Search found 291 matches
- Mon Nov 29, 2004 8:16 pm
- Forum: d20/D&D Conversation
- Topic: Expanded AC Rules
- Replies: 12
- Views: 26850
well, it's not really a range of 1 to 10 most fighters, at level one, ahve a total bonus of +3 so, that means a range of 1 to 7 (approx 1 in 3) and, if you define hitting as being able to deal damage, un-skilled users of a weapon can often hit in such a way as to deal no damage (flat of the blade, w...
- Mon Nov 29, 2004 2:35 pm
- Forum: d20/D&D Conversation
- Topic: Expanded AC Rules
- Replies: 12
- Views: 26850
- Sun Nov 28, 2004 5:48 pm
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 602581
hmm... and thence we get amazing new tactics... and begs the question, how accurate would teleporting to the interior of a mech be? normal teleport targets are stationary rooms or areas, but a mech interior, as a target, would be rocking and tilting as the mech moved (under a certain size catagory, ...
- Fri Nov 26, 2004 5:12 pm
- Forum: DragonMech
- Topic: Steam Mage Devices
- Replies: 17
- Views: 27610
amplifiers wouldn't work on boots of speed the output from boots of speed is work, not energy (a fly wheel would be most appropriate, or possibly a boiler) you can't use amplifiers on anything that doesn't either produce a type of energy (ie: energy damage or light) on a completely different note, i...
- Thu Nov 25, 2004 6:06 pm
- Forum: DragonMech
- Topic: Steam Mage Devices
- Replies: 17
- Views: 27610
Okay, so you get Smiggenbopper's Perambulatory Badger, load its cargo bays up with those gear forest fungi, and store the pieces to make a Viper in it, and what do you get? probably something like this: http://www.badgerbadgerbadger.com/ dang, i really need to get my hands on the mech manual, i wis...
- Wed Nov 24, 2004 8:21 pm
- Forum: DragonMech
- Topic: Steam Mage Devices
- Replies: 17
- Views: 27610
- Mon Nov 22, 2004 1:51 pm
- Forum: DragonMech
- Topic: Dragonmech PCGen Files?
- Replies: 5
- Views: 11514
- Mon Nov 15, 2004 3:39 pm
- Forum: DragonMech
- Topic: Steam Mage Devices
- Replies: 17
- Views: 27610
- Sun Nov 14, 2004 1:12 pm
- Forum: DragonMech
- Topic: Steam Mage Devices
- Replies: 17
- Views: 27610
and we will mount it on the moon and hold the world's capitals hostage for.... 1 MILLION dollars *laughs manaically* i bet there's no wand of scorching ray because wands can't be made until you're casting 3rd level spells anyway... (hey, the rules for constructing wands allow any spell up to level 4...
- Sun Nov 14, 2004 3:52 am
- Forum: Goodman Games General
- Topic: Distribution question.
- Replies: 8
- Views: 15280
heh, unfortunately for me, SFQ and the mech manual aren't even in the border's bookseller database (in case you're curious, i took a list of ISBN numbers with me to the borders store and searched them on teh computers there... either the goodman games website has the wrong ISBNs listed, or they simp...
- Wed Nov 10, 2004 2:26 am
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 602581
if i play in your campaign, i'm buying a clockwork mech :p i figure i should re-post this here, where it'll get answered... how quickly does dust from the lunar rain accumulate? i figure that, if it's coming down like sand paper most of the time at night, it'll be quite a bit, but i'm trying to figu...
- Wed Nov 10, 2004 2:04 am
- Forum: DragonMech
- Topic: The Moon in Dragonmech
- Replies: 4
- Views: 10069
or a ton of cog layers with force generators... ;) you'd need to build up to have enough volume to house enough coglayers to supply the force generators nessesary to protect a city, though... a force generator supplies a 2' x 2' field, and the size increases arythmetically with added steam powers, a...
- Sat Nov 06, 2004 3:02 pm
- Forum: Suggestion Box
- Topic: Change your splash page
- Replies: 2
- Views: 11010
- Sat Nov 06, 2004 3:00 pm
- Forum: d20/D&D Conversation
- Topic: Expanded Damage Rules
- Replies: 7
- Views: 18890
wel, i figure that, for normal people, you're not trying to do lethal damage, so you're not hitting the right places to do it, but you'r hitting so much that, eventually, you start doing damage anyway as for monks (and anyone with improved unarmed strike, thanks to my wording) they are trained to de...
