Hi! I thought i'd say howdy by posting a monster! (hope it's the right forum)
------------------------------------------------------
Muulu the Megaluvial
Init: -2
Att: Base +4 slam 1d6 damage * see below
AC: Base 13 * see below
HD: 4d8+4 (25)
Move: 20’
Act: 2d20
SV: Fort +5 Ref –2 Will -2
AL: C
Sp: Aluvial body. Roll 1d8 each round.
1. Flint fists. Att +6 1d8 + 2 damage
2. Tar patch. If Muulu is struck with a weapon, the attacker must make a Str check to unsticky it. Half damage from physical attacks this round
3. Rock belly. AC 16 & half damage taken from physical attacks this round.
4. Clay Arms. Att +4 1d6 + 1 damage
5. Grit Blast. Range 10’. Att +3 1d4 damage & DC 13 Fortitude save or suffer –2 to attacks and AC for 3 rounds due to temporary blindness.
6. Silver nuggets. Range 20’ Att +4 1d4+1 damage
7. Stick skeleton. Half damage taken from physical attacks this round.
8. Sloppy slap. Att + 5 1d4 damage & DC 13 Fortitude save or take 1 point of additional damage for the next 3 rounds as liquid and sludge enters your windpipe.
Aluvial Regeneration: When Muulu is in contact with silt, lose muddy banks or marshy ground he regenerates 2 hit points a round.
Muulu is a primordial monstrosity. He is roughly humanoid in shape and stands 7 feet tall and almost as wide. His body is made up of alluvial materials – silt, mud, grit, gravel and detritus deposited by running water and it is constantly shifting as though stirred by white-water. He has only rudimentary intelligence, but does not take kindly to intruders, battering them with his shifting body. Should he be killed and his vanquishers be desperate enough to pull apart his corpse, they will find 1d10 silver nuggets worth 10 sps each.
He lives in a network of subterranean lakes and pools that is also rumoured to house a Prime Troglodyte and his followers
Muulu the Magaluvial
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
- finarvyn
- Cold-Hearted Immortal
- Posts: 2599
- Joined: Fri Jun 26, 2009 3:42 am
- FLGS: Fair Game, Downers Grove IL
- Location: Chicago suburbs
- Contact:
Re: Muulu the Magaluvial
Cool monster. I particularly like the random effects chart!
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
Re: Muulu the Magaluvial
Especially the "sloppy slap." Good work!
AKA Paul Wolfe
The Mystic Bull: Check out our two FREE prehistoric adventures: The Steading of the Nergalites AND The Tribe of Ogg and the Gift of Suss
In the Prison of the Squid Sorcerer (PDF) and softcover: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
My Gamer Profile
The Mystic Bull: Check out our two FREE prehistoric adventures: The Steading of the Nergalites AND The Tribe of Ogg and the Gift of Suss
In the Prison of the Squid Sorcerer (PDF) and softcover: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
My Gamer Profile
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
Re: Muulu the Magaluvial
Ta muchly guys!
Re: Muulu the Magaluvial
Nice work Dan. (And cool to see you hear too).
Colin
Colin
-
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Nov 02, 2012 4:33 am
Re: Muulu the Magaluvial
Cheers Colin!Colin wrote:Nice work Dan. (And cool to see you hear too).
Colin
I've got a d100 chart for where to find wizard spells that i'm working on. I'll post it to the Judges forum in a few days.
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: Muulu the Magaluvial
Cool stuff!
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.