finarvyn wrote:
So ... if I have the 1E Divine Right board game and a full run of the Dragon magazine articles, is there much that I'm missing in the 25th Anniversary edition? I hate to spend so much money on something only to find out that it's essentially what I already own.
You have a have a full run of Dragon the magazine articles?...That's cool. The 25th anniversary edition isn't cheap. It was a limited run (1000 copies if memory serves) and a used copy regularly sells for $100-$200 on Ebay. There were other Minerian Legend articles published in other magazines around the same era (1980-'82), but I don't know much about them. There is a discussion over at Dragonsfoot that discusses the articles on the CD and not all of these are from Dragon:
http://www.dragonsfoot.org/forums/viewt ... 80&start=0I know that there are other articles as well that are not on the CD as I have an old SPI mag with a Minerian article around here somewhere that is not on the CD. There are articles out there, but I don't know if anyone has cataloged them or not, so finding them could be a problem
The 25th ed map is slightly different and not quite as insperational for an RPG as the original in my opinion. It is more durable, however. The intermediate and advanced rules in the 25th ed. also have some brief (1 paragraph) stories and descriptions of playing pieces and map locations like the Buried Caravan, Forest of the Lurking, Cataclysmic Hyyx, Khos the destroyer, Ogsbogg the Ogre king of Stump Hole, and some of the artifacts of the Eaters of Wisdom.
All of this stuff, however, is just fluff. None of it is even remotely necessary to use the world as a campaign. Its just interesting food for thought. I don't treat anything here as sacred; I just like the look of the map and the sound of the names. For example, in the Legends, the Eaters of Wisdom are a fairly bog-standard thamauturgical school, but because of the cool name, I am using them as a fanatical/Lawful cult of wizard and magic hunters who believe that knowledge and magic is the epitome of chaos, therefore the only salvation for the world is ignorance and oblivion. The point is, I see all this goofy old gaming stuff as inspiration rather than a constraint. Meneria is good for that kind of open feel because everything about is kind of artsy and vague.
