I have lately begun wondering how much of min/maxing comes from someone's desire to play more often than they actually do play...
I'm coming increasingly under the impression that, short of a game in session, some players take to reading rulebooks again and again, and finding little tidbits that are innocent enough on their own, but taken in the right combinations are interesting in their way, but also very game-bending. The min/maxing may not start as a desire to 'be the best' but start as a simple desire to do more with the game. Then the results of that get rewarded in "the beholder-dragon didn't kill me!" and it gets reinforced.
Of course, the saddest part of min/maxing (to me, anyway) is when you throw a variety of encounters on the table, some of which the min/maxed character cannot meaningfully contribute to at all, and the player is frustrated by that. It is a 'you made your bed, now lie in it" situation, but as ever, the whole point is to have fun, and make as much fun for each other as can be done...
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...
Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)