds granted by the rapid reload feat in the PHB (one action type faster: full round > move > free) not stackable with the rapid reload feat, of course :P (i'm glad...
by Reese
Sun Oct 03, 2004 8:23 pm
Forum: DragonMech
Topic: Question about Coglayer and Steamborg classes in dragonmech
Replies: 9
Views: 14862

not full plate, i'm working up to hydralic armor, which is listed as a heavy armor (i havn't checked the thread where i asked about the armor proficiency(hydralic) feat, yet) assuming i use that (i had a dwarf character in Arcanum that was a rifle-wielding technologist wearing the game's equivalent ...
by Reese
Sat Oct 02, 2004 11:48 pm
Forum: d20/D&D Conversation
Topic: D20 Freebie
Replies: 34
Views: 73496

most recently, Complete Warrior, though it was also in Defenders of the Faith, and posssibly other books (not that i can recall off-hand)
by Reese
Sat Oct 02, 2004 12:29 pm
Forum: d20/D&D Conversation
Topic: D20 Freebie
Replies: 34
Views: 73496

hey, it's still here, and they're letting me comment on it this time :D interesting feats... one thing on second smite, though... the use of lay on hands restricts your number of uses to 1/2 your charisma modifier rounded down (since you get your level times charisma modifier points) and a paladin g...
by Reese
Fri Oct 01, 2004 2:52 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 599355

what is the armor proficiency(hydralic) feat's prerequisites? the feat in question recieves only passing reference in the hydraulic armor description, and no mention at all in the feats section also, considering the form-fitting nature of hydraulic armor (and that it's practically a mini-mech) could...
by Reese
Fri Oct 01, 2004 2:31 pm
Forum: DragonMech
Topic: Question about Coglayer and Steamborg classes in dragonmech
Replies: 9
Views: 14862

<_< ... >_> ... well, the thread title is the right topic, anyway... *motions that this thread be used for talking about the classes in the title in general* all opposed? ... ... ... motion passed... so, anyway, i'm making a coglayer for an upcoming game, and i was wondering about the coglayer's arm...
by Reese
Thu Sep 30, 2004 2:27 pm
Forum: Goodman Games General
Topic: Distribution question.
Replies: 8
Views: 15242

hmm... slightly related, my sister works in a subsidiary of borders group, they ahve the DM setting (on thier shelves, even, i saw a copy ther not two hours ago) no sign of the shardfalls adventure, though... (admitedly, i never saw the DM setting until a month ago) will/should Borders Group be carr...
by Reese
Thu Sep 30, 2004 2:07 am
Forum: DragonMech
Topic: ideas for new tech related feats...
Replies: 2
Views: 6971

and another one: Self Maintaining Prerequisite: level 6 steampower user you can make steam powers that last Benifit you can construct steam powers that do not take up a steampower slot because they are self-maintaining any steam power constructed using this feat uses half again the normal amount of ...
by Reese
Wed Sep 29, 2004 11:31 pm
Forum: DragonMech
Topic: mechs and steam powers, magic, etc
Replies: 30
Views: 45094

if i attatch an automator to a piece of equipment for re-loading purposes (say, my heavy cross bow) how quickly does it reload the weapon, and does/can it hold bolts or do i still ahve to hold those in a seperate location (and, if it does hold bolts to reload with, how many does it hold?)
by Reese
Wed Sep 29, 2004 2:09 pm
Forum: DragonMech
Topic: Swarm of Fanboysite Updates
Replies: 6
Views: 12155

a few of the entries seem cut off... Hydralic jaws, most noticably I can say that many of those are powers that I would happily allow in my campaign (were i running one...) here's an idea: clockwork puppet + clockwork puppet + clockwork puppet + clockwork puppet + magnetis clamp + magnetic clamp + a...

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