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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Wed Oct 31, 2012 4:38 pm 
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sniderman wrote:
Any chance of a re-release of the stylistic DCC RPG cover? Doesn't even need to be in gold foil on black. I really like the simple, but foreboding look of that cover. (After all, you're gonna have it on the new shirts!)

Why would you need a re-release? Distributors are still listing the first release as being available in limited quantity.


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Nov 01, 2012 3:56 am 
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TheNobleDrake wrote:
sniderman wrote:
Any chance of a re-release of the stylistic DCC RPG cover? Doesn't even need to be in gold foil on black. I really like the simple, but foreboding look of that cover. (After all, you're gonna have it on the new shirts!)

Why would you need a re-release? Distributors are still listing the first release as being available in limited quantity.


Really? Please post a link to one or two of these distributors, as I'd like to get my hands on one! (I'm not finding anything out there.)

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Nov 01, 2012 5:03 am 
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Cold-Blooded Diabolist

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sniderman wrote:
TheNobleDrake wrote:
sniderman wrote:
Any chance of a re-release of the stylistic DCC RPG cover? Doesn't even need to be in gold foil on black. I really like the simple, but foreboding look of that cover. (After all, you're gonna have it on the new shirts!)

Why would you need a re-release? Distributors are still listing the first release as being available in limited quantity.


Really? Please post a link to one or two of these distributors, as I'd like to get my hands on one! (I'm not finding anything out there.)

The catalog at http://www.alliance-games.com/ says LTD for status - though you'll likely have to find a retailer that uses Alliance as a distributor to get one of those limited copies... and that will likely involve your choice of retailer having to make sure to specifically demand the distributor send a copy even if they have to get it from a warehouse other than the normal for the geographic area, which can be tricky since distributor reps have an apparent tradition of pretending they can't do that.

Unfortunately, it seems the copy/copies I was seeing available through other smaller distributors are now gone from their inventory lists - but I also have not checked diamond book distributors because they have release catalogs, not inventory catalogs, so you have to get in touch with them to find out if something is actually in stock.


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Nov 01, 2012 7:43 am 
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sniderman wrote:
TheNobleDrake wrote:
sniderman wrote:
Any chance of a re-release of the stylistic DCC RPG cover? Doesn't even need to be in gold foil on black. I really like the simple, but foreboding look of that cover. (After all, you're gonna have it on the new shirts!)

Why would you need a re-release? Distributors are still listing the first release as being available in limited quantity.


Really? Please post a link to one or two of these distributors, as I'd like to get my hands on one! (I'm not finding anything out there.)

Recently did a very quick, cursory search for the 1st LE: Paizo showed it in stock, and a couple other online retailers did, too...

Start searching! :mrgreen:

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 3:30 pm 
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Had a nice surprise waiting on me when I got home :)

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 4:58 pm 
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that looks even better live than on the DCC page. What'z the back look like?

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 5:22 pm 
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That looks gorgeous; wish I could've afforded to buy one. :(

Colin


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 5:44 pm 
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Really nice cover. I couldn't justify the extra $20 just to get a new cover & none of my players wanted to either.


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 7:26 pm 
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I have to admit that greed got to me to. I could use dat extra 20-30 bucks on some other things... like modules and books. But there is little doubt in my mind what is the ultimate gaming cover!!!

Maybe when Im ready to pick up a second copy Ill get the next limited edition cover... which can only be more awesome than this one.

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 8:21 pm 
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The back cover is the same as the standard cover; Hugh and his striped pants.

The spine is new and can be seen here: viewtopic.php?p=90859#p90859


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 10:12 pm 
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Far-Sighted Wanderer

Joined: Tue Sep 04, 2012 9:18 pm
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nice! can't wait to get mine!
it's in transit when i tracked it, but being in Ak i always get things a couple days late


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Thu Dec 06, 2012 10:16 pm 
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Far-Sighted Wanderer

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Rick wrote:
The back cover is the same as the standard cover; Hugh and his striped pants.

The spine is new and can be seen here: viewtopic.php?p=90859#p90859


omg... this is a link to the previous page in the same thread? ha ha!
that's awesome


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Mon Dec 10, 2012 5:25 am 
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So what was the pre-order treat (since a pre-order module wasn't included)--?


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Mon Dec 10, 2012 5:39 am 
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Crimsontree wrote:
Really nice cover. I couldn't justify the extra $20 just to get a new cover & none of my players wanted to either.
This was me, until my local game store guy accidently double-ordered copies and offered to see me one really cheap to help clear his shelf. Now I own all three covers. :lol:

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Mon Dec 10, 2012 11:24 am 
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Ogrepuppy wrote:
So what was the pre-order treat (since a pre-order module wasn't included)--?

Wasn't it the Mullen Art Portfolio?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Mon Dec 10, 2012 5:24 pm 
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The McDevitt Art Folio. The Mullen Folio is for any orders in Nov or Dec.

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Mon Dec 10, 2012 11:37 pm 
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Chaos-Summoning Sorcerer
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mythfish wrote:
The McDevitt Art Folio. The Mullen Folio is for any orders in Nov or Dec.


Ah, thanks. Failed my Perception roll on that one. :(

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Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Wed Jan 23, 2013 12:17 am 
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Can anyone who has all 3 covers take a pic of the spines all lined up on a shelf?


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Wed Jan 23, 2013 10:21 am 
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Deft-Handed Cutpurse

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3 spines


Attachments:
3spines.jpg
3spines.jpg [ 99.4 KiB | Viewed 1480 times ]

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Wed Jan 23, 2013 11:45 am 
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Far-Sighted Wanderer

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I can't believe I REALLY wanna buy all 3 copies JUST so I can look at the 3 spines together on my own shelf....this is nuts.


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Wed Jan 23, 2013 9:22 pm 
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Thanks for that Doug! Just ordered my Wizard cover.

My gods the sheer awe-dripping coolness of it all...


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Fri Jan 25, 2013 12:37 am 
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Doug, you didn't show them the 4th spine. :)

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Goodman Games
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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Fri Jan 25, 2013 12:58 am 
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Oh, that's a mean tease :lol:


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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Fri Jan 25, 2013 1:43 am 
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goodmangames wrote:
Doug, you didn't show them the 4th spine. :)

He's merciful.

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 Post subject: Re: DCC RPG Alternate Cover #2
PostPosted: Fri Jan 25, 2013 8:49 am 
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goodmangames wrote:
Doug, you didn't show them the 4th spine. :)

How many versions will be released each year, do you imagine? Budgets must be made and funds must be allocated, y'know... :mrgreen:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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