Search found 291 matches

by Reese
Mon Nov 29, 2004 8:16 pm
Forum: d20/D&D Conversation
Topic: Expanded AC Rules
Replies: 12
Views: 26850

well, it's not really a range of 1 to 10 most fighters, at level one, ahve a total bonus of +3 so, that means a range of 1 to 7 (approx 1 in 3) and, if you define hitting as being able to deal damage, un-skilled users of a weapon can often hit in such a way as to deal no damage (flat of the blade, w...
by Reese
Mon Nov 29, 2004 2:35 pm
Forum: d20/D&D Conversation
Topic: Expanded AC Rules
Replies: 12
Views: 26850

if you stick parrying into the chain, i'd personally put it between outright dodging and anything that interposes itself between the attack and yourself

(or, rather, put it next to expertise, since expertise could be considered as spending more effort in parrying)
by Reese
Sun Nov 28, 2004 5:48 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 602581

hmm... and thence we get amazing new tactics... and begs the question, how accurate would teleporting to the interior of a mech be? normal teleport targets are stationary rooms or areas, but a mech interior, as a target, would be rocking and tilting as the mech moved (under a certain size catagory, ...
by Reese
Fri Nov 26, 2004 5:12 pm
Forum: DragonMech
Topic: Steam Mage Devices
Replies: 17
Views: 27610

amplifiers wouldn't work on boots of speed the output from boots of speed is work, not energy (a fly wheel would be most appropriate, or possibly a boiler) you can't use amplifiers on anything that doesn't either produce a type of energy (ie: energy damage or light) on a completely different note, i...
by Reese
Thu Nov 25, 2004 6:06 pm
Forum: DragonMech
Topic: Steam Mage Devices
Replies: 17
Views: 27610

Okay, so you get Smiggenbopper's Perambulatory Badger, load its cargo bays up with those gear forest fungi, and store the pieces to make a Viper in it, and what do you get? probably something like this: http://www.badgerbadgerbadger.com/ dang, i really need to get my hands on the mech manual, i wis...
by Reese
Wed Nov 24, 2004 8:21 pm
Forum: DragonMech
Topic: Steam Mage Devices
Replies: 17
Views: 27610

how would you create a space suttle(a space steamer)? hmm... good question, and that deserves a good answer befire i even start to figure something like that out, i need to know the kind of space you're planning on "sailing" if your D&D world has air between the stars, i think a fairl...
by Reese
Mon Nov 22, 2004 1:51 pm
Forum: DragonMech
Topic: Dragonmech PCGen Files?
Replies: 5
Views: 11514

heh

e-tools is the "official" D&D computerized tool set (tools for making characters, NPCs, encounters, treasure, home-brew equipment, etc...)

it's liscensed from WotC to CodeMonkey (liscensed, or sub-contracted, whatever) and you can find a link to it from the WotC D&D page
by Reese
Mon Nov 15, 2004 3:39 pm
Forum: DragonMech
Topic: Steam Mage Devices
Replies: 17
Views: 27610

mmmm... gear forest mushrooms, they're petrochemically delicious :D
by Reese
Sun Nov 14, 2004 1:12 pm
Forum: DragonMech
Topic: Steam Mage Devices
Replies: 17
Views: 27610

and we will mount it on the moon and hold the world's capitals hostage for.... 1 MILLION dollars *laughs manaically* i bet there's no wand of scorching ray because wands can't be made until you're casting 3rd level spells anyway... (hey, the rules for constructing wands allow any spell up to level 4...
by Reese
Sun Nov 14, 2004 3:52 am
Forum: Goodman Games General
Topic: Distribution question.
Replies: 8
Views: 15280

heh, unfortunately for me, SFQ and the mech manual aren't even in the border's bookseller database (in case you're curious, i took a list of ISBN numbers with me to the borders store and searched them on teh computers there... either the goodman games website has the wrong ISBNs listed, or they simp...
by Reese
Wed Nov 10, 2004 2:26 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 602581

if i play in your campaign, i'm buying a clockwork mech :p i figure i should re-post this here, where it'll get answered... how quickly does dust from the lunar rain accumulate? i figure that, if it's coming down like sand paper most of the time at night, it'll be quite a bit, but i'm trying to figu...
by Reese
Wed Nov 10, 2004 2:04 am
Forum: DragonMech
Topic: The Moon in Dragonmech
Replies: 4
Views: 10069

or a ton of cog layers with force generators... ;) you'd need to build up to have enough volume to house enough coglayers to supply the force generators nessesary to protect a city, though... a force generator supplies a 2' x 2' field, and the size increases arythmetically with added steam powers, a...
by Reese
Sat Nov 06, 2004 3:02 pm
Forum: Suggestion Box
Topic: Change your splash page
Replies: 2
Views: 11010

