What's it take for Goodman to like it?

There are over 50 DCC Adventures in print, including the main line (DCC #66.5 and up), the Holiday adventures, the Free RPG Day adventures, the new Horror line, and more! Suss them all out here!

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
Summer-Knight925
Ill-Fated Peasant
Posts: 8
Joined: Tue Jun 14, 2011 2:26 pm

What's it take for Goodman to like it?

Post by Summer-Knight925 »

I'm a bit of an aspiring writer, hoping to maybe/perhaps/someday/hopefully get something published.

Just asking, how would I go about getting a copy of a DCC adventure I ran for my group published and into the hands of others?

And how much corruption could I obtain from doing so?
I'm fine with growing a beak if it means getting it published.
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 4127
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: What's it take for Goodman to like it?

Post by GnomeBoy »

From the About Us page of the main site:
Submission Guidelines

We are currently not accepting submission of art, writing, or game designs.
At least, that's the state of play for now.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
User avatar
Coleston the Cavalier
Hard-Bitten Adventurer
Posts: 169
Joined: Tue Jan 01, 2008 5:15 pm
Contact:

Re: What's it take for Goodman to like it?

Post by Coleston the Cavalier »

Summer-Knight925 wrote:I'm a bit of an aspiring writer, hoping to maybe/perhaps/someday/hopefully get something published.

Just asking, how would I go about getting a copy of a DCC adventure I ran for my group published and into the hands of others?

And how much corruption could I obtain from doing so?
I'm fine with growing a beak if it means getting it published.
Here are my submission guidelines. My Appendix N Adventures are DCC RPG adventures.
You can contact me at john@bravehalfling.com

http://bravehalfling.com/page11.html
John Adams
User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2599
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game, Downers Grove IL
Location: Chicago suburbs
Contact:

Re: What's it take for Goodman to like it?

Post by finarvyn »

Basically, if you have an awesome idea there will be someone to help you get it in print. If your idea is pretty much the same as everyone else's, it's a lot harder.

John and Brave Halfling are an excellent option. He took my Swords & Wizardry: WhiteBox rules set and made them look incredible. Definitely take a look at his writer's guidelines and give it a shot! 8)
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Post Reply

Return to “DCC RPG Adventure Modules”