- Sat Nov 06, 2004 2:25 am
- Forum: d20/D&D Conversation
- Topic: Expanded Damage Rules
- Replies: 7
- Views: 18890
here's an idea for non-lethal damage... they take non-lethal normally, except... after reaching -10 HP in non-lethal damage, characters begin taking lethal damage per hit each additional hit after the hit that put the character at -10 in subdual damage deals one point of real damage (plus strength m...
- Mon Nov 01, 2004 12:58 pm
- Forum: d20/D&D Conversation
- Topic: D20 Freebie
- Replies: 34
- Views: 73757
hmm... i'd say a check versus the opponent's possible attack roll as it's written, it's pretty vague, i mean, did you intend 'negate' to mean that no attack roll occurs, or did you mean it to be like deflect arrows in that you use it after an attack roll would have been successful i would suggest li...
- Sun Oct 31, 2004 9:57 pm
- Forum: DCC Modules - 3E
- Topic: Dungeon Crawl Classics Miniatures?
- Replies: 41
- Views: 61471
hmm... i can't say as i would get miniatures, considering i havn't the time for painting if i was getting minis, i think i would want individual minis so i could get the one like my character... OTOH, minis in bulk usually means reduced cost/price (from less packaging, if nothing else) in terms of w...
- Sun Oct 31, 2004 1:35 pm
- Forum: d20/D&D Conversation
- Topic: D20 Freebie
- Replies: 34
- Views: 73757
- Sun Oct 31, 2004 1:37 am
- Forum: d20/D&D Conversation
- Topic: Expanded Damage Rules
- Replies: 7
- Views: 18890
ack, more con damage! rather, i would suggest applying penalties to checks instead of con damage, considering that con damage can reduce a player's HP by a lot at high levels (two points of con = 10 HP, at level 10) for binding cuts... i would suggest a DC 15 +1 per extra bleeding wound; binding cut...
- Sun Oct 31, 2004 1:22 am
- Forum: d20/D&D Conversation
- Topic: Expanded AC Rules
- Replies: 12
- Views: 26850
well, i figure that, as a rule of thumb, anything that causes less damage to a piece of armor will probably bypass that armor more easily in terms of dealing damage to a target that's why i said that you might want to reduce teh amount of damage absorbed by the armor's HP for those types of attacks ...
- Sat Oct 30, 2004 2:19 am
- Forum: d20/D&D Conversation
- Topic: Expanded AC Rules
- Replies: 12
- Views: 26850
well, there is one advantage to wearing heavy armor under the current system... you're all flat footed untill your first action in a combat :twisted: --==-- i can't say that i would want to adopt the system, since it would add a lot of work, and the combats that my party gets involved in last 2-4 ro...
- Thu Oct 21, 2004 5:11 pm
- Forum: DragonMech
- Topic: Little flavor idea for steamborgs
- Replies: 2
- Views: 7788
- Wed Oct 20, 2004 9:41 pm
- Forum: d20/D&D Conversation
- Topic: Expanded Magic Rules
- Replies: 9
- Views: 22827
no suggestions, per se... looks pretty solid to me as it stands the system as it stands makes it so powerful spellcasters are limeted and weak spellcasters are not limited by much, and penalizes spontanious casters more than memorizing casters (though only becasue they have more spell slots per leve...
- Wed Oct 20, 2004 1:25 pm
- Forum: d20/D&D Conversation
- Topic: Expanded Magic Rules
- Replies: 9
- Views: 22827
heh, the easy way; you had damage increment by 1 every two spell levels, so i doubled the damage, but removed one point from the first of two identical entries ie: 1 -> 1 1 -> 2 2 -> 3 2 -> 4 3 -> 5 and so on it means slighly less damage on half the spells (by half a point of con, in your system) bu...
- Wed Oct 20, 2004 12:24 am
- Forum: d20/D&D Conversation
- Topic: Expanded Magic Rules
- Replies: 9
- Views: 22827
interesting system, though i can't say if i'd use it or not... (not that it's my choice, since i don't normally DM :lol: ) i do have a suggestion, though... instead of taking constitution damage, i would say give a player a life-force pool equal to twice his con score (same rules for death as with H...