i'd venture an opinion, but my links in my favorites all direct me directly to the forum or the main product page... i only see the splash screen rarely, when i enter the domain URL into my address bar
by Reese
Sat Nov 06, 2004 3:00 pm
Forum: d20/D&D Conversation
Topic: Expanded Damage Rules
Replies: 7
Views: 18890

wel, i figure that, for normal people, you're not trying to do lethal damage, so you're not hitting the right places to do it, but you'r hitting so much that, eventually, you start doing damage anyway as for monks (and anyone with improved unarmed strike, thanks to my wording) they are trained to de...
by Reese
Sat Nov 06, 2004 2:25 am
Forum: d20/D&D Conversation
Topic: Expanded Damage Rules
Replies: 7
Views: 18890

here's an idea for non-lethal damage... they take non-lethal normally, except... after reaching -10 HP in non-lethal damage, characters begin taking lethal damage per hit each additional hit after the hit that put the character at -10 in subdual damage deals one point of real damage (plus strength m...
by Reese
Mon Nov 01, 2004 12:58 pm
Forum: d20/D&D Conversation
Topic: D20 Freebie
Replies: 34
Views: 73757

hmm... i'd say a check versus the opponent's possible attack roll as it's written, it's pretty vague, i mean, did you intend 'negate' to mean that no attack roll occurs, or did you mean it to be like deflect arrows in that you use it after an attack roll would have been successful i would suggest li...
by Reese
Sun Oct 31, 2004 9:57 pm
Forum: DCC Modules - 3E
Topic: Dungeon Crawl Classics Miniatures?
Replies: 41
Views: 61471

hmm... i can't say as i would get miniatures, considering i havn't the time for painting if i was getting minis, i think i would want individual minis so i could get the one like my character... OTOH, minis in bulk usually means reduced cost/price (from less packaging, if nothing else) in terms of w...
by Reese
Sun Oct 31, 2004 1:35 pm
Forum: d20/D&D Conversation
Topic: D20 Freebie
Replies: 34
Views: 73757

i think that last one is too powerful as written, considering that it has no limit or skill check, and very low pre-requisites
by Reese
Sun Oct 31, 2004 1:37 am
Forum: d20/D&D Conversation
Topic: Expanded Damage Rules
Replies: 7
Views: 18890

ack, more con damage! rather, i would suggest applying penalties to checks instead of con damage, considering that con damage can reduce a player's HP by a lot at high levels (two points of con = 10 HP, at level 10) for binding cuts... i would suggest a DC 15 +1 per extra bleeding wound; binding cut...
by Reese
Sun Oct 31, 2004 1:22 am
Forum: d20/D&D Conversation
Topic: Expanded AC Rules
Replies: 12
Views: 26850

well, i figure that, as a rule of thumb, anything that causes less damage to a piece of armor will probably bypass that armor more easily in terms of dealing damage to a target that's why i said that you might want to reduce teh amount of damage absorbed by the armor's HP for those types of attacks ...
by Reese
Sat Oct 30, 2004 2:19 am
Forum: d20/D&D Conversation
Topic: Expanded AC Rules
Replies: 12
Views: 26850

well, there is one advantage to wearing heavy armor under the current system... you're all flat footed untill your first action in a combat :twisted: --==-- i can't say that i would want to adopt the system, since it would add a lot of work, and the combats that my party gets involved in last 2-4 ro...
by Reese
Thu Oct 21, 2004 5:11 pm
Forum: DragonMech
Topic: Little flavor idea for steamborgs
Replies: 2
Views: 7788

well, interesting idea...

steamborgs without the endurance feat will still be fatigued if they sleep in medium armor, though :p

("i can't get a good night' sleep since i bolted that infernal breast plate on, and I CAN'T GET IT OFF!")
by Reese
Wed Oct 20, 2004 9:41 pm
Forum: d20/D&D Conversation
Topic: Expanded Magic Rules
Replies: 9
Views: 22827

no suggestions, per se... looks pretty solid to me as it stands the system as it stands makes it so powerful spellcasters are limeted and weak spellcasters are not limited by much, and penalizes spontanious casters more than memorizing casters (though only becasue they have more spell slots per leve...
by Reese
Wed Oct 20, 2004 1:25 pm
Forum: d20/D&D Conversation
Topic: Expanded Magic Rules
Replies: 9
Views: 22827

heh, the easy way; you had damage increment by 1 every two spell levels, so i doubled the damage, but removed one point from the first of two identical entries ie: 1 -> 1 1 -> 2 2 -> 3 2 -> 4 3 -> 5 and so on it means slighly less damage on half the spells (by half a point of con, in your system) bu...
by Reese
Wed Oct 20, 2004 12:24 am
Forum: d20/D&D Conversation
Topic: Expanded Magic Rules
Replies: 9
Views: 22827

interesting system, though i can't say if i'd use it or not... (not that it's my choice, since i don't normally DM :lol: ) i do have a suggestion, though... instead of taking constitution damage, i would say give a player a life-force pool equal to twice his con score (same rules for death as with H...